About
CSS, short for Cascading Style Sheets, is a style sheet language used by web developers to structure the HTML and other elements of a website. CSS is one of the most widely used languages on the web. For style sheets to work, it is important that your markup be free of errors. A convenient way to automatically fix markup errors is to use the HTML Tidy utility. This also tidies the markup making it easier to read and easier to edit. I recommend you regularly run Tidy over any markup you are editing. Tidy is very effective at cleaning up markup created by authoring tools with sloppy habits. Each style property starts with the property's name, then a colon and lastly the value for this property. When there is more than one style property in the list, you need to use a semicolon between each of them to delimit one property from the next.
|
About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
|
About
HTML, short for HyperText Markup Language, is the markup language that is used by every website on the internet. HTML is code that websites use to build and structure every part of their website and web pages. HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It is the fifth and final major HTML version that is a World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML Living Standard. It is maintained by the Web Hypertext Application Technology Working Group (WHATWG), a consortium of the major browser vendors (Apple, Google, Mozilla, and Microsoft). HTML5 includes detailed processing models to encourage more interoperable implementations; it extends, improves, and rationalizes the markup available for documents and introduces markup and application programming interfaces (APIs) for complex web applications. For the same reasons, HTML5 is also a candidate for cross-platform mobile applications.
|
About
The Java™ Programming Language is a general-purpose, concurrent, strongly typed, class-based object-oriented language. It is normally compiled to the bytecode instruction set and binary format defined in the Java Virtual Machine Specification. In the Java programming language, all source code is first written in plain text files ending with the .java extension. Those source files are then compiled into .class files by the javac compiler. A .class file does not contain code that is native to your processor; it instead contains bytecodes — the machine language of the Java Virtual Machine1 (Java VM). The java launcher tool then runs your application with an instance of the Java Virtual Machine.
|
|||
Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
|
Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
|
Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
|
Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
|
|||
Audience
Web developers
|
Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
|
Audience
Web developers seeking a solution to create websites and apps
|
Audience
Developers looking for a Programming Language solution
|
|||
Support
Phone Support
24/7 Live Support
Online
|
Support
Phone Support
24/7 Live Support
Online
|
Support
Phone Support
24/7 Live Support
Online
|
Support
Phone Support
24/7 Live Support
Online
|
|||
API
Offers API
|
API
Offers API
|
API
Offers API
|
API
Offers API
|
|||
Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
Screenshots and Videos |
|||
Pricing
Free
Free Version
Free Trial
|
Pricing
Free
Free Version
Free Trial
|
Pricing
No information available.
Free Version
Free Trial
|
Pricing
Free
Free Version
Free Trial
|
|||
Reviews/
|
Reviews/
|
Reviews/
|
Reviews/
|
|||
Training
Documentation
Webinars
Live Online
In Person
|
Training
Documentation
Webinars
Live Online
In Person
|
Training
Documentation
Webinars
Live Online
In Person
|
Training
Documentation
Webinars
Live Online
In Person
|
|||
Company InformationCSS
Founded: 1996
www.w3schools.com/css/
|
Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
|
Company InformationHTML
Founded: 1993
United States
html.spec.whatwg.org/multipage/
|
Company InformationOracle
docs.oracle.com/javase/8/docs/technotes/guides/language/index.html
|
|||
Alternatives |
Alternatives |
Alternatives |
Alternatives |
|||
|
|
|||||
|
||||||
Categories |
Categories |
Categories |
Categories |
|||
Integrations
EngineRoom
FNT Command Platform
Gemini 2.0 Pro
JPedal
JStudio
Komodo Edit
Komodo IDE
LIVRESQ
Llama 3
MULTI IDE
|
Integrations
EngineRoom
FNT Command Platform
Gemini 2.0 Pro
JPedal
JStudio
Komodo Edit
Komodo IDE
LIVRESQ
Llama 3
MULTI IDE
|
Integrations
EngineRoom
FNT Command Platform
Gemini 2.0 Pro
JPedal
JStudio
Komodo Edit
Komodo IDE
LIVRESQ
Llama 3
MULTI IDE
|
Integrations
EngineRoom
FNT Command Platform
Gemini 2.0 Pro
JPedal
JStudio
Komodo Edit
Komodo IDE
LIVRESQ
Llama 3
MULTI IDE
|
|||
|
|
|
|