/*
* JsonRpc-Cpp - JSON-RPC implementation.
* Copyright (C) 2008-2011 Sebastien Vincent <sebastien.vincent@cppextrem.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* \file jsonrpc_tcpserver.h
* \brief JSON-RPC TCP server.
* \author Sebastien Vincent
*/
#ifndef JSONRPC_TCPSERVER_H
#define JSONRPC_TCPSERVER_H
#include <list>
#include "jsonrpc_common.h"
#include "jsonrpc_server.h"
namespace Json
{
namespace Rpc
{
/**
* \class TcpServer
* \brief JSON-RPC TCP server implementation.
*/
class TcpServer : public Server
{
public:
/**
* \brief Constructor.
* \param address network address or FQDN to bind
* \param port local port to bind
*/
TcpServer(const std::string& address, uint16_t port);
/**
* \brief Destructor.
*/
virtual ~TcpServer();
/**
* \brief Receive data from the network and process it.
* \param fd socket descriptor to receive data
* \return true if message has been correctly received, processed and
* response sent, false otherwise (mainly send/recv error)
* \note This method will blocked until data comes.
*/
virtual bool Recv(int fd);
/**
* \brief Send data.
* \param fd file descriptor of the client TCP socket
* \param data data to send
* \return number of bytes sent or -1 if error
*/
virtual ssize_t Send(int fd, const std::string& data);
/**
* \brief Wait message.
*
* This function do a select() on the socket and Process() immediately
* the JSON-RPC message.
* \param ms millisecond to wait (0 means infinite)
*/
virtual void WaitMessage(uint32_t ms);
/**
* \brief Put the TCP socket in LISTEN state.
*/
bool Listen() const;
/**
* \brief Accept a new client socket.
* \return -1 if error, 0 otherwise
*/
bool Accept();
/**
* \brief Close listen socket and all client sockets.
*/
void Close();
/**
* \brief Get the list of clients.
* \return list of clients
*/
const std::list<int> GetClients() const;
private:
/**
* \brief Copy constructor (private because of "resource" class).
* \param obj object to copy
*/
TcpServer(const TcpServer& obj);
/**
* \brief Operator copy assignment (private because of "resource"
* class).
* \param obj object to copy
* \return copied object reference
*/
TcpServer& operator=(const TcpServer& obj);
/**
* \brief List of client sockets.
*/
std::list<int> m_clients;
/**
* \brief List of disconnected sockets to be purged.
*/
std::list<int> m_purge;
};
} /* namespace Rpc */
} /* namespace Json */
#endif /* JSONRPC_TCPSERVER_H */