#ifndef FLOATIMAGEOBJ_H
#define FLOATIMAGEOBJ_H
#include "floatobj.h"
#include <QPixmap>
class TreeItem;
/*! \brief A pixmap which can be positioned freely on the map. */
/////////////////////////////////////////////////////////////////////////////
class FloatImageObj:public FloatObj {
public:
FloatImageObj (QGraphicsItem*,TreeItem *ti=NULL);
~FloatImageObj ();
virtual void copy (FloatImageObj*);
virtual void setZValue (const int&);
virtual int z();
virtual void load (const QImage &);
virtual void setParObj (QGraphicsItem*);
virtual void setVisibility(bool); // set vis. for w
virtual void moveCenter (double x,double y);
virtual void move (double x,double y);
virtual void move (QPointF);
virtual void positionBBox();
virtual void calcBBoxSize();
virtual QRectF getBBoxSizeWithChildren(); // return size of BBox including children
virtual void calcBBoxSizeWithChildren(); // calc size of BBox including children recursivly
protected:
ImageObj *icon;
};
#endif