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<?xml version="1.0" standalone="no"?>
<bonemodel xmlns="x-schema:BoneModelSchema.xml"
modelname="plane" material="none" vertexcount="4"
type="boned" bones="1">
<mesh>
<triangle a="0" b="1" c="2" />
<triangle a="2" b="3" c="0" />
</mesh>
<skin>
<texcoord u="0.0" v="1.0" />
<texcoord u="1.0" v="1.0" />
<texcoord u="1.0" v="0.0" />
<texcoord u="0.0" v="0.0" />
</skin>
<colors>
<color red="127" green="0" blue="0" />
<color red="0" green="0" blue="127" />
<color red="0" green="127" blue="0" />
<color red="127" green="127" blue="127" />
</colors>
<animation>
<sequence sequencename="">
<frame>
<bonematrix>
<m00></m00>
<m01></m01>
<m02></m02>
<m03></m03>
<m10></m10>
<m11></m11>
<m12></m12>
<m13></m13>
<m20></m20>
<m21></m21>
<m22></m22>
<m23></m23>
<m30></m30>
<m31></m31>
<m32></m32>
<m33></m33>
</bonematrix>
<time></time>
<action></action>
</frame>
</sequence>
</animation>
<vertices>
<vertex x="-1.0" y="1.0" z="0.0" >
<weights>
<bone></bone>
<weight></weight>
</weights>
</vertex>
<vertex x="1.0" y="1.0" z="0.0" >
<weights>
<bone></bone>
<weight></weight>
</weights>
</vertex>
<vertex x="1.0" y="-1.0" z="0.0" >
<weights>
<bone></bone>
<weight></weight>
</weights>
</vertex>
<vertex x="-1.0" y="-1.0" z="0.0" >
<weights>
<bone></bone>
<weight></weight>
</weights>
</vertex>
</vertices>
</bonemodel>
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