About
Cython is an optimizing static compiler for both the Python programming language and the extended Cython programming language (based on Pyrex). It makes writing C extensions for Python as easy as Python itself. Cython gives you the combined power of Python and C to let you write Python code that calls back and forth from and to C or C++ code natively at any point. Easily tune readable Python code into plain C performance by adding static type declarations, also in Python syntax. Use combined source code level debugging to find bugs in your Python, Cython, and C code. Interact efficiently with large data sets, e.g. using multi-dimensional NumPy arrays. Quickly build your applications within the large, mature, and widely used CPython ecosystem. The Cython language is a superset of the Python language that additionally supports calling C functions and declaring C types on variables and class attributes.
|
About
Mature and complete async-await for user interfaces containing event-driven code, paired with isolate-based concurrency. A programming language optimized for building user interfaces with features such as sound null safety, the spread operator for expanding collections, and collection if for customizing UI for each platform. Write code using a flexible type system with rich static analysis and powerful, configurable tooling. Target the web with complete, mature, fast compilers for JavaScript. Run backend code supporting your app, written using a single programming language. This collection is not exhaustive—it’s just a brief introduction to the language for people who like to learn by example. You might also want to check out the language and library tours, or the Dart cheatsheet codelab.
|
About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
|
About
Simple, fast, safe, and compiled. For developing maintainable software. Simple language for building maintainable programs. You can learn the entire language by going through the documentation over a weekend, and in most cases, there's only one way to do something. This results in simple, readable, and maintainable code. This results in simple, readable, and maintainable code. Despite being simple, V gives a lot of power to the developer and can be used in pretty much every field, including systems programming, webdev, gamedev, GUI, mobile, science, embedded, tooling, etc. V is very similar to Go. If you know Go, you already know 80% of V. Bounds checking, No undefined values, no variable shadowing, immutable variables by default, immutable structs by default, option/result and mandatory error checks, sum types, generics, and immutable function args by default, mutable args have to be marked on call.
|
|||
Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
|
Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
|
Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
|
Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
|
|||
Audience
Users and developers requiring a static compiler for both Python and Cython programming languages
|
Audience
Developers
|
Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
|
Audience
Developers interested in a language for building maintainable programs
|
|||
Support
Phone Support
24/7 Live Support
Online
|
Support
Phone Support
24/7 Live Support
Online
|
Support
Phone Support
24/7 Live Support
Online
|
Support
Phone Support
24/7 Live Support
Online
|
|||
API
Offers API
|
API
Offers API
|
API
Offers API
|
API
Offers API
|
|||
Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
|||
Pricing
Free
Free Version
Free Trial
|
Pricing
No information available.
Free Version
Free Trial
|
Pricing
Free
Free Version
Free Trial
|
Pricing
Free
Free Version
Free Trial
|
|||
Reviews/
|
Reviews/
|
Reviews/
|
Reviews/
|
|||
Training
Documentation
Webinars
Live Online
In Person
|
Training
Documentation
Webinars
Live Online
In Person
|
Training
Documentation
Webinars
Live Online
In Person
|
Training
Documentation
Webinars
Live Online
In Person
|
|||
Company InformationCython
United States
cython.org
|
Company InformationDart Language
dart.dev/
|
Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
|
Company InformationV Programming Language
United States
vlang.io
|
|||
Alternatives |
Alternatives |
Alternatives |
Alternatives |
|||
|
||||||
|
||||||
|
||||||
Categories |
Categories |
Categories |
Categories |
|||
Integrations
Amp
AskCodi
BLACKBOX AI
Codacy
CodeFactor
CodeScene
CodeSnack IDE
Codecov
Dash
FOSSA
|
Integrations
Amp
AskCodi
BLACKBOX AI
Codacy
CodeFactor
CodeScene
CodeSnack IDE
Codecov
Dash
FOSSA
|
Integrations
Amp
AskCodi
BLACKBOX AI
Codacy
CodeFactor
CodeScene
CodeSnack IDE
Codecov
Dash
FOSSA
|
Integrations
Amp
AskCodi
BLACKBOX AI
Codacy
CodeFactor
CodeScene
CodeSnack IDE
Codecov
Dash
FOSSA
|
|||
|
|
|
|