| Commit | Date | |
|---|---|---|
| 2003-05-11 11:51:08 | Tree | |
|
[r590]
by
gregorypierce
Added in double buffering and added in the capability to actually swapBuffers with CGFlushDisplay() which will copy the back to the front. |
2003-05-10 22:02:19 | Tree |
|
[r589]
by
gregorypierce
Change to use the actual refresh rate from the display in the init call instead of setting it to 60. It doesn't really matter since OSX could care less, but for others maintaining the port, they may want code that looks the same. |
2003-05-10 21:49:30 | Tree |
|
[r588]
by
gregorypierce
Changed the location of the CGDisplayCapture from the GL code to the Display code. A side effect of this is that calling resetDisplayMode() is required - not optional. Not calling resetDisplayMode() may result in a non-responsive machine. |
2003-05-10 19:19:12 | Tree |
|
[r587]
by
gregorypierce
Updated the display init function so that the OSX version plays nicely with the other versions. |
2003-05-10 17:30:58 | Tree |
|
[r586]
by
gregorypierce
Removed unnecessary struct. No point consuming memory for something that's unnecessary. |
2003-05-10 17:21:39 | Tree |
|
[r585]
by
gregorypierce
Updated to use CG API for mouse capture and deltas. OS handles Deltas itself so using that as opposed to tracking it myself. |
2003-05-10 17:20:48 | Tree |
|
[r584]
by
gregorypierce
Updated to be up to date with current release. Still no support for setting process priority. |
2003-05-10 04:58:18 | Tree |
| 2003-05-10 04:50:24 | Tree | |
| 2003-05-09 20:24:06 | Tree |