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#ifndef EDITXLINKDIALOG_H
#define EDITXLINKDIALOG_H
#include "ui_editxlinkdialog.h"
/*! \brief Dialog to edit or delete XLinks
Using xLinks one can link one branch to any other, just like attaching a rope
between two branches in a real tree. This is especially useful in complex maps,
where you want to have crossreferences which don't fit on the same visible area
*/
class BranchItem;
class EditXLinkDialog:public QDialog
{
Q_OBJECT
public:
EditXLinkDialog (QWidget *parent=0);
void setLink (Link *);
bool useSettingsGlobal();
private slots:
void widthChanged (int);
void colorButtonPressed();
void colorChanged(QColor c);
void setColorHeadingButtonPressed ();
void lineStyleChanged( int );
void beginStyleChanged( int );
void endStyleChanged( int );
private:
void emitChanged();
Ui::EditXLinkDialog ui;
bool delink;
Link *link;
};
#endif // EDITXLINKDIALOG_H
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