#!/usr/bin/python
# art3d.py
#
"""
Wrap 2D artists so that they can pretend to be 3D
"""
import lines
from collections import LineCollection, PolyCollection
import text
from colors import Normalize
import numpy as npy
import proj3d
class Wrap2D:
"""Wrapper which wraps a 2D object and makes it 3D
Artists are normally rendered by calling the draw method, this class
causes call_draw3d to be called instead.
This in turn calls
draw3d which should play with the 2D coordinates and eventually
call the original self.draw method through self.orig_draw.
overrides the draw method with draw3d
remembers the original draw method of the wrapped 2d instance
"""
def __init__(self, inst2d):
self.__dict__['_wrapped'] = inst2d
self.__dict__['remembered'] = {}
#
inst2d.orig_draw = inst2d.draw
self.draw2d = inst2d.draw
inst2d.draw = self.call_draw3d
def remember(self, *attrs):
"""
Remember some attributes in the wrapped class
"""
for attr in attrs:
assert(hasattr(self._wrapped, attr))
self.remembered[attr] = 1
def __getattr__(self, k):
return getattr(self.__dict__['_wrapped'], k)
def __setattr__(self, k, v):
setattr(self.__dict__['_wrapped'], k, v)
def call_draw3d(self, renderer):
for k in self.remembered.keys():
self.remembered[k] = getattr(self, k)
#
self.draw3d(renderer)
#
for k in self.remembered.keys():
setattr(self, k, self.remembered[k])
def draw3d(self, renderer):
raise ValueError, "draw3d should be overridden"
class Text3DW(Wrap2D):
"""Wrap a 2D text object and make it look vaguely 3D"""
def __init__(self, inst, z=0, dir='z'):
Wrap2D.__init__(self, inst)
self._z = z
self.dir = dir
def draw3d(self, renderer):
x,y = self.get_position()
xs,ys,zs = juggle_axes(x,y,self._z,self.dir)
xs,ys,zs = proj3d.proj_transform(xs,ys,zs, renderer.M)
self.set_x(xs)
self.set_y(ys)
#text.Text.draw(self._wrapped, renderer)
self.draw2d(renderer)
self.set_x(x)
self.set_y(y)
class Text3D(Text3DW):
def __init__(self, x=0,y=0,z=0,text='', dir='z'):
inst = text.Text(x,y,text,*args, **kwargs)
Text3DW.__init__(self, z,dir, inst)
class oText3D(text.Text):
def __init__(self, x=0,y=0,z=0,text='', dir='z', *args, **kwargs):
text.Text.__init__(self, x,y,text,*args,**kwargs)
self.dir = dir
self._z = _z
def draw(self, renderer):
x,y = self.get_position()
xs,ys,zs = juggle_axes(x,y,self._z,self.dir)
xs,ys,zs = proj3d.proj_transform(xs,ys,zs, renderer.M)
self.set_x(xs)
self.set_y(ys)
text.Text.draw(self, renderer)
self.set_x(x)
self.set_y(y)
class Line3D(lines.Line2D):
"""Make a 2D line pretend to be 3D"""
def __init__(self, xs,ys,zs, *args, **kwargs):
lines.Line2D.__init__(self, xs,ys, *args, **kwargs)
self.xs,self.ys,self.zs = xs,ys,zs
def draw(self, renderer):
xs,ys,zs = proj3d.proj_transform(self.xs,self.ys,self.zs, renderer.M)
self._x,self._y = xs,ys
lines.Line2D.draw(self, renderer)
class Line3DCollectionW(Wrap2D):
def __init__(self, inst, segments):
Wrap2D.__init__(self, inst)
self.segments_3d = segments
def draw3d(self, renderer):
xyslist = [
proj3d.proj_trans_points(points, renderer.M) for points in
self.segments_3d]
segments_2d = [zip(xs,ys) for (xs,ys,zs) in xyslist]
self._segments = segments_2d
self.draw2d(renderer)
class Line3DCollection(Line3DCollectionW):
def __init__(self, segments, *args, **kwargs):
inst = LineCollection(segments, *args, **kwargs)
Line3DCollectionW.__init__(self, inst, segments)
class Line2DCollectionW(Wrap2D):
def __init__(self, inst, z=0, dir='z'):
Wrap2D.__init__(self, inst)
self.z = z
self.dir = dir
self.remember('_segments')
def draw3d(self, renderer):
#
segments_3d = [[juggle_axes(x,y,self.z,self.dir) for (x,y) in points]
for points in self._segments]
xyslist = [
proj3d.proj_trans_points(points, renderer.M) for points in
segments_3d]
segments_2d = [zip(xs,ys) for (xs,ys,zs) in xyslist]
#orig_segments = self._segments
self._segments = segments_2d
self.draw2d(renderer)
#self._segments = orig_segments
class Line3DCollection(Line3DCollectionW):
def __init__(self, segments, *args, **kwargs):
inst = LineCollection(segments, *args, **kwargs)
Line3DCollectionW.__init__(self, inst, segments)
class Patch3D(Wrap2D):
def __init__(self, inst, zs, dir='z'):
Wrap2D.__init__(self, inst)
self.zs = zs
self.dir = dir
self.remember('get_verts')
def draw3d(self, renderer):
xs,ys = zip(*self.get_verts())
xs,ys,zs = juggle_axes(xs,ys,self.zs,self.dir)
vxs,vys,vzs,vis = proj3d.proj_transform_clip(xs,ys,zs, renderer.M)
def get_verts(*args):
verts = zip(vxs,vys)
return verts
self.get_verts = get_verts
self.draw2d(renderer)
class Patch3DCollectionW(Wrap2D):
def __init__(self, inst, zs, dir='z'):
Wrap2D.__init__(self, inst)
self.zs = zs
self.dir = dir
self.remember('_offsets','_facecolors','_edgecolors')
def draw3d(self, renderer):
xs,ys = zip(*self._offsets)
xs,ys,zs = juggle_axes(xs,ys,self.zs,self.dir)
if 0:
vxs,vys,vzs,vis = proj3d.proj_transform_clip(xs,ys,zs, renderer.M)
# mess with colors
#
vxs = [x for x,i in zip(vxs,vis) if i]
vys = [y for y,i in zip(vys,vis) if i]
else:
vxs,vys,vzs,vis = proj3d.proj_transform_clip(xs,ys,zs, renderer.M)
self._facecolors = zalpha(self._facecolors,vzs)
self._edgecolors = zalpha(self._edgecolors,vzs)
self._offsets = zip(vxs,vys)
self.draw2d(renderer)
class Poly3DCollectionW(Wrap2D):
def __init__(self, inst, zs=None, dir='z'):
Wrap2D.__init__(self, inst)
if not zs:
zs = [0 for v in inst._verts]
self.zs = [[z for v in verts] for z,verts in zip(zs,inst._verts)]
self.dir = dir
self.remember('_verts','_facecolors','_edgecolors')
def draw3d(self, renderer):
vverts = []
for zs,verts in zip(self.zs,self._verts):
xs,ys = zip(*verts)
xs,ys,zs = juggle_axes(xs,ys,zs,self.dir)
vxs,vys,vzs,vis = proj3d.proj_transform_clip(xs,ys,zs, renderer.M)
vverts.append((max(vzs),zip(vxs,vys)))
vverts.sort()
vverts.reverse()
# mess with colors
self._verts = [verts for (z,verts) in vverts]
self.draw2d(renderer)
class oLine3DCollection(LineCollection):
def __init__(self, segments, *args, **kwargs):
LineCollection.__init__(self, segments, *args, **kwargs)
self.segments_3d = segments
def draw(self, renderer):
orig_segments = self._segments
xyslist = [
proj3d.proj_trans_points(points, renderer.M) for points in
self.segments_3d]
segments_2d = [zip(xs,ys) for (xs,ys,zs) in xyslist]
self._segments = segments_2d
LineCollection.draw(self, renderer)
self._segments = orig_segments
class Poly3DCollection(Wrap2D):
def __init__(self, segments, *args, **kwargs):
inst = PolyCollection(segments, *args, **kwargs)
Wrap2D.__init__(self, inst)
self._zsort = 1
self.get_vector()
self.remember('_facecolors')
self.remember('_verts')
def get_vector(self):
"""optimise points for projection"""
si = 0
ei = 0
segis = []
points = []
for p in self._verts:
points.extend(p)
ei = si+len(p)
segis.append((si,ei))
si = ei
xs,ys,zs = zip(*points)
ones = npy.ones(len(xs))
self.vec = npy.array([xs,ys,zs,ones])
self.segis = segis
def draw3d(self, renderer):
#
txs,tys,tzs,tis = proj3d.proj_transform_vec_clip(self.vec,renderer.M)
xyslist = [(txs[si:ei],tys[si:ei],tzs[si:ei],tis[si:ei]) for si,ei in self.segis]
colors = get_colors(self._facecolors, len(self._verts))
#
# if required sort by depth (furthest drawn first)
if self._zsort:
z_segments_2d = [(min(zs),max(tis),zip(xs,ys),c) for
(xs,ys,zs,tis),c in zip(xyslist,colors)]
z_segments_2d.sort()
z_segments_2d.reverse()
else:
raise ValueError, "whoops"
segments_2d = [s for z,i,s,c in z_segments_2d if i]
colors = [c for z,i,s,c in z_segments_2d if i]
self._verts = segments_2d
self._facecolors = colors
self.draw2d(renderer)
def juggle_axes(xs,ys,zs, dir):
"""Depending on the direction of the plot re-order the axis
This is so that 2d plots can be plotted along any direction.
"""
if dir == 'x': return zs,xs,ys
elif dir == 'y': return xs,zs,ys
else: return xs,ys,zs
class Line2DW(Wrap2D):
def __init__(self, inst, z=0, dir='z'):
Wrap2D.__init__(self, inst)
self.z = z
self.dir = dir
self.remember('_x','_y')
def draw3d(self, renderer):
zs = [self.z for x in self._x]
xs,ys,zs = juggle_axes(self._x,self._y,zs,self.dir)
xs,ys,zs = proj3d.proj_transform(xs,ys,zs, renderer.M)
self._x = xs
self._y = ys
self.draw2d(renderer)
def line_draw(self, renderer):
"""Draw a 2D line as a 3D line"""
oxs,oys = self.get_xdata(),self.get_ydata()
xs,ys,zs = juggle_axes(oxs,oys,self.zs,self.dir)
xs,ys,zs = proj3d.proj_transform(xs,ys,zs, renderer.M)
self._x = xs
self._y = ys
self.old_draw(renderer)
self._x = oxs
self._y = oys
def wrap_line(line, zs,dir='z'):
"""Wrap a 2D line so that it draws as a 3D line"""
line.zs = zs
line.dir = dir
line.old_draw = line.draw
def wrapped_draw(renderer,line=line):
return line_draw(line,renderer)
line.draw = wrapped_draw
def image_draw(image,renderer):
source = image._A
w,h,p = source.shape
X,Y = meshgrid(arange(w),arange(h))
Z = npy.zeros((w,h))
tX,tY,tZ = proj3d.transform(X.flat,Y.flat,Z.flat,M)
tX = reshape(tX,(w,h))
tY = reshape(tY,(w,h))
def wrap_image(image, extent):
image.extent3D = extent
image.old_draw = image.draw
def wrapped_draw(renderer,image=image):
return image_draw(image,renderer)
image.draw = wrapped_draw
def set_line_data(line, xs,ys,zs):
try: line = line[0]
except: pass
line.set_data(xs,ys)
line.zs = zs
def iscolor(c):
try:
return (len(c)==4 or len(c)==3) and (type(c[0])==float)
except (IndexError):
return None
def get_colors(c, num):
"""Stretch the color argument to provide the required number num"""
if type(c)==type("string"):
c = colors.colorConverter.to_rgba(colors)
if iscolor(c):
return [c]*num
elif iscolor(c[0]):
return c*num
elif len(c)==num:
return c[:]
else:
raise ValueError, 'unknown color format %s' % c
def zalpha(colors, zs):
"""Modify the alphas of the color list according to depth"""
colors = get_colors(colors,len(zs))
norm = Normalize(min(zs),max(zs))
sats = 1 - norm(zs)*0.7
colors = [(c[0],c[1],c[2],c[3]*s) for c,s in zip(colors,sats)]
return colors
def patch_draw(self, renderer):
orig_offsets = self._offsets
xs,ys = zip(*self._offsets)
xs,ys,zs = juggle_axes(xs,ys,self.zs,self.dir)
xs,ys,zs = proj3d.proj_transform(xs,ys,zs, renderer.M)
# mess with colors
orig_fcolors = self._facecolors
orig_ecolors = self._edgecolors
self._facecolors = zalpha(orig_fcolors,zs)
self._edgecolors = zalpha(orig_ecolors,zs)
self._offsets = zip(xs,ys)
self.old_draw(renderer)
self._offsets = orig_offsets
self._facecolors = orig_fcolors
self._edgecolors = orig_ecolors
def wrap_patch(patch, zs, dir='z'):
return Patch3DCollectionW(patch, zs, dir)
def draw_linec(self, renderer):
orig_segments = self._segments
segments_3d = [[(x,y,z) for (x,y),z in zip(points,zs)]
for zs, points in zip(self.zs, self._segments)]
xyslist = [
proj3d.proj_trans_points(points, renderer.M) for points in
segments_3d]
segments_2d = [zip(xs,ys) for (xs,ys,zs) in xyslist]
self._segments = segments_2d
LineCollection.draw(self, renderer)
self._segments = orig_segments
def draw_polyc(self, renderer):
orig_segments = self._verts
# process the list of lists of 2D points held in _verts to generate
# a list of lists of 3D points
segments_3d = [[(x,y,z) for (x,y),z in zip(points,self.zs)]
for points in self._verts]
#
xyslist = [
proj3d.proj_trans_points(points, renderer.M) for points in
segments_3d]
segments_2d = [zip(xs,ys) for (xs,ys,zs) in xyslist]
self._verts = segments_2d
PolyCollection.draw(self, renderer)
self._verts = orig_segments
def text_draw(self, renderer):
x,y = self.get_position()
xs,ys,zs = juggle_axes(x,y,self._z,self.dir)
xs,ys,zs = proj3d.proj_transform(xs,ys,zs, renderer.M)
self.set_x(xs)
self.set_y(ys)
self.old_draw(renderer)
self.set_x(x)
self.set_y(y)
def wrap_text(text, zs, dir='z'):
text._z = zs
text.dir = dir
text.old_draw = text.draw
def wrapped_draw(renderer,text=text):
return text_draw(text,renderer)
text.draw = wrapped_draw
def set_text_data(text, x,y,z):
text._x,text._y,text._z = x,y,z
def draw(text, renderer):
print 'call draw text', text
print text.get_visible()
print 'text "%s"' % text._text
res = text._get_layout(renderer)
print res
text._draw(renderer)
def owrap(text):
text._draw = text.draw
def draw_text(renderer,text=text):
draw(text,renderer)
text.draw = draw_text
def wrap_2d_fn(patch, zs,dir='z',fn=patch_draw):
patch.zs = zs
patch.dir = dir
patch.old_draw = patch.draw
def wrapped_draw(renderer,patch=patch,fn=fn):
return fn(patch,renderer)
patch.draw = wrapped_draw
return patch