#include "animpoint.h"
#include <math.h>
AnimPoint::AnimPoint() { init(); }
void AnimPoint::operator=(const AnimPoint &other) { copy(other); }
void AnimPoint::operator=(const QPointF &other)
{
init();
setX(other.x());
setY(other.x());
}
bool AnimPoint::operator==(const QPointF &other)
{
QPointF p(x(), y());
return p == other;
}
bool AnimPoint::operator==(AnimPoint other)
{
if (rx() != other.rx())
return false;
if (ry() != other.ry())
return false;
if (startPos != other.startPos)
return false;
if (destPos != other.destPos)
return false;
if (animated != other.animated)
return false;
return true;
}
void AnimPoint::init()
{
animated = false;
n = 0;
startPos = QPointF(0, 0);
destPos = QPointF(0, 0);
vector = QPointF(0, 0);
animTicks = 10;
}
void AnimPoint::copy(AnimPoint other)
{
setX(other.x());
setY(other.x());
startPos = other.startPos;
destPos = other.destPos;
vector = other.vector;
animated = other.animated;
n = other.n;
animTicks = other.animTicks;
}
void AnimPoint::setStart(const QPointF &p)
{
startPos = p;
setX(startPos.x());
setY(startPos.y());
initVector();
}
QPointF AnimPoint::getStart() { return startPos; }
void AnimPoint::setDest(const QPointF &p)
{
destPos = p;
initVector();
}
QPointF AnimPoint::getDest() { return destPos; }
void AnimPoint::setTicks(const uint &t) { animTicks = t; }
uint AnimPoint::getTicks() { return (uint)animTicks; }
void AnimPoint::setAnimated(bool b)
{
animated = b;
if (b)
n = 0;
}
bool AnimPoint::isAnimated() { return animated; }
bool AnimPoint::animate()
{
if (!animated)
return false;
// Some math to slow down the movement in the end
qreal f = 1 - n / (qreal)animTicks;
qreal ff = 1 - f * f * f;
setX(startPos.x() + vector.x() * ff);
setY(startPos.y() + vector.y() * ff);
n++;
if (n > animTicks) {
vector = QPointF(0, 0);
animated = false;
setX(destPos.x());
setY(destPos.y());
return false;
}
return animated;
}
void AnimPoint::stop()
{
animated = false;
setX(destPos.x());
setY(destPos.y());
}
void AnimPoint::initVector()
{
vector.setX(destPos.x() - startPos.x());
vector.setY(destPos.y() - startPos.y());
}