Menu

Code Commit Log


Commit Date  
[r3272] by spasi

Changed BaseReferences to use GL20.GL_MAX_TEXTURE_IMAGE_UNITS when available (GL13.GL_MAX_TEXTURE_UNITS is deprecated).
Catch and log OpenGL errors during context creation, instead of throwing an exception.

2010-02-10 11:22:16 Tree
[r3271] by spasi

Catch and ignore INVALID_OPERATION error when retrieving CONTEXT_PROFILE_MASK (workaround for ATI 9.12).

2010-02-09 15:22:58 Tree
[r3270] by spasi

Made glGetInteger64i_v optional (not exposed on NV drivers)

2010-02-07 18:50:23 Tree
[r3269] by spasi

Removed glPrimitiveRestart from GL31 (immediate mode call that never made it to the core)
Added Optional annotation for functions that miss from incomplete implementations.

2010-02-07 15:15:33 Tree
[r3268] by matzon

prepare for 2.3

2010-02-03 21:03:32 Tree
[r3267] by spasi

Improved compatibility mode detection
Removed support for indirect buffers as arguments to GL functions
Added missing tokens in GL30 & GL32
Added support for AMD_seamless_cubemap_per_texture & AMD_shader_stencil_export
Fixed AMD_vertex_shader_tessellator typo
Added AMD extensions to the build process >.<

2010-01-31 16:40:51 Tree
[r3266] by matzon

tagging 2.2.2

2010-01-26 22:18:48 Tree
[r3265] by matzon

2.2.2

2010-01-25 21:14:15 Tree
[r3264] by spasi

Fixed glClearBuffer signature.

2010-01-17 11:54:08 Tree
[r3263] by matzon

fix for issue with Cursor that turned out to be a leaking DC

2010-01-10 22:46:41 Tree
Older >
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.