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#include "misc.h"
#include "geometry.h"
#include <math.h>
//#include <qregexp.h>
#include <stdlib.h>
#include <QString>
QString qpointToString (const QPoint &p)
{ return "(" + QString("%1").arg(p.x()) +","+ QString ("%1").arg (p.y()) +")"; }
QString qpointFToString (const QPointF &p)
{ return "(" + QString("%1").arg(p.x()) +","+ QString ("%1").arg (p.y()) +")"; }
QString VectorToString (const Vector &p)
{ return "(" + QString("%1").arg(p.x()) +","+ QString ("%1").arg (p.y()) +")"; }
ostream &operator<< (ostream &stream, QPoint const &p)
{
stream << "("<<p.x()<<","<<p.y()<<")";
return stream;
}
ostream &operator<< (ostream &stream, QPointF const &p)
{
stream << "("<<p.x()<<","<<p.y()<<")";
return stream;
}
ostream &operator<< (ostream &stream, QRectF const &r)
{
stream << "tL="<<r.topLeft()<<" - (w,h)="<<r.width()<<","<<r.height()<<" bR="<<r.bottomRight();
return stream;
}
ostream &operator<< (ostream &stream, Vector const &p)
{
stream << "("<<p.x()<<","<<p.y()<<")";
return stream;
}
qreal getAngle(const QPointF &p)
{
// Calculate angle of vector to x-axis
if (p.x()==0)
{
if (p.y()>=0)
return M_PI_2;
else
return 3* M_PI_2;
} else
{
if (p.x()>0)
{
if (p.y()<0)
return (qreal)( - atan ( (qreal)(p.y()) / (qreal)(p.x()) ) );
else
return (qreal)( 2*M_PI - atan ( (qreal)(p.y()) / (qreal)(p.x()) ) );
}
else
return (qreal)(M_PI -atan ( (qreal)(p.y()) / (qreal)(p.x()) ) );
}
/*
// Calculate angle of vector to y-axis
if (p.y()==0)
{
if (p.x()>=0)
return M_PI_2;
else
return 3* M_PI_2;
} else
{
if (p.y()>0)
return (qreal)(M_PI - atan ( (qreal)(p.x()) / (qreal)(p.y()) ) );
else
if (p.x()<0)
return (qreal)( 2*M_PI - atan ( (qreal)(p.x()) / (qreal)(p.y()) ) );
else
return (qreal)( - atan ( (qreal)(p.x()) / (qreal)(p.y()) ) );
}
*/
}
qreal min(qreal a, qreal b)
{
if (a<b)
return a;
return b;
}
qreal max(qreal a, qreal b)
{
if (a>b)
return a;
return b;
}
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