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#include "agg_py_path_iterator.h"
#include "agg_py_transforms.h"
#include "CXX/Extensions.hxx"
#include "agg_conv_curve.h"
#include "agg_conv_stroke.h"
#include "agg_conv_transform.h"
#include "agg_path_storage.h"
#include "agg_trans_affine.h"
// the extension module
class _path_module : public Py::ExtensionModule<_path_module>
{
public:
_path_module()
: Py::ExtensionModule<_path_module>( "_path" )
{
add_varargs_method("point_in_path", &_path_module::point_in_path,
"point_in_path(x, y, path, trans)");
add_varargs_method("point_on_path", &_path_module::point_on_path,
"point_on_path(x, y, r, path, trans)");
add_varargs_method("get_path_extents", &_path_module::get_path_extents,
"get_path_extents(path, trans)");
add_varargs_method("get_path_collection_extents", &_path_module::get_path_collection_extents,
"get_path_collection_extents(trans, paths, transforms, offsets, offsetTrans)");
add_varargs_method("point_in_path_collection", &_path_module::point_in_path_collection,
"point_in_path_collection(x, y, r, trans, paths, transforms, offsets, offsetTrans, filled)");
initialize("Helper functions for paths");
}
virtual ~_path_module() {}
private:
Py::Object point_in_path(const Py::Tuple& args);
Py::Object point_on_path(const Py::Tuple& args);
Py::Object get_path_extents(const Py::Tuple& args);
Py::Object get_path_collection_extents(const Py::Tuple& args);
Py::Object point_in_path_collection(const Py::Tuple& args);
};
//
// The following function was found in the Agg 2.3 examples (interactive_polygon.cpp).
// It has been generalized to work on (possibly curved) polylines, rather than
// just polygons. The original comments have been kept intact.
// -- Michael Droettboom 2007-10-02
//
//======= Crossings Multiply algorithm of InsideTest ========================
//
// By Eric Haines, 3D/Eye Inc, erich@eye.com
//
// This version is usually somewhat faster than the original published in
// Graphics Gems IV; by turning the division for testing the X axis crossing
// into a tricky multiplication test this part of the test became faster,
// which had the additional effect of making the test for "both to left or
// both to right" a bit slower for triangles than simply computing the
// intersection each time. The main increase is in triangle testing speed,
// which was about 15% faster; all other polygon complexities were pretty much
// the same as before. On machines where division is very expensive (not the
// case on the HP 9000 series on which I tested) this test should be much
// faster overall than the old code. Your mileage may (in fact, will) vary,
// depending on the machine and the test data, but in general I believe this
// code is both shorter and faster. This test was inspired by unpublished
// Graphics Gems submitted by Joseph Samosky and Mark Haigh-Hutchinson.
// Related work by Samosky is in:
//
// Samosky, Joseph, "SectionView: A system for interactively specifying and
// visualizing sections through three-dimensional medical image data",
// M.S. Thesis, Department of Electrical Engineering and Computer Science,
// Massachusetts Institute of Technology, 1993.
//
// Shoot a test ray along +X axis. The strategy is to compare vertex Y values
// to the testing point's Y and quickly discard edges which are entirely to one
// side of the test ray. Note that CONVEX and WINDING code can be added as
// for the CrossingsTest() code; it is left out here for clarity.
//
// Input 2D polygon _pgon_ with _numverts_ number of vertices and test point
// _point_, returns 1 if inside, 0 if outside.
template<class T>
bool point_in_path_impl(double tx, double ty, T& path) {
int yflag0, yflag1, inside_flag;
double vtx0, vty0, vtx1, vty1, sx, sy;
double x, y;
path.rewind(0);
unsigned code = path.vertex(&x, &y);
if (code == agg::path_cmd_stop)
return false;
while (true) {
sx = vtx0 = x;
sy = vty0 = y;
// get test bit for above/below X axis
yflag0 = (vty0 >= ty);
vtx1 = x;
vty1 = x;
inside_flag = 0;
while (true) {
code = path.vertex(&x, &y);
// The following cases denote the beginning on a new subpath
if ((code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly) {
x = sx; y = sy;
} else if (code == agg::path_cmd_move_to)
break;
yflag1 = (vty1 >= ty);
// Check if endpoints straddle (are on opposite sides) of X axis
// (i.e. the Y's differ); if so, +X ray could intersect this edge.
// The old test also checked whether the endpoints are both to the
// right or to the left of the test point. However, given the faster
// intersection point computation used below, this test was found to
// be a break-even proposition for most polygons and a loser for
// triangles (where 50% or more of the edges which survive this test
// will cross quadrants and so have to have the X intersection computed
// anyway). I credit Joseph Samosky with inspiring me to try dropping
// the "both left or both right" part of my code.
if (yflag0 != yflag1) {
// Check intersection of pgon segment with +X ray.
// Note if >= point's X; if so, the ray hits it.
// The division operation is avoided for the ">=" test by checking
// the sign of the first vertex wrto the test point; idea inspired
// by Joseph Samosky's and Mark Haigh-Hutchinson's different
// polygon inclusion tests.
if ( ((vty1-ty) * (vtx0-vtx1) >=
(vtx1-tx) * (vty0-vty1)) == yflag1 ) {
inside_flag ^= 1;
}
}
// Move to the next pair of vertices, retaining info as possible.
yflag0 = yflag1;
vtx0 = vtx1;
vty0 = vty1;
vtx1 = x;
vty1 = y;
if (code == agg::path_cmd_stop ||
(code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly)
break;
}
if (inside_flag != 0)
return true;
if (code == agg::path_cmd_stop)
return false;
}
return false;
}
bool point_in_path(double x, double y, PathIterator& path, agg::trans_affine& trans) {
typedef agg::conv_transform<PathIterator> transformed_path_t;
typedef agg::conv_curve<transformed_path_t> curve_t;
transformed_path_t trans_path(path, trans);
curve_t curved_path(trans_path);
return point_in_path_impl(x, y, curved_path);
}
bool point_on_path(double x, double y, double r, PathIterator& path, agg::trans_affine& trans) {
typedef agg::conv_transform<PathIterator> transformed_path_t;
typedef agg::conv_curve<transformed_path_t> curve_t;
typedef agg::conv_stroke<curve_t> stroke_t;
transformed_path_t trans_path(path, trans);
curve_t curved_path(trans_path);
stroke_t stroked_path(curved_path);
stroked_path.width(r * 2.0);
return point_in_path_impl(x, y, stroked_path);
}
Py::Object _path_module::point_in_path(const Py::Tuple& args) {
args.verify_length(4);
double x = Py::Float(args[0]);
double y = Py::Float(args[1]);
PathIterator path(args[2]);
agg::trans_affine trans = py_to_agg_transformation_matrix(args[3]);
if (::point_in_path(x, y, path, trans))
return Py::Int(1);
return Py::Int(0);
}
Py::Object _path_module::point_on_path(const Py::Tuple& args) {
args.verify_length(5);
double x = Py::Float(args[0]);
double y = Py::Float(args[1]);
double r = Py::Float(args[2]);
PathIterator path(args[3]);
agg::trans_affine trans = py_to_agg_transformation_matrix(args[4]);
if (::point_on_path(x, y, r, path, trans))
return Py::Int(1);
return Py::Int(0);
}
void get_path_extents(PathIterator& path, agg::trans_affine& trans,
double* x0, double* y0, double* x1, double* y1) {
typedef agg::conv_transform<PathIterator> transformed_path_t;
typedef agg::conv_curve<transformed_path_t> curve_t;
double x, y;
unsigned code;
transformed_path_t tpath(path, trans);
curve_t curved_path(tpath);
curved_path.rewind(0);
while ((code = curved_path.vertex(&x, &y)) != agg::path_cmd_stop) {
if ((code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly)
continue;
if (x < *x0) *x0 = x;
if (y < *y0) *y0 = y;
if (x > *x1) *x1 = x;
if (y > *y1) *y1 = y;
}
}
Py::Object _path_module::get_path_extents(const Py::Tuple& args) {
args.verify_length(2);
PathIterator path(args[0]);
agg::trans_affine trans = py_to_agg_transformation_matrix(args[1]);
double x0 = std::numeric_limits<double>::infinity();
double y0 = std::numeric_limits<double>::infinity();
double x1 = -std::numeric_limits<double>::infinity();
double y1 = -std::numeric_limits<double>::infinity();
::get_path_extents(path, trans, &x0, &y0, &x1, &y1);
Py::Tuple result(4);
result[0] = Py::Float(x0);
result[1] = Py::Float(y0);
result[2] = Py::Float(x1);
result[3] = Py::Float(y1);
return result;
}
Py::Object _path_module::get_path_collection_extents(const Py::Tuple& args) {
args.verify_length(5);
//segments, trans, clipbox, colors, linewidths, antialiaseds
agg::trans_affine master_transform = py_to_agg_transformation_matrix(args[0]);
Py::SeqBase<Py::Object> paths = args[1];
Py::SeqBase<Py::Object> transforms_obj = args[2];
Py::Object offsets_obj = args[3];
agg::trans_affine offset_trans = py_to_agg_transformation_matrix(args[4], false);
PyArrayObject* offsets = NULL;
double x0, y0, x1, y1;
try {
offsets = (PyArrayObject*)PyArray_FromObject(offsets_obj.ptr(), PyArray_DOUBLE, 0, 2);
if (!offsets ||
(PyArray_NDIM(offsets) == 2 && PyArray_DIM(offsets, 1) != 2) ||
(PyArray_NDIM(offsets) == 1 && PyArray_DIM(offsets, 0) != 0)) {
throw Py::ValueError("Offsets array must be Nx2");
}
size_t Npaths = paths.length();
size_t Noffsets = offsets->dimensions[0];
size_t N = std::max(Npaths, Noffsets);
size_t Ntransforms = std::min(transforms_obj.length(), N);
size_t i;
// Convert all of the transforms up front
typedef std::vector<agg::trans_affine> transforms_t;
transforms_t transforms;
transforms.reserve(Ntransforms);
for (i = 0; i < Ntransforms; ++i) {
agg::trans_affine trans = py_to_agg_transformation_matrix
(transforms_obj[i], false);
trans *= master_transform;
transforms.push_back(trans);
}
// The offset each of those and collect the mins/maxs
x0 = std::numeric_limits<double>::infinity();
y0 = std::numeric_limits<double>::infinity();
x1 = -std::numeric_limits<double>::infinity();
y1 = -std::numeric_limits<double>::infinity();
agg::trans_affine trans;
for (i = 0; i < N; ++i) {
PathIterator path(paths[i % Npaths]);
if (Ntransforms) {
trans = transforms[i % Ntransforms];
} else {
trans = master_transform;
}
if (Noffsets) {
double xo = *(double*)PyArray_GETPTR2(offsets, i % Noffsets, 0);
double yo = *(double*)PyArray_GETPTR2(offsets, i % Noffsets, 1);
offset_trans.transform(&xo, &yo);
trans *= agg::trans_affine_translation(xo, yo);
}
::get_path_extents(path, trans, &x0, &y0, &x1, &y1);
}
} catch (...) {
Py_XDECREF(offsets);
throw;
}
Py_XDECREF(offsets);
Py::Tuple result(4);
result[0] = Py::Float(x0);
result[1] = Py::Float(y0);
result[2] = Py::Float(x1);
result[3] = Py::Float(y1);
return result;
}
Py::Object _path_module::point_in_path_collection(const Py::Tuple& args) {
args.verify_length(9);
//segments, trans, clipbox, colors, linewidths, antialiaseds
double x = Py::Float(args[0]);
double y = Py::Float(args[1]);
double radius = Py::Float(args[2]);
agg::trans_affine master_transform = py_to_agg_transformation_matrix(args[3]);
Py::SeqBase<Py::Object> paths = args[4];
Py::SeqBase<Py::Object> transforms_obj = args[5];
Py::SeqBase<Py::Object> offsets_obj = args[6];
agg::trans_affine offset_trans = py_to_agg_transformation_matrix(args[7]);
bool filled = Py::Int(args[8]);
PyArrayObject* offsets = (PyArrayObject*)PyArray_FromObject(offsets_obj.ptr(), PyArray_DOUBLE, 0, 2);
if (!offsets ||
(PyArray_NDIM(offsets) == 2 && PyArray_DIM(offsets, 1) != 2) ||
(PyArray_NDIM(offsets) == 1 && PyArray_DIM(offsets, 0) != 0)) {
throw Py::ValueError("Offsets array must be Nx2");
}
size_t Npaths = paths.length();
size_t Noffsets = offsets->dimensions[0];
size_t N = std::max(Npaths, Noffsets);
size_t Ntransforms = std::min(transforms_obj.length(), N);
size_t i;
// Convert all of the transforms up front
typedef std::vector<agg::trans_affine> transforms_t;
transforms_t transforms;
transforms.reserve(Ntransforms);
for (i = 0; i < Ntransforms; ++i) {
agg::trans_affine trans = py_to_agg_transformation_matrix
(transforms_obj[i], false);
trans *= master_transform;
transforms.push_back(trans);
}
Py::List result;
agg::trans_affine trans;
for (i = 0; i < N; ++i) {
PathIterator path(paths[i % Npaths]);
if (Ntransforms) {
trans = transforms[i % Ntransforms];
} else {
trans = master_transform;
}
if (Noffsets) {
double xo = *(double*)PyArray_GETPTR2(offsets, i % Noffsets, 0);
double yo = *(double*)PyArray_GETPTR2(offsets, i % Noffsets, 1);
offset_trans.transform(&xo, &yo);
trans *= agg::trans_affine_translation(xo, yo);
}
if (filled) {
if (::point_in_path(x, y, path, trans))
result.append(Py::Int((int)i));
} else {
if (::point_on_path(x, y, radius, path, trans))
result.append(Py::Int((int)i));
}
}
return result;
}
extern "C"
DL_EXPORT(void)
init_path(void)
{
import_array();
static _path_module* _path = NULL;
_path = new _path_module;
};
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