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/trunk/LWJGL/src/java/org Commit Log


Commit Date  
[r2400] by elias_naur

Reverted the widening of Keyboard.getEventCharacter

2006-06-30 23:05:28 Tree
[r2397] by elias_naur

Linux: Fixed Display.setIcon memory leak.

2006-06-30 18:56:37 Tree
[r2395] by elias_naur

Windows: replace loadLibrary("jawt") with Toolkit.getDefaultToolkit() which is better and avoids classloader issues with multiple loaded natives. Additionally, getDefaultToolkit is not a privileged action, while loadLibrary is.

2006-06-28 21:16:14 Tree
[r2394] by elias_naur

Windows: Added missing doPrivileged around loadLibrary("jawt")

2006-06-28 06:02:00 Tree
[r2392] by elias_naur

Mac OS X: Made KeyboardEventQueue handle widened char types

2006-06-27 12:57:04 Tree
[r2391] by elias_naur

Windows: Generalize getMin/MaxCursorSize to one native GetSystemMetrics

2006-06-27 11:11:37 Tree
[r2389] by elias_naur

Windows: Moved is_dirty from native to java

2006-06-26 14:24:45 Tree
[r2388] by elias_naur

Widened Keyboard.getEventCharacter() return type from char to int to accomodate 32 bit characters.

2006-06-26 14:13:57 Tree
[r2387] by elias_naur

Windows: moved closerequested from native to java

2006-06-26 14:05:42 Tree
[r2386] by elias_naur

Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.

2006-06-26 13:50:48 Tree
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