419 lines (354 with data), 29.8 kB
@header@
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<td valign=bottom> <br>
<font color="#ffffff" face="helvetica, arial"> <br><big><big><strong><a href="matplotlib.html"><font color="#ffffff">matplotlib</font></a>.<a href="matplotlib.backends.html"><font color="#ffffff">backends</font></a>.backend_agg</strong></big></big></font></td
><td align=right valign=bottom
><font color="#ffffff" face="helvetica, arial"><a href=".">index</a><br><a href="file:/home/jdhunter/dev/lib/python2.5/site-packages/matplotlib/backends/backend_agg.py">/home/jdhunter/dev/lib/python2.5/site-packages/matplotlib/backends/backend_agg.py</a></font></td></tr></table>
<p><tt>An agg <a href="http://antigrain.com/">http://antigrain.com/</a> backend<br>
<br>
Features that are implemented<br>
<br>
* capstyles and join styles<br>
* dashes<br>
* linewidth<br>
* lines, rectangles, ellipses<br>
* clipping to a rectangle<br>
* output to RGBA and PNG<br>
* alpha blending<br>
* DPI scaling properly - everything scales properly (dashes, linewidths, etc)<br>
* draw polygon<br>
* freetype2 w/ ft2font<br>
<br>
TODO:<br>
<br>
* allow save to file handle<br>
<br>
* allow load from png<br>
<br>
* integrate screen dpi w/ ppi and text<br>
<br>
INSTALLING<br>
<br>
REQUIREMENTs<br>
<br>
python2.2+<br>
Numeric 22+<br>
agg2 (see below)<br>
freetype 2<br>
libpng<br>
libz<br>
<br>
Install AGG2 (cut and paste below into xterm should work)<br>
<br>
wget <a href="http://www.antigrain.com/agg2.tar.gz">http://www.antigrain.com/agg2.tar.gz</a><br>
tar xvfz agg2.tar.gz<br>
cd agg2<br>
make<br>
<br>
(Optional) if you want to make the examples:<br>
cd examples/X11<br>
make<br>
<br>
Installing backend_agg<br>
<br>
<br>
Edit setup.py: change aggsrc to point to the agg2 src tree and<br>
replace if 0: with if 1: in the backend_agg section<br>
<br>
Then just do the usual thing: python setup.py build<br>
<br>
Please let me know if you encounter build problems, and tell me<br>
platform, gcc version, etc... Currently the paths in setupext.py<br>
assume as linux like filesystem (eg X11 include dir, location of<br>
libttf, etcc) so you may need to tweak these<br>
<br>
Using agg backend<br>
<br>
python somefile.py -dAgg<br>
<br>
or<br>
<br>
import matplotlib<br>
matplotlib.use('Agg')</tt></p>
<p>
<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
<tr bgcolor="#aa55cc">
<td colspan=3 valign=bottom> <br>
<font color="#fffff" face="helvetica, arial"><big><strong>Modules</strong></big></font></td></tr>
<tr><td bgcolor="#aa55cc"><tt> </tt></td><td> </td>
<td width="100%"><table width="100%" summary="list"><tr><td width="25%" valign=top><a href="matplotlib.html">matplotlib</a><br>
</td><td width="25%" valign=top><a href="os.html">os</a><br>
</td><td width="25%" valign=top><a href="sys.html">sys</a><br>
</td><td width="25%" valign=top></td></tr></table></td></tr></table><p>
<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
<tr bgcolor="#ee77aa">
<td colspan=3 valign=bottom> <br>
<font color="#ffffff" face="helvetica, arial"><big><strong>Classes</strong></big></font></td></tr>
<tr><td bgcolor="#ee77aa"><tt> </tt></td><td> </td>
<td width="100%"><dl>
<dt><font face="helvetica, arial"><a href="matplotlib.backend_bases.html#FigureCanvasBase">matplotlib.backend_bases.FigureCanvasBase</a>
</font></dt><dd>
<dl>
<dt><font face="helvetica, arial"><a href="matplotlib.backends.backend_agg.html#FigureCanvasAgg">FigureCanvasAgg</a>
</font></dt></dl>
</dd>
<dt><font face="helvetica, arial"><a href="matplotlib.backend_bases.html#RendererBase">matplotlib.backend_bases.RendererBase</a>
</font></dt><dd>
<dl>
<dt><font face="helvetica, arial"><a href="matplotlib.backends.backend_agg.html#RendererAgg">RendererAgg</a>
</font></dt></dl>
</dd>
</dl>
<p>
<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
<tr bgcolor="#ffc8d8">
<td colspan=3 valign=bottom> <br>
<font color="#000000" face="helvetica, arial"><a name="FigureCanvasAgg">class <strong>FigureCanvasAgg</strong></a>(<a href="matplotlib.backend_bases.html#FigureCanvasBase">matplotlib.backend_bases.FigureCanvasBase</a>)</font></td></tr>
<tr bgcolor="#ffc8d8"><td rowspan=2><tt> </tt></td>
<td colspan=2><tt>The canvas the figure renders into. Calls the draw and print fig<br>
methods, creates the renderers, etc...<br>
<br>
Public attribute<br>
<br>
figure - A Figure instance<br> </tt></td></tr>
<tr><td> </td>
<td width="100%">Methods defined here:<br>
<dl><dt><a name="FigureCanvasAgg-buffer_rgba"><strong>buffer_rgba</strong></a>(self, x, y)</dt></dl>
<dl><dt><a name="FigureCanvasAgg-copy_from_bbox"><strong>copy_from_bbox</strong></a>(self, bbox)</dt></dl>
<dl><dt><a name="FigureCanvasAgg-draw"><strong>draw</strong></a>(self)</dt><dd><tt>Draw the figure using the renderer</tt></dd></dl>
<dl><dt><a name="FigureCanvasAgg-get_renderer"><strong>get_renderer</strong></a>(self)</dt></dl>
<dl><dt><a name="FigureCanvasAgg-print_figure"><strong>print_figure</strong></a>(self, filename, dpi<font color="#909090">=None</font>, facecolor<font color="#909090">='w'</font>, edgecolor<font color="#909090">='w'</font>, orientation<font color="#909090">='portrait'</font>, **kwargs)</dt><dd><tt>Render the figure to hardcopy. Set the figure patch face and<br>
edge colors. This is useful because some of the GUIs have a<br>
gray figure face color background and you'll probably want to<br>
override this on hardcopy<br>
<br>
If the extension matches PNG, write a PNG file<br>
<br>
If the extension matches BMP or RAW, write an RGBA bitmap file<br>
<br>
If filename is a fileobject, write png to file object (thus<br>
you can, for example, write the png to stdout</tt></dd></dl>
<dl><dt><a name="FigureCanvasAgg-restore_region"><strong>restore_region</strong></a>(self, region)</dt></dl>
<dl><dt><a name="FigureCanvasAgg-tostring_argb"><strong>tostring_argb</strong></a>(self)</dt></dl>
<dl><dt><a name="FigureCanvasAgg-tostring_rgb"><strong>tostring_rgb</strong></a>(self)</dt></dl>
<hr>
Methods inherited from <a href="matplotlib.backend_bases.html#FigureCanvasBase">matplotlib.backend_bases.FigureCanvasBase</a>:<br>
<dl><dt><a name="FigureCanvasAgg-__init__"><strong>__init__</strong></a>(self, figure)</dt></dl>
<dl><dt><a name="FigureCanvasAgg-blit"><strong>blit</strong></a>(self, bbox<font color="#909090">=None</font>)</dt><dd><tt>blit the canvas in bbox (default entire canvas)</tt></dd></dl>
<dl><dt><a name="FigureCanvasAgg-button_press_event"><strong>button_press_event</strong></a>(self, x, y, button, guiEvent<font color="#909090">=None</font>)</dt><dd><tt>Backend derived classes should call this function on any mouse<br>
button press. x,y are the canvas coords: 0,0 is lower, left.<br>
button and key are as defined in MouseEvent</tt></dd></dl>
<dl><dt><a name="FigureCanvasAgg-button_release_event"><strong>button_release_event</strong></a>(self, x, y, button, guiEvent<font color="#909090">=None</font>)</dt><dd><tt>Backend derived classes should call this function on any mouse<br>
button release. x,y are the canvas coords: 0,0 is lower, left.<br>
button and key are as defined in MouseEvent</tt></dd></dl>
<dl><dt><a name="FigureCanvasAgg-draw_cursor"><strong>draw_cursor</strong></a>(self, event)</dt><dd><tt>Draw a cursor in the event.axes if inaxes is not None. Use<br>
native GUI drawing for efficiency if possible</tt></dd></dl>
<dl><dt><a name="FigureCanvasAgg-draw_event"><strong>draw_event</strong></a>(self, renderer)</dt></dl>
<dl><dt><a name="FigureCanvasAgg-draw_idle"><strong>draw_idle</strong></a>(self, *args, **kwargs)</dt><dd><tt>draw only if idle; defaults to draw but backends can overrride</tt></dd></dl>
<dl><dt><a name="FigureCanvasAgg-get_width_height"><strong>get_width_height</strong></a>(self)</dt><dd><tt>return the figure width and height in points or pixels<br>
(depending on the backend), truncated to integers</tt></dd></dl>
<dl><dt><a name="FigureCanvasAgg-key_press_event"><strong>key_press_event</strong></a>(self, key, guiEvent<font color="#909090">=None</font>)</dt></dl>
<dl><dt><a name="FigureCanvasAgg-key_release_event"><strong>key_release_event</strong></a>(self, key, guiEvent<font color="#909090">=None</font>)</dt></dl>
<dl><dt><a name="FigureCanvasAgg-motion_notify_event"><strong>motion_notify_event</strong></a>(self, x, y, guiEvent<font color="#909090">=None</font>)</dt><dd><tt>Backend derived classes should call this function on any<br>
motion-notify-event. x,y are the canvas coords: 0,0 is lower, left.<br>
button and key are as defined in MouseEvent</tt></dd></dl>
<dl><dt><a name="FigureCanvasAgg-mpl_connect"><strong>mpl_connect</strong></a>(self, s, func)</dt><dd><tt>Connect event with string s to func. The signature of func is<br>
<br>
def func(event)<br>
<br>
where event is a MplEvent. The following events are recognized<br>
<br>
'resize_event',<br>
'draw_event',<br>
'key_press_event',<br>
'key_release_event',<br>
'button_press_event',<br>
'button_release_event',<br>
'motion_notify_event',<br>
'pick_event', <br>
<br>
<br>
For the three events above, if the mouse is over the axes,<br>
the variable event.inaxes will be set to the axes it is over,<br>
and additionally, the variables event.xdata and event.ydata<br>
will be defined. This is the mouse location in data coords.<br>
See backend_bases.MplEvent.<br>
<br>
return value is a connection id that can be used with<br>
mpl_disconnect</tt></dd></dl>
<dl><dt><a name="FigureCanvasAgg-mpl_disconnect"><strong>mpl_disconnect</strong></a>(self, cid)</dt><dd><tt>disconnect callback id cid</tt></dd></dl>
<dl><dt><a name="FigureCanvasAgg-pick_event"><strong>pick_event</strong></a>(self, mouseevent, artist, **kwargs)</dt><dd><tt>This method will be called by artists who are picked and will<br>
fire off PickEvent callbacks registered listeners</tt></dd></dl>
<dl><dt><a name="FigureCanvasAgg-resize"><strong>resize</strong></a>(self, w, h)</dt><dd><tt>set the canvas size in pixels</tt></dd></dl>
<dl><dt><a name="FigureCanvasAgg-resize_event"><strong>resize_event</strong></a>(self)</dt></dl>
<dl><dt><a name="FigureCanvasAgg-switch_backends"><strong>switch_backends</strong></a>(self, FigureCanvasClass)</dt><dd><tt>instantiate an instance of FigureCanvasClass<br>
<br>
This is used for backend switching, eg, to instantiate a<br>
FigureCanvasPS from a FigureCanvasGTK. Note, deep copying is<br>
not done, so any changes to one of the instances (eg, setting<br>
figure size or line props), will be reflected in the other</tt></dd></dl>
<hr>
Data and other attributes inherited from <a href="matplotlib.backend_bases.html#FigureCanvasBase">matplotlib.backend_bases.FigureCanvasBase</a>:<br>
<dl><dt><strong>events</strong> = ('resize_event', 'draw_event', 'key_press_event', 'key_release_event', 'button_press_event', 'button_release_event', 'motion_notify_event', 'pick_event')</dl>
</td></tr></table> <p>
<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
<tr bgcolor="#ffc8d8">
<td colspan=3 valign=bottom> <br>
<font color="#000000" face="helvetica, arial"><a name="RendererAgg">class <strong>RendererAgg</strong></a>(<a href="matplotlib.backend_bases.html#RendererBase">matplotlib.backend_bases.RendererBase</a>)</font></td></tr>
<tr bgcolor="#ffc8d8"><td rowspan=2><tt> </tt></td>
<td colspan=2><tt>The renderer handles all the drawing primitives using a graphics<br>
context instance that controls the colors/styles<br> </tt></td></tr>
<tr><td> </td>
<td width="100%">Methods defined here:<br>
<dl><dt><a name="RendererAgg-__init__"><strong>__init__</strong></a>(self, width, height, dpi)</dt></dl>
<dl><dt><a name="RendererAgg-buffer_rgba"><strong>buffer_rgba</strong></a>(self, x, y)</dt></dl>
<dl><dt><a name="RendererAgg-clear"><strong>clear</strong></a>(self)</dt></dl>
<dl><dt><a name="RendererAgg-draw_arc"><strong>draw_arc</strong></a>(self, gcEdge, rgbFace, x, y, width, height, angle1, angle2, rotation)</dt><dd><tt>Draw an arc centered at x,y with width and height and angles<br>
from 0.0 to 360.0<br>
<br>
If rgbFace is not None, fill the rectangle with that color. gcEdge<br>
is a GraphicsContext instance<br>
<br>
Currently, I'm only supporting ellipses, ie angle args are<br>
ignored</tt></dd></dl>
<dl><dt><a name="RendererAgg-draw_line"><strong>draw_line</strong></a>(self, gc, x1, y1, x2, y2)</dt><dd><tt>x and y are equal length arrays, draw lines connecting each<br>
point in x, y</tt></dd></dl>
<dl><dt><a name="RendererAgg-draw_mathtext"><strong>draw_mathtext</strong></a>(self, gc, x, y, s, prop, angle)</dt><dd><tt>Draw the math text using matplotlib.mathtext</tt></dd></dl>
<dl><dt><a name="RendererAgg-draw_point"><strong>draw_point</strong></a>(self, gc, x, y)</dt><dd><tt>Draw a single point at x,y</tt></dd></dl>
<dl><dt><a name="RendererAgg-draw_tex"><strong>draw_tex</strong></a>(self, gc, x, y, s, prop, angle)</dt></dl>
<dl><dt><a name="RendererAgg-draw_text"><strong>draw_text</strong></a>(self, gc, x, y, s, prop, angle, ismath)</dt><dd><tt>Render the text</tt></dd></dl>
<dl><dt><a name="RendererAgg-get_canvas_width_height"><strong>get_canvas_width_height</strong></a>(self)</dt><dd><tt>return the canvas width and height in display coords</tt></dd></dl>
<dl><dt><a name="RendererAgg-get_text_width_height"><strong>get_text_width_height</strong></a>(self, s, prop, ismath, rgb<font color="#909090">=(0, 0, 0)</font>)</dt><dd><tt>get the width and height in display coords of the string s<br>
with FontPropertry prop<br>
<br>
# passing rgb is a little hack to make cacheing in the<br>
# texmanager more efficient. It is not meant to be used<br>
# outside the backend</tt></dd></dl>
<dl><dt><a name="RendererAgg-points_to_pixels"><strong>points_to_pixels</strong></a>(self, points)</dt><dd><tt>convert point measures to pixes using dpi and the pixels per<br>
inch of the display</tt></dd></dl>
<dl><dt><a name="RendererAgg-tostring_argb"><strong>tostring_argb</strong></a>(self)</dt></dl>
<dl><dt><a name="RendererAgg-tostring_rgb"><strong>tostring_rgb</strong></a>(self)</dt></dl>
<hr>
Data and other attributes defined here:<br>
<dl><dt><strong>debug</strong> = 1</dl>
<dl><dt><strong>texd</strong> = {}</dl>
<hr>
Methods inherited from <a href="matplotlib.backend_bases.html#RendererBase">matplotlib.backend_bases.RendererBase</a>:<br>
<dl><dt><a name="RendererAgg-close_group"><strong>close_group</strong></a>(self, s)</dt><dd><tt>close a grouping element with label s<br>
Is only currently used by backend_svg</tt></dd></dl>
<dl><dt><a name="RendererAgg-draw_image"><strong>draw_image</strong></a>(self, x, y, im, bbox)</dt><dd><tt>Draw the Image instance into the current axes; x is the<br>
distance in pixels from the left hand side of the canvas. y is<br>
the distance from the origin. That is, if origin is upper, y<br>
is the distance from top. If origin is lower, y is the<br>
distance from bottom<br>
<br>
bbox is a matplotlib.transforms.BBox instance for clipping, or<br>
None</tt></dd></dl>
<dl><dt><a name="RendererAgg-draw_line_collection"><strong>draw_line_collection</strong></a>(self, segments, transform, clipbox, colors, linewidths, linestyle, antialiaseds, offsets, transOffset)</dt><dd><tt>This is a function for optimized line drawing. If you need to draw<br>
many line segments with similar properties, it is faster to avoid the<br>
overhead of all the object creation etc. The lack of total<br>
configurability is compensated for with efficiency. Hence we don't use<br>
a GC and many of the line props it supports. See<br>
matplotlib.collections for more details.<br>
<br>
segments is a sequence of ( line0, line1, line2), where linen =<br>
is an Mx2 array with columns x, y. Each line can be a<br>
different length<br>
<br>
transform is used to Transform the lines<br>
<br>
clipbox is a xmin, ymin, width, height clip rect<br>
<br>
colors is a tuple of RGBA tuples<br>
<br>
linewidths is a tuple of linewidths<br>
*** really should be called 'dashes' not 'linestyle', since<br>
we call gc.set_dashes() not gc.set_linestyle() ***<br>
<br>
linestyle is an (offset, onoffseq) tuple or None,None for solid<br>
<br>
antialiseds is a tuple of ones or zeros indicating whether the<br>
segment should be aa or not<br>
<br>
offsets, if not None, is an Nx2 array of x,y offsets to<br>
translate the lines by after transform is used to transform<br>
the offset coords<br>
<br>
This function could be overridden in the backend to possibly implement<br>
faster drawing, but it is already much faster than using <a href="#RendererAgg-draw_lines">draw_lines</a>()<br>
by itself.</tt></dd></dl>
<dl><dt><a name="RendererAgg-draw_lines"><strong>draw_lines</strong></a>(self, gc, x, y, transform<font color="#909090">=None</font>)</dt><dd><tt>x and y are equal length arrays, draw lines connecting each<br>
point in x, y</tt></dd></dl>
<dl><dt><a name="RendererAgg-draw_poly_collection"><strong>draw_poly_collection</strong></a>(self, verts, transform, clipbox, facecolors, edgecolors, linewidths, antialiaseds, offsets, transOffset)</dt><dd><tt>Draw a polygon collection<br>
<br>
verts are a sequence of polygon vectors, where each polygon<br>
vector is a sequence of x,y tuples of vertices<br>
<br>
facecolors and edgecolors are a sequence of RGBA tuples<br>
linewidths are a sequence of linewidths<br>
antialiaseds are a sequence of 0,1 integers whether to use aa<br>
<br>
If a linewidth is zero or an edgecolor alpha is zero, the<br>
line will be omitted; similarly, the fill will be omitted<br>
if the facecolor alpha is zero.</tt></dd></dl>
<dl><dt><a name="RendererAgg-draw_polygon"><strong>draw_polygon</strong></a>(self, gc, rgbFace, points)</dt><dd><tt>Draw a polygon using the GraphicsContext instance gc.<br>
points is a len vertices tuple, each element<br>
giving the x,y coords a vertex<br>
<br>
If the color rgbFace is not None, fill the polygon with it</tt></dd></dl>
<dl><dt><a name="RendererAgg-draw_quad_mesh"><strong>draw_quad_mesh</strong></a>(self, meshWidth, meshHeight, colors, xCoords, yCoords, clipbox, transform, offsets, transOffset, showedges)</dt><dd><tt>Draw a quadrilateral mesh<br>
See documentation in QuadMesh class in collections.py for details</tt></dd></dl>
<dl><dt><a name="RendererAgg-draw_rectangle"><strong>draw_rectangle</strong></a>(self, gcEdge, rgbFace, x, y, width, height)</dt><dd><tt>Draw a non-filled rectangle using the GraphicsContext instance gcEdge,<br>
with lower left at x,y with width and height.<br>
<br>
If rgbFace is not None, fill the rectangle with it.</tt></dd></dl>
<dl><dt><a name="RendererAgg-draw_regpoly_collection"><strong>draw_regpoly_collection</strong></a>(self, clipbox, offsets, transOffset, verts, sizes, facecolors, edgecolors, linewidths, antialiaseds)</dt><dd><tt>Draw a regular poly collection<br>
<br>
offsets - is a sequence is x,y tuples<br>
transOffset - maps this to display coords<br>
<br>
verts - are the vertices of the regular polygon at the origin<br>
<br>
sizes are the area of the circle that circumscribes the<br>
polygon in points^2<br>
<br>
facecolors and edgecolors are a sequence of RGBA tuples<br>
linewidths are a sequence of linewidths<br>
antialiaseds are a sequence of 0,1 integers whether to use aa</tt></dd></dl>
<dl><dt><a name="RendererAgg-flipy"><strong>flipy</strong></a>(self)</dt><dd><tt>return true if y small numbers are top for renderer<br>
Is used for drawing text (text.py) and images (image.py) only</tt></dd></dl>
<dl><dt><a name="RendererAgg-get_image_magnification"><strong>get_image_magnification</strong></a>(self)</dt><dd><tt>Get the factor by which to magnify images passed to draw_image.<br>
Allows a backend to have images at a different resolution to other<br>
artists.</tt></dd></dl>
<dl><dt><a name="RendererAgg-get_texmanager"><strong>get_texmanager</strong></a>(self)</dt></dl>
<dl><dt><a name="RendererAgg-get_text_extent"><strong>get_text_extent</strong></a>(self, text)</dt><dd><tt>Get the text extent in window coords</tt></dd></dl>
<dl><dt><a name="RendererAgg-new_gc"><strong>new_gc</strong></a>(self)</dt><dd><tt>Return an instance of a GraphicsContextBase</tt></dd></dl>
<dl><dt><a name="RendererAgg-open_group"><strong>open_group</strong></a>(self, s)</dt><dd><tt>open a grouping element with label s<br>
Is only currently used by backend_svg</tt></dd></dl>
<dl><dt><a name="RendererAgg-option_image_nocomposite"><strong>option_image_nocomposite</strong></a>(self)</dt><dd><tt>overwrite this method for renderers that do not necessarily<br>
want to rescale and composite raster images. (like SVG)</tt></dd></dl>
<dl><dt><a name="RendererAgg-strip_math"><strong>strip_math</strong></a>(self, s)</dt></dl>
</td></tr></table></td></tr></table><p>
<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
<tr bgcolor="#eeaa77">
<td colspan=3 valign=bottom> <br>
<font color="#ffffff" face="helvetica, arial"><big><strong>Functions</strong></big></font></td></tr>
<tr><td bgcolor="#eeaa77"><tt> </tt></td><td> </td>
<td width="100%"><dl><dt><a name="-FT2Font"><strong>FT2Font</strong></a>(...)</dt><dd><tt>FT2Font</tt></dd></dl>
<dl><dt><a name="-fromarray"><strong>fromarray</strong></a>(...)</dt><dd><tt>fromarray</tt></dd></dl>
<dl><dt><a name="-new_figure_manager"><strong>new_figure_manager</strong></a>(num, *args, **kwargs)</dt><dd><tt>Create a new figure manager instance</tt></dd></dl>
</td></tr></table><p>
<table width="100%" cellspacing=0 cellpadding=2 border=0 summary="section">
<tr bgcolor="#55aa55">
<td colspan=3 valign=bottom> <br>
<font color="#ffffff" face="helvetica, arial"><big><strong>Data</strong></big></font></td></tr>
<tr><td bgcolor="#55aa55"><tt> </tt></td><td> </td>
<td width="100%"><strong>Float</strong> = 'd'<br>
<strong>backend_version</strong> = 'v2.2'<br>
<strong>division</strong> = _Feature((2, 2, 0, 'alpha', 2), (3, 0, 0, 'alpha', 0), 8192)<br>
<strong>fontManager</strong> = <matplotlib.font_manager.FontManager instance at 0x85b9ecc><br>
<strong>math_parse_s_ft2font</strong> = <matplotlib.mathtext.math_parse_s_ft2font_common instance at 0x880ac6c><br>
<strong>rcParams</strong> = {'axes.axisbelow': False, 'axes.edgecolor': 'k', 'axes.facecolor': 'w', 'axes.formatter.limits': (-7, 7), 'axes.grid': False, 'axes.hold': True, 'axes.labelcolor': 'k', 'axes.labelsize': 12, 'axes.linewidth': 1.0, 'axes.titlesize': 14, ...}<br>
<strong>verbose</strong> = <matplotlib.Verbose instance at 0x82508ec></td></tr></table>
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