| Commit | Date | |
|---|---|---|
| 2007-01-13 19:24:05 | Tree | |
| 2007-01-10 13:55:42 | Tree | |
| 2007-01-07 23:21:24 | Tree | |
|
[r2720]
by
matzon
added Display.create/destroy. Fixes an error on mac, since OpenGL has to be initialized before creating ILUT |
2007-01-07 20:41:45 | Tree |
| 2007-01-07 08:41:33 | Tree | |
| 2007-01-04 23:28:33 | Tree | |
|
[r2717]
by
elias_naur
Windows: Clear the window with OpenGL to replace UpdateWindow(HWND) and run message loop once in Display.create(). |
2007-01-04 14:12:36 | Tree |
|
[r2716]
by
elias_naur
Windows: Don't use UpdateWindow after all. Instead, don't use a background brush at all to avoid windows clearing windows with non OpenGL drawing commands. Hopefully this will improve compatibility (The NeHe tutorials also don't specify a background brush). |
2007-01-04 14:00:45 | Tree |
|
[r2715]
by
elias_naur
Windows: Re-add UpdateWindow to make sure fullscreen windows are cleared faster |
2007-01-04 13:44:23 | Tree |
| 2007-01-03 09:16:13 | Tree |