| Commit | Date | |
|---|---|---|
| 2006-06-30 23:05:28 | Tree | |
| 2006-06-30 18:56:37 | Tree | |
|
[r2395]
by
elias_naur
Windows: replace loadLibrary("jawt") with Toolkit.getDefaultToolkit() which is better and avoids classloader issues with multiple loaded natives. Additionally, getDefaultToolkit is not a privileged action, while loadLibrary is. |
2006-06-28 21:16:14 | Tree |
| 2006-06-28 06:02:00 | Tree | |
| 2006-06-27 12:57:04 | Tree | |
| 2006-06-27 11:11:37 | Tree | |
| 2006-06-26 14:24:45 | Tree | |
|
[r2388]
by
elias_naur
Widened Keyboard.getEventCharacter() return type from char to int to accomodate 32 bit characters. |
2006-06-26 14:13:57 | Tree |
| 2006-06-26 14:05:42 | Tree | |
|
[r2386]
by
elias_naur
Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8. |
2006-06-26 13:50:48 | Tree |