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/trunk/LWJGL/src/native Commit Log


Commit Date  
[r2652] by matzon

using __APPLE__ && __MACH__ instead of _MACOSX

2006-11-18 21:28:17 Tree
[r2649] by matzon

fixed relative path issues when dlopen is being called

2006-11-18 18:39:26 Tree
[r2645] by spasi

Removed duplicate functions (based on NVIDIA's glext.h)

2006-11-15 18:46:22 Tree
[r2636] by spasi

Added 21 new extensions:
EXT_bindable_uniform
EXT_draw_buffers2
EXT_draw_instanced
EXT_framebuffer_sRGB
EXT_geometry_shader4
EXT_gpu_shader4
EXT_packed_float
EXT_texture_array
EXT_texture_buffer_object
EXT_texture_compression_latc
EXT_texture_compression_rgtc
EXT_texture_integer
EXT_texture_shared_exponent
NV_depth_buffer_float
NV_fragment_program4
NV_framebuffer_multisample_coverage
NV_geometry_program4
NV_gpu_program4
NV_parameter_buffer_object
NV_transform_feeback
NV_vertex_program4

2006-11-09 22:34:30 Tree
[r2619] by elias_naur

Windows: Fix compiler warning

2006-10-30 15:49:02 Tree
[r2618] by elias_naur

Windows: Implemented AWTInputAdapter.

2006-10-30 15:46:42 Tree
[r2611] by elias_naur

Mac OS X: Moved mouse handling from MacOSXDisplay to MacOSXMouseEventQueue

2006-10-26 20:49:07 Tree
[r2609] by elias_naur

Added org.lwjgl.opengl.AWTInputAdapter which enabled use of Mouse and
Keyboard with AWTGLCanvases. Programs can now avoid implementing AWT input processing and access the mouse grabbing features from both Display and AWTGLCanvas. See org.lwjgl.test.opengl.awt.AWTInputAdapterTest for an example.

Note: This commit is the linux and generic AWT imlementation and can still
change a lot while implementing windows and mac os x.

2006-10-26 20:19:40 Tree
[r2604] by elias_naur

Linux: Made cursor handles longs instead of ByteBuffers

2006-10-26 12:14:37 Tree
[r2599] by elias_naur

Linux: Moved more event handling logic to java

2006-10-24 09:52:12 Tree
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