About
CSS, short for Cascading Style Sheets, is a style sheet language used by web developers to structure the HTML and other elements of a website. CSS is one of the most widely used languages on the web. For style sheets to work, it is important that your markup be free of errors. A convenient way to automatically fix markup errors is to use the HTML Tidy utility. This also tidies the markup making it easier to read and easier to edit. I recommend you regularly run Tidy over any markup you are editing. Tidy is very effective at cleaning up markup created by authoring tools with sloppy habits. Each style property starts with the property's name, then a colon and lastly the value for this property. When there is more than one style property in the list, you need to use a semicolon between each of them to delimit one property from the next.
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About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
JSON (JavaScript Object Notation) is a lightweight data-interchange format. It is easy for humans to read and write. It is easy for machines to parse and generate. It is based on a subset of the JavaScript Programming Language Standard ECMA-262 3rd Edition - December 1999. JSON is a text format that is completely language independent but uses conventions that are familiar to programmers of the C-family of languages, including C, C++, C#, Java, JavaScript, Perl, Python, and many others. These properties make JSON an ideal data-interchange language.
JSON is built on two structures:
1. A collection of name/value pairs. In various languages, this is realized as an object, record, struct, dictionary, hash table, keyed list, or associative array.
2. An ordered list of values. In most languages, this is realized as an array, vector, list, or sequence.
These are universal data structures. Virtually all modern programming languages support them in one form or another.
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About
jscoverage tool, both node.js and JavaScript support. Enhance the coverage range. Use mocha to load the jscoverage module, then it works. jscoverage will append coverage info when you select list or spec or tap reporter in mocha. You can use covout to specify the reporter, like HTML, and detail. The detail reporter will print the uncovered code in the console directly. Mocha runs test case with jscoverage module. jscoverage will ignore files while listing in covignore file. jscoverage will output a report in HTML format. jscoverage will inject a group of functions into your module exports. default jscoverage will search covignore in the project root. jscoverage will copy exclude files from the source directory to the destination directory.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
Web developers
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Programmers and developers
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Audience
Professionals seeking a solution to assess and manage the quality of their code testing operations
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Reviews/
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Reviews/
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationCSS
Founded: 1996
www.w3schools.com/css/
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationJSON
Founded: 2001
www.json.org
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Company Informationjscoverage
www.npmjs.com/package/jscoverage
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Alternatives |
Alternatives |
Alternatives |
Alternatives |
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Categories |
Categories |
Categories |
Categories |
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Integrations
Azure Managed Redis
Codacy
CoreIDE
Crawl4AI
Decodo
ERNIE 4.5
Gemini 1.5 Flash
Gemini-Exp-1206
GitHub Copilot
Kaskade
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Integrations
Azure Managed Redis
Codacy
CoreIDE
Crawl4AI
Decodo
ERNIE 4.5
Gemini 1.5 Flash
Gemini-Exp-1206
GitHub Copilot
Kaskade
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Integrations
Azure Managed Redis
Codacy
CoreIDE
Crawl4AI
Decodo
ERNIE 4.5
Gemini 1.5 Flash
Gemini-Exp-1206
GitHub Copilot
Kaskade
|
Integrations
Azure Managed Redis
Codacy
CoreIDE
Crawl4AI
Decodo
ERNIE 4.5
Gemini 1.5 Flash
Gemini-Exp-1206
GitHub Copilot
Kaskade
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