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<project name="definitions">
<!-- ================================================================== -->
<!-- Global properties for build -->
<!-- ================================================================== -->
<property name="lwjgl.src" location="src" />
<property name="lwjgl.src.native" location="${lwjgl.src}/native" />
<property name="lwjgl.src.headers" location="${lwjgl.src.native}/common" />
<property name="lwjgl.src.templates" location="${lwjgl.src}/templates" />
<property name="lwjgl.bin" location="bin" />
<property name="lwjgl.lib" location="libs" />
<property name="lwjgl.dist" location="dist" />
<property name="lwjgl.docs" location="doc" />
<property name="lwjgl.temp" location="temp" />
<property name="lwjgl.res" location="res" />
<property name="lwjgl.version" value="2.2.0" />
<property name="opengl-template-pattern" value="org/lwjgl/opengl/GL*.java,org/lwjgl/opengl/ARB*.java,org/lwjgl/opengl/ATI*.java,org/lwjgl/opengl/EXT*.java,org/lwjgl/opengl/NV*.java,org/lwjgl/opengl/HP*.java,org/lwjgl/opengl/IBM*.java,org/lwjgl/opengl/SUN*.java,org/lwjgl/opengl/SGIS*.java,org/lwjgl/opengl/GREMEDY*.java"/>
<!-- ================================================================== -->
<!-- Filesets used for targets -->
<!-- ================================================================== -->
<!-- Files to include in the lwjgl.jar file -->
<fileset id="lwjgl.fileset" dir="${lwjgl.bin}">
<include name="org/**/*" />
<exclude name="org/lwjgl/d3d/**" />
<exclude name="org/lwjgl/test/**" />
<exclude name="org/lwjgl/util/**" />
<exclude name="org/lwjgl/examples/**" />
</fileset>
<fileset id="lwjgl_util_applet.fileset" dir="${lwjgl.bin}">
<exclude name="**.*"/>
<include name="org/lwjgl/util/applet/**"/>
</fileset>
<!-- Files to include in the lwjgl_test.jar file -->
<fileset id="lwjgl_test.fileset" dir="${lwjgl.bin}">
<exclude name="**.*" />
<include name="org/lwjgl/test/**" />
<include name="org/lwjgl/examples/**" />
</fileset>
<!-- More files to include in the lwjgl_test.jar file -->
<fileset id="lwjgl_test_extra.fileset" dir="${lwjgl.src}/java">
<exclude name="**.*" />
<include name="org/lwjgl/test/opengl/shaders/shaderFP.fp" />
<include name="org/lwjgl/test/opengl/shaders/shaderFP.vp" />
<include name="org/lwjgl/test/opengl/shaders/shaderFSH.fsh" />
<include name="org/lwjgl/test/opengl/shaders/shaderFSH.vsh" />
<include name="org/lwjgl/test/opengl/shaders/shaderVP.vp" />
<include name="org/lwjgl/test/opengl/shaders/shaderVSH.vsh" />
</fileset>
<!-- Files to include in the lwjgl_util.jar file -->
<fileset id="lwjgl_util.fileset" dir="${lwjgl.bin}">
<exclude name="**.*" />
<exclude name="org/lwjgl/util/generator/**" />
<exclude name="org/lwjgl/util/applet/**" />
<include name="org/lwjgl/util/**" />
</fileset>
<!-- Files to include in the lwjgl_applet.jar file -->
<fileset id="lwjgl_applet.fileset" dir="${lwjgl.bin}">
<exclude name="**.*"/>
<include name="org/lwjgl/test/applet/**"/>
<include name="org/lwjgl/test/opengl/awt/AWTGearsCanvas.class"/>
</fileset>
<!-- Files to make Javadoc from -->
<fileset id="lwjgl.javadoc.fileset" dir="${lwjgl.src}">
<include name="**/*.java" />
<exclude name="native/**" />
<exclude name="templates/**" />
<exclude name="java/org/lwjgl/test/**" />
<exclude name="java/org/lwjgl/examples/**" />
<exclude name="java/org/lwjgl/util/generator/**" />
</fileset>
<!-- Files to include in doc package -->
<patternset id="lwjgl-docs.fileset">
<include name="CREDITS" />
<include name="LICENSE" />
<include name="README" />
<include name="lwjgl_hidden_switches.text" />
<include name="3rdparty/*" />
</patternset>
<!-- Files to include in windows package -->
<patternset id="lwjgl-windows.fileset">
<include name="lwjgl.dll" />
<include name="lwjgl64.dll" />
<include name="OpenAL32.dll" />
<include name="OpenAL64.dll" />
<include name="jinput-dx8*.dll" />
<include name="jinput-raw*.dll" />
</patternset>
<!-- Files to include in linux, glibc2.3 package -->
<patternset id="lwjgl-linux.fileset">
<include name="liblwjgl*.so" />
<include name="libopenal*.so" />
<include name="libjinput-linux.so" />
<include name="libjinput-linux64.so" />
</patternset>
<!-- Files to include in mac os x package -->
<patternset id="lwjgl-macosx.fileset">
<include name="liblwjgl.jnilib" />
<include name="openal.dylib" />
<include name="libjinput-osx.jnilib" />
<include name="libjinput-osx-legacy.jnilib" />
</patternset>
<!-- Files to include in solaris package -->
<patternset id="lwjgl-solaris.fileset">
<include name="liblwjgl*.so" />
<include name="libopenal.so" />
</patternset>
<!-- Files to include in source distribution -->
<fileset id="lwjgl.source.fileset" dir=".">
<include name="build.xml" />
<include name="src/**" />
<include name="platform_build/**/*" />
</fileset>
<!-- files in the base package -->
<patternset id="lwjgl_base">
<include name="**" />
<exclude name="res/ILtest.*" />
<exclude name="res/Missing_you.mod" />
<exclude name="res/phero*.*" />
</patternset>
<!-- files in the optional package -->
<patternset id="lwjgl_optional">
<include name="res/**" />
<exclude name="res/logo/**" />
<exclude name="res/spaceinvaders/**" />
<exclude name="res/*.wav" />
<exclude name="res/*.xpm" />
<include name="doc/CREDITS" />
<include name="doc/LICENSE" />
<include name="doc/README" />
</patternset>
<!-- files in the lwjgl_applet package -->
<patternset id="lwjgl_applet">
<include name="applet/**" />
<exclude name="applet/appletviewer.policy" />
<exclude name="applet/lwjglkeystore" />
</patternset>
<uptodate property="lwjgl.main.built" targetfile="${lwjgl.lib}/windows/lwjgl.dll" >
<srcfiles dir= "${lwjgl.src.native}/common" includes="*.c*"/>
<srcfiles dir= "${lwjgl.src.native}/windows" includes="*.c"/>
</uptodate>
</project>
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