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Windows: Don't use a dummy window (HDC) when finding a pixel format but use the actual window directly. This will avoid cases where the pixel format index for the dummy window's HDC wasn't valid for the actual window's HDC. It also avoid unnecessary complexity.

Fix FullScreenWindowedTest to use the Display's current BPP to avoid 24/16 bpp weirdness

elias_naur 2006-10-11

changed /trunk/LWJGL/src/java/org/lwjgl/test/opengl/FullScreenWindowedTest.java
changed /trunk/LWJGL/src/native/windows/context.c
changed /trunk/LWJGL/src/native/windows/context.h
changed /trunk/LWJGL/src/native/windows/display.c
changed /trunk/LWJGL/src/native/windows/org_lwjgl_opengl_Pbuffer.c
changed /trunk/LWJGL/src/native/windows/org_lwjgl_opengl_WindowsPeerInfo.c
/trunk/LWJGL/src/java/org/lwjgl/test/opengl/FullScreenWindowedTest.java Diff Switch to side-by-side view
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/trunk/LWJGL/src/native/windows/context.c Diff Switch to side-by-side view
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/trunk/LWJGL/src/native/windows/context.h Diff Switch to side-by-side view
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/trunk/LWJGL/src/native/windows/display.c Diff Switch to side-by-side view
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/trunk/LWJGL/src/native/windows/org_lwjgl_opengl_Pbuffer.c Diff Switch to side-by-side view
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/trunk/LWJGL/src/native/windows/org_lwjgl_opengl_WindowsPeerInfo.c Diff Switch to side-by-side view
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