281 lines (238 with data), 21.5 kB
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<font color="#ffffff" face="helvetica, arial"> <br><big><big><strong><a href="matplotlib.html"><font color="#ffffff">matplotlib</font></a>.<a href="matplotlib.backends.html"><font color="#ffffff">backends</font></a>.backend_paint</strong></big></big></font></td
><td align=right valign=bottom
><font color="#ffffff" face="helvetica, arial"><a href=".">index</a><br><a href="file:/usr/local/lib/python2.3/site-packages/matplotlib/backends/backend_paint.py">/usr/local/lib/python2.3/site-packages/matplotlib/backends/backend_paint.py</a></font></td></tr></table>
<p><tt>This ia a paint (libart) backend<br>
<br>
You can select it as a backend with<br>
<br>
import matplotlib<br>
matplotlib.use('Paint')<br>
<br>
REQUIREMENTS<br>
<br>
backend_paint requires pypaint-0.??, which in turn requires<br>
libart and freetype1</tt></p>
<p>
<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
<tr bgcolor="#aa55cc">
<td colspan=3 valign=bottom> <br>
<font color="#fffff" face="helvetica, arial"><big><strong>Modules</strong></big></font></td></tr>
<tr><td bgcolor="#aa55cc"><tt> </tt></td><td> </td>
<td width="100%"><table width="100%" summary="list"><tr><td width="25%" valign=top><a href="os.html">os</a><br>
</td><td width="25%" valign=top><a href="paint.html">paint</a><br>
</td><td width="25%" valign=top><a href="sys.html">sys</a><br>
</td><td width="25%" valign=top></td></tr></table></td></tr></table><p>
<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
<tr bgcolor="#ee77aa">
<td colspan=3 valign=bottom> <br>
<font color="#ffffff" face="helvetica, arial"><big><strong>Classes</strong></big></font></td></tr>
<tr><td bgcolor="#ee77aa"><tt> </tt></td><td> </td>
<td width="100%"><dl>
<dt><font face="helvetica, arial"><a href="matplotlib.backend_bases.html#FigureCanvasBase">matplotlib.backend_bases.FigureCanvasBase</a>
</font></dt><dd>
<dl>
<dt><font face="helvetica, arial"><a href="matplotlib.backends.backend_paint.html#FigureCanvasPaint">FigureCanvasPaint</a>
</font></dt></dl>
</dd>
<dt><font face="helvetica, arial"><a href="matplotlib.backend_bases.html#RendererBase">matplotlib.backend_bases.RendererBase</a>
</font></dt><dd>
<dl>
<dt><font face="helvetica, arial"><a href="matplotlib.backends.backend_paint.html#RendererPaint">RendererPaint</a>
</font></dt></dl>
</dd>
</dl>
<p>
<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
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<td colspan=3 valign=bottom> <br>
<font color="#000000" face="helvetica, arial"><a name="FigureCanvasPaint">class <strong>FigureCanvasPaint</strong></a>(<a href="matplotlib.backend_bases.html#FigureCanvasBase">matplotlib.backend_bases.FigureCanvasBase</a>)</font></td></tr>
<tr><td bgcolor="#ffc8d8"><tt> </tt></td><td> </td>
<td width="100%">Methods defined here:<br>
<dl><dt><a name="FigureCanvasPaint-draw"><strong>draw</strong></a>(self)</dt><dd><tt>Render the figure using <a href="#RendererPaint">RendererPaint</a> instance renderer</tt></dd></dl>
<dl><dt><a name="FigureCanvasPaint-print_figure"><strong>print_figure</strong></a>(self, filename, dpi<font color="#909090">=150</font>, facecolor<font color="#909090">='w'</font>, edgecolor<font color="#909090">='w'</font>, orientation<font color="#909090">='portrait'</font>)</dt><dd><tt>Render the figure to hardcopy using self.<strong>renderer</strong> as the<br>
renderer if neccessary</tt></dd></dl>
<hr>
Methods inherited from <a href="matplotlib.backend_bases.html#FigureCanvasBase">matplotlib.backend_bases.FigureCanvasBase</a>:<br>
<dl><dt><a name="FigureCanvasPaint-__init__"><strong>__init__</strong></a>(self, figure)</dt></dl>
<dl><dt><a name="FigureCanvasPaint-button_press_event"><strong>button_press_event</strong></a>(self, x, y, button, guiEvent<font color="#909090">=None</font>)</dt><dd><tt>Backend derived classes should call this function on any mouse<br>
button press. x,y are the canvas coords: 0,0 is lower, left.<br>
button and key are as defined in MouseEvent</tt></dd></dl>
<dl><dt><a name="FigureCanvasPaint-button_release_event"><strong>button_release_event</strong></a>(self, x, y, button, guiEvent<font color="#909090">=None</font>)</dt><dd><tt>Backend derived classes should call this function on any mouse<br>
button release. x,y are the canvas coords: 0,0 is lower, left.<br>
button and key are as defined in MouseEvent</tt></dd></dl>
<dl><dt><a name="FigureCanvasPaint-key_press_event"><strong>key_press_event</strong></a>(self, key, guiEvent<font color="#909090">=None</font>)</dt></dl>
<dl><dt><a name="FigureCanvasPaint-key_release_event"><strong>key_release_event</strong></a>(self, key, guiEvent<font color="#909090">=None</font>)</dt></dl>
<dl><dt><a name="FigureCanvasPaint-motion_notify_event"><strong>motion_notify_event</strong></a>(self, x, y, guiEvent<font color="#909090">=None</font>)</dt><dd><tt>Backend derived classes should call this function on any mouse<br>
button release. x,y are the canvas coords: 0,0 is lower, left.<br>
button and key are as defined in MouseEvent</tt></dd></dl>
<dl><dt><a name="FigureCanvasPaint-mpl_connect"><strong>mpl_connect</strong></a>(self, s, func)</dt><dd><tt>Connect event with string s to func. The signature of func is<br>
<br>
def func(event)<br>
<br>
where event is a MplEvent. The following events are recognized<br>
<br>
'key_press_event' <br>
'button_press_event' <br>
'button_release_event' <br>
'motion_notify_event' <br>
<br>
For the three events above, if the mouse is over the axes,<br>
the variable event.inaxes will be set to the axes it is over,<br>
and additionally, the variables event.xdata and event.ydata<br>
will be defined. This is the mouse location in data coords.<br>
See backend_bases.MplEvent.<br>
<br>
return value is a connection id that can be used with<br>
mpl_disconnect</tt></dd></dl>
<dl><dt><a name="FigureCanvasPaint-mpl_disconnect"><strong>mpl_disconnect</strong></a>(self, cid)</dt><dd><tt>Connect s to func. return an id that can be used with disconnect<br>
Method should return None</tt></dd></dl>
<dl><dt><a name="FigureCanvasPaint-switch_backends"><strong>switch_backends</strong></a>(self, FigureCanvasClass)</dt><dd><tt>instantiate an instance of FigureCanvasClass<br>
<br>
This is used for backend switching, eg, to instantiate a<br>
FigureCanvasPS from a FigureCanvasGTK. Note, deep copying is<br>
not done, so any changes to one of the instances (eg, setting<br>
figure size or line props), will be reflected in the other</tt></dd></dl>
<hr>
Data and other attributes inherited from <a href="matplotlib.backend_bases.html#FigureCanvasBase">matplotlib.backend_bases.FigureCanvasBase</a>:<br>
<dl><dt><strong>events</strong> = ('key_press_event', 'key_release_event', 'button_press_event', 'button_release_event', 'motion_notify_event')</dl>
</td></tr></table> <p>
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<font color="#000000" face="helvetica, arial"><a name="RendererPaint">class <strong>RendererPaint</strong></a>(<a href="matplotlib.backend_bases.html#RendererBase">matplotlib.backend_bases.RendererBase</a>)</font></td></tr>
<tr bgcolor="#ffc8d8"><td rowspan=2><tt> </tt></td>
<td colspan=2><tt>The renderer handles all the drawing primitives using a graphics<br>
context instance that controls the colors/styles<br> </tt></td></tr>
<tr><td> </td>
<td width="100%">Methods defined here:<br>
<dl><dt><a name="RendererPaint-__init__"><strong>__init__</strong></a>(self, width, height, dpi)</dt><dd><tt>creates a new image</tt></dd></dl>
<dl><dt><a name="RendererPaint-dash_path"><strong>dash_path</strong></a>(self, gc, path)</dt><dd><tt>Add dashes to the path and return it if dashes are set</tt></dd></dl>
<dl><dt><a name="RendererPaint-draw_arc"><strong>draw_arc</strong></a>(self, gcEdge, rgbFace, x, y, width, height, angle1, angle2)</dt><dd><tt>Draw an arc centered at x,y with width and height and angles<br>
from 0.0 to 360.0.<br>
<br>
If rgbFace is not None, fill the rectangle with it. gcEdge<br>
is a GraphicsContext instance</tt></dd></dl>
<dl><dt><a name="RendererPaint-draw_line"><strong>draw_line</strong></a>(self, gc, x1, y1, x2, y2)</dt><dd><tt>Draw a single line from x1,y1 to x2,y2</tt></dd></dl>
<dl><dt><a name="RendererPaint-draw_lines"><strong>draw_lines</strong></a>(self, gc, x, y)</dt><dd><tt>x and y are equal length arrays, draw lines connecting each<br>
point in x, y</tt></dd></dl>
<dl><dt><a name="RendererPaint-draw_point"><strong>draw_point</strong></a>(self, gc, x, y)</dt><dd><tt>Draw a single point at x,y</tt></dd></dl>
<dl><dt><a name="RendererPaint-draw_polygon"><strong>draw_polygon</strong></a>(self, gcEdge, rgbFace, points)</dt><dd><tt>Draw a polygon. points is a len vertices tuple, each element<br>
giving the x,y coords a vertex.<br>
<br>
If rgbFace is not None, fill the rectangle with it. gcEdge<br>
is a GraphicsContext instance</tt></dd></dl>
<dl><dt><a name="RendererPaint-draw_rectangle"><strong>draw_rectangle</strong></a>(self, gcEdge, rgbFace, x, y, width, height)</dt><dd><tt>Draw a rectangle at lower left x,y with width and height.<br>
<br>
If rgbFace is not None, fill the rectangle with it. gcEdge<br>
is a GraphicsContext instance</tt></dd></dl>
<dl><dt><a name="RendererPaint-draw_text"><strong>draw_text</strong></a>(self, gc, x, y, s, prop, angle, ismath)</dt><dd><tt>Render the text using the <a href="#RendererPaint">RendererPaint</a> instance</tt></dd></dl>
<dl><dt><a name="RendererPaint-flipy"><strong>flipy</strong></a>(self)</dt><dd><tt>return true if y small numbers are top for renderer</tt></dd></dl>
<dl><dt><a name="RendererPaint-get_canvas_width_height"><strong>get_canvas_width_height</strong></a>(self)</dt><dd><tt>return the canvas width and height in display coords</tt></dd></dl>
<dl><dt><a name="RendererPaint-get_paint_color"><strong>get_paint_color</strong></a>(self, rgb)</dt><dd><tt>returns a paint color object based on the given rgb tuple</tt></dd></dl>
<dl><dt><a name="RendererPaint-get_text_scale"><strong>get_text_scale</strong></a>(self)</dt><dd><tt>Return the scale factor for fontsize taking screendpi and pixels per<br>
inch into account</tt></dd></dl>
<dl><dt><a name="RendererPaint-get_text_width_height"><strong>get_text_width_height</strong></a>(self, s, prop, ismath)</dt><dd><tt>get the width and height in display coords of the string s<br>
with fontsize in points</tt></dd></dl>
<dl><dt><a name="RendererPaint-points_to_pixels"><strong>points_to_pixels</strong></a>(self, points)</dt></dl>
<hr>
Data and other attributes defined here:<br>
<dl><dt><strong>fontd</strong> = {}</dl>
<hr>
Methods inherited from <a href="matplotlib.backend_bases.html#RendererBase">matplotlib.backend_bases.RendererBase</a>:<br>
<dl><dt><a name="RendererPaint-close_group"><strong>close_group</strong></a>(self, s)</dt><dd><tt>close a grouping element with label s<br>
Is only currently used by backend_svg</tt></dd></dl>
<dl><dt><a name="RendererPaint-draw_image"><strong>draw_image</strong></a>(self, x, y, im, origin, bbox)</dt><dd><tt>Draw the Image instance into the current axes; x is the<br>
distance in pixels from the left hand side of the canvas. y is<br>
the distance from the origin. That is, if origin is upper, y<br>
is the distance from top. If origin is lower, y is the<br>
distance from bottom<br>
<br>
origin is 'upper' or 'lower'<br>
<br>
bbox is a matplotlib.transforms.BBox instance for clipping, or<br>
None</tt></dd></dl>
<dl><dt><a name="RendererPaint-draw_line_collection"><strong>draw_line_collection</strong></a>(self, segments, transform, clipbox, colors, linewidths, linestyle, antialiaseds, offsets, transOffset)</dt><dd><tt>This is a function for optimized line drawing. If you need to draw<br>
many line segments with similar properties, it is faster to avoid the<br>
overhead of all the object creation etc. The lack of total<br>
configurability is compensated for with efficiency. Hence we don't use<br>
a GC and many of the line props it supports. See<br>
matplotlib.collections for more details.<br>
<br>
segments is a sequence of ( line0, line1, line2), where linen =<br>
(x0, y0), (x1, y1), ... (xm, ym). Each line can be a<br>
different length<br>
<br>
transform is used to Transform the lines<br>
<br>
clipbox is a xmin, ymin, width, height clip rect<br>
<br>
colors is a tuple of RGBA tuples<br>
<br>
linewidths is a tuple of linewidths<br>
*** really should be called 'dashes' not 'linestyle', since<br>
we call gc.set_dashes() not gc.set_linestyle() ***<br>
<br>
linestyle is an (offset, onoffseq) tuple or None,None for solid<br>
<br>
antialiseds is a tuple of ones or zeros indicating whether the<br>
segment should be aa or not<br>
<br>
offsets, if not None, is a list of x,y offsets to translate the lines<br>
by after transform is used to transform the offset coords<br>
<br>
This function could be overridden in the backend to possibly implement<br>
faster drawing, but it is already much faster than using <a href="#RendererPaint-draw_lines">draw_lines</a>()<br>
by itself.</tt></dd></dl>
<dl><dt><a name="RendererPaint-draw_poly_collection"><strong>draw_poly_collection</strong></a>(self, verts, transform, clipbox, facecolors, edgecolors, linewidths, antialiaseds, offsets, transOffset)</dt><dd><tt>Draw a polygon collection<br>
<br>
verts are a sequence of polygon vectors, where each polygon<br>
vector is a sequence of x,y tuples of vertices<br>
<br>
facecolors and edgecolors are a sequence of RGBA tuples<br>
linewidths are a sequence of linewidths<br>
antialiaseds are a sequence of 0,1 integers whether to use aa</tt></dd></dl>
<dl><dt><a name="RendererPaint-draw_regpoly_collection"><strong>draw_regpoly_collection</strong></a>(self, clipbox, offsets, transOffset, verts, sizes, facecolors, edgecolors, linewidths, antialiaseds)</dt><dd><tt>Draw a regular poly collection<br>
<br>
offsets - is a sequence is x,y tuples<br>
transOffset - maps this to display coords<br>
<br>
verts - are the vertices of the regular polygon at the origin<br>
<br>
sizes are the area of the circle that circumscribes the<br>
polygon in points^2<br>
<br>
facecolors and edgecolors are a sequence of RGBA tuples<br>
linewidths are a sequence of linewidths<br>
antialiaseds are a sequence of 0,1 integers whether to use aa</tt></dd></dl>
<dl><dt><a name="RendererPaint-get_text_extent"><strong>get_text_extent</strong></a>(self, text)</dt><dd><tt>Get the text extent in window coords</tt></dd></dl>
<dl><dt><a name="RendererPaint-new_gc"><strong>new_gc</strong></a>(self)</dt><dd><tt>Return an instance of a GraphicsContextBase</tt></dd></dl>
<dl><dt><a name="RendererPaint-open_group"><strong>open_group</strong></a>(self, s)</dt><dd><tt>open a grouping element with label s<br>
Is only currently used by backend_svg</tt></dd></dl>
<dl><dt><a name="RendererPaint-strip_math"><strong>strip_math</strong></a>(self, s)</dt></dl>
</td></tr></table></td></tr></table><p>
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<td colspan=3 valign=bottom> <br>
<font color="#ffffff" face="helvetica, arial"><big><strong>Functions</strong></big></font></td></tr>
<tr><td bgcolor="#eeaa77"><tt> </tt></td><td> </td>
<td width="100%"><dl><dt><a name="-new_figure_manager"><strong>new_figure_manager</strong></a> = new_figure_manager_paint(num, *args, **kwargs)</dt><dd><tt>Add a new figure num (default autoincrement). For GUI<br>
backends, you'll need to instantiate a new window and embed<br>
the figure in it.</tt></dd></dl>
<dl><dt><a name="-new_figure_manager_paint"><strong>new_figure_manager_paint</strong></a>(num, *args, **kwargs)</dt><dd><tt>Add a new figure num (default autoincrement). For GUI<br>
backends, you'll need to instantiate a new window and embed<br>
the figure in it.</tt></dd></dl>
</td></tr></table><p>
<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
<tr bgcolor="#55aa55">
<td colspan=3 valign=bottom> <br>
<font color="#ffffff" face="helvetica, arial"><big><strong>Data</strong></big></font></td></tr>
<tr><td bgcolor="#55aa55"><tt> </tt></td><td> </td>
<td width="100%"><strong>PIXELS_PER_INCH</strong> = 96<br>
<strong>division</strong> = _Feature((2, 2, 0, 'alpha', 2), (3, 0, 0, 'alpha', 0), 8192)<br>
<strong>fontManager</strong> = <matplotlib.font_manager.FontManager instance><br>
<strong>verbose</strong> = <matplotlib.Verbose instance></td></tr></table>
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