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Commit Date  
[r2671] by elias_naur

Windows: Destroy the keyboard when we create a new one

2006-11-20 08:14:50 Tree
[r2670] by elias_naur

Twekaed tests

2006-11-20 08:04:56 Tree
[r2669] by elias_naur

Windows: Make sure AWTInputAdapter is not reporting events twice after a grab change

2006-11-19 23:02:25 Tree
[r2668] by elias_naur

Autogen changes from previous commit

2006-11-19 22:06:46 Tree
[r2667] by elias_naur

Renamed NV_transform_feeback.java to NV_transform_feedback.java

2006-11-19 22:01:56 Tree
[r2666] by elias_naur

AWTInputAdapter: Destroy Keyboard/Mouse before destroying the adapter

2006-11-19 21:49:10 Tree
[r2665] by elias_naur

Make sure that Mouse.destroy ungrabs the cursor

2006-11-19 21:41:34 Tree
[r2664] by elias_naur

AWTInputAdapter: unregister event listeners on destroy()

2006-11-19 21:15:51 Tree
[r2663] by elias_naur

AWTInputAdapter.destroy() now destroys the Keyboard and Mouse to mimic the behaviour of Display.destroy() more closely.

2006-11-19 16:24:18 Tree
[r2662] by elias_naur

Made all GL functions only query ContextCapabilities.getCapabilities() once. Now all GLCheck checks will take the ContextCapabilities instance as an argument instead of querying for it. Inspired by MatthiasM, who just don't seem to be content with LWJGL performance, ever ;)

2006-11-19 13:33:45 Tree
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