| About
            Cython is an optimizing static compiler for both the Python programming language and the extended Cython programming language (based on Pyrex). It makes writing C extensions for Python as easy as Python itself. Cython gives you the combined power of Python and C to let you write Python code that calls back and forth from and to C or C++ code natively at any point. Easily tune readable Python code into plain C performance by adding static type declarations, also in Python syntax. Use combined source code level debugging to find bugs in your Python, Cython, and C code. Interact efficiently with large data sets, e.g. using multi-dimensional NumPy arrays. Quickly build your applications within the large, mature, and widely used CPython ecosystem. The Cython language is a superset of the Python language that additionally supports calling C functions and declaring C types on variables and class attributes. 
             | About
            The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
             | About
            The Java™ Programming Language is a general-purpose, concurrent, strongly typed, class-based object-oriented language. It is normally compiled to the bytecode instruction set and binary format defined in the Java Virtual Machine Specification. In the Java programming language, all source code is first written in plain text files ending with the .java extension. Those source files are then compiled into .class files by the javac compiler. A .class file does not contain code that is native to your processor; it instead contains bytecodes — the machine language of the Java Virtual Machine1 (Java VM). The java launcher tool then runs your application with an instance of the Java Virtual Machine.
             | About
            Writing Swift code is interactive and fun, the syntax is concise yet expressive, and Swift includes modern features developers love. Swift code is safe by design and produces software that runs lightning-fast. Swift is the result of the latest research on programming languages, combined with decades of experience building Apple platforms. Named parameters are expressed in a clean syntax that makes APIs in Swift even easier to read and maintain. Even better, you don’t even need to type semi-colons. Inferred types make code cleaner and less prone to mistakes, while modules eliminate headers and provide namespaces. To best support international languages and emoji, Strings are Unicode-correct and use a UTF-8 based encoding to optimize performance for a wide-variety of use cases. You can even write concurrent code with simple, built-in keywords that define asynchronous behavior, making your code more readable and less error-prone.
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| Company InformationCython United States cython.org | Company InformationYoYo Games United States manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm | Company InformationOracle docs.oracle.com/javase/8/docs/technotes/guides/language/index.html | Company InformationApple developer.apple.com/swift/ | |||
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