Menu

[r3358]: / trunk / htdocs / examples / poly_editor.py  Maximize  Restore  History

Download this file

163 lines (120 with data), 5.3 kB

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
"""
This is an example to show how to build cross-GUI applications using
matplotlib event handling to interact with objects on the canvas
"""
from matplotlib.artist import Artist
from matplotlib.patches import Polygon, CirclePolygon
from matplotlib.numerix import sqrt, nonzero, equal, asarray, dot, Float
from matplotlib.numerix.mlab import amin
from matplotlib.mlab import dist_point_to_segment
class PolygonInteractor:
"""
An polygon editor.
Key-bindings
't' toggle vertex markers on and off. When vertex markers are on,
you can move them, delete them
'd' delete the vertex under point
'i' insert a vertex at point. You must be within epsilon of the
line connecting two existing vertices
"""
showverts = True
epsilon = 5 # max pixel distance to count as a vertex hit
def __init__(self, ax, poly):
if poly.figure is None:
raise RuntimeError('You must first add the polygon to a figure or canvas before defining the interactor')
self.ax = ax
canvas = poly.figure.canvas
self.poly = poly
self.poly.verts = list(self.poly.verts)
x, y = zip(*self.poly.verts)
self.line = Line2D(x,y,marker='o', markerfacecolor='r', animated=True)
#self._update_line(poly)
cid = self.poly.add_callback(self.poly_changed)
self._ind = None # the active vert
canvas.mpl_connect('draw_event', self.draw_callback)
canvas.mpl_connect('button_press_event', self.button_press_callback)
canvas.mpl_connect('key_press_event', self.key_press_callback)
canvas.mpl_connect('button_release_event', self.button_release_callback)
canvas.mpl_connect('motion_notify_event', self.motion_notify_callback)
self.canvas = canvas
def draw_callback(self, event):
self.background = self.canvas.copy_from_bbox(self.ax.bbox)
self.ax.draw_artist(self.poly)
self.ax.draw_artist(self.line)
self.canvas.blit(self.ax.bbox)
def poly_changed(self, poly):
'this method is called whenever the polygon object is called'
# only copy the artist props to the line (except visibility)
vis = self.line.get_visible()
Artist.update_from(self.line, poly)
self.line.set_visible(vis) # don't use the poly visibility state
def get_ind_under_point(self, event):
'get the index of the vertex under point if within epsilon tolerance'
x, y = zip(*self.poly.verts)
# display coords
xt, yt = self.poly.get_transform().numerix_x_y(x, y)
d = sqrt((xt-event.x)**2 + (yt-event.y)**2)
indseq = nonzero(equal(d, amin(d)))
ind = indseq[0]
if d[ind]>=self.epsilon:
ind = None
return ind
def button_press_callback(self, event):
'whenever a mouse button is pressed'
if not self.showverts: return
if event.inaxes==None: return
if event.button != 1: return
self._ind = self.get_ind_under_point(event)
def button_release_callback(self, event):
'whenever a mouse button is released'
if not self.showverts: return
if event.button != 1: return
self._ind = None
def key_press_callback(self, event):
'whenever a key is pressed'
if not event.inaxes: return
if event.key=='t':
self.showverts = not self.showverts
self.line.set_visible(self.showverts)
if not self.showverts: self._ind = None
elif event.key=='d':
ind = self.get_ind_under_point(event)
if ind is not None:
self.poly.verts = [tup for i,tup in enumerate(self.poly.verts) if i!=ind]
self.line.set_data(zip(*self.poly.verts))
elif event.key=='i':
xys = self.poly.get_transform().seq_xy_tups(self.poly.verts)
p = event.x, event.y # display coords
for i in range(len(xys)-1):
s0 = xys[i]
s1 = xys[i+1]
d = dist_point_to_segment(p, s0, s1)
if d<=self.epsilon:
self.poly.verts.insert(i+1, (event.xdata, event.ydata))
self.line.set_data(zip(*self.poly.verts))
break
self.canvas.draw()
def motion_notify_callback(self, event):
'on mouse movement'
if not self.showverts: return
if self._ind is None: return
if event.inaxes is None: return
if event.button != 1: return
x,y = event.xdata, event.ydata
self.poly.verts[self._ind] = x,y
self.line.set_data(zip(*self.poly.verts))
self.canvas.restore_region(self.background)
self.ax.draw_artist(self.poly)
self.ax.draw_artist(self.line)
self.canvas.blit(self.ax.bbox)
from pylab import *
fig = figure()
circ = CirclePolygon((.5,.5),.5, animated=True)
ax = subplot(111)
ax.add_patch(circ)
p = PolygonInteractor( ax, circ)
ax.add_line(p.line)
ax.set_title('Click and drag a point to move it')
ax.set_xlim((0,1))
ax.set_ylim((0,1))
show()
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.