MMDAgent is the toolkit for building voice interaction systems. Users can design users own dialog scenario, 3D agents, and voices. This software is released under the Modified BSD license.

Project Activity

See All Activity >

Categories

Speech

License

BSD License

Follow MMDAgent

MMDAgent Web Site

Other Useful Business Software
Passwordless Authentication and Passwordless Security Icon
Passwordless Authentication and Passwordless Security

Identity is everything. Protect it with Duo.

It’s no secret — passwords can be a real headache, both for the people who use them and the people who manage them. Over time, we’ve created hundreds of passwords, it’s easy to lose track of them and they’re easily compromised. Fortunately, passwordless authentication is becoming a feasible reality for many businesses. Duo can help you get there.
Get a Free Trial
Rate This Project
Login To Rate This Project

User Ratings

★★★★★
★★★★
★★★
★★
6
0
0
0
1
ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 2 / 5

User Reviews

  • Norton Security : WS.Reputation.1
  • found a bug in PMDModel_parse.cpp Line shouold be below: memmove(&m_orderedBoneList[j], &m_orderedBoneList[j + 1], sizeof(PMDBone *) * (m_numBone - 1 - j)); And, below is the original code: /* make ordered bone list */ if (m_numBone > 0) { m_orderedBoneList = (PMDBone **) malloc(sizeof(PMDBone *) * m_numBone); k = 0; for (j = 0; j < m_numBone; j++) { if (fileBone[j].parentBoneID == -1) m_orderedBoneList[k++] = &(m_boneList[j]); } l = k; for (j = 0; j < m_numBone; j++) { if (fileBone[j].parentBoneID != -1) m_orderedBoneList[l++] = &(m_boneList[j]); } do { i = 0; for (j = k; j < m_numBone; j++) { for (l = 0; l < j; l++) { if (m_orderedBoneList[l] == m_orderedBoneList[j]->getParentBone()) break; } if (l >= j) { bMatch = m_orderedBoneList[j]; if (j < m_numBone - 1) memmove(m_orderedBoneList[j], m_orderedBoneList[j + 1], sizeof(PMDBone *) * (m_numBone - 1 - j)); m_orderedBoneList[m_numBone - 1] = bMatch; i = 1; } } } while (i != 0); }
  • This one will make hatsune miku able to talk with us and change her voice like human.
  • excellent application.
  • Perfect, but I am wondering why it is not based on AIML.
Read more reviews >

Additional Project Details

Intended Audience

Science/Research, Developers

Programming Language

C++

Related Categories

C++ Speech Software

Registered

2010-10-18