updated WindowCreationTest to allow more dynamic testing
Implemented strong references in glVertexPointer and friends
updated version string to 96
Sync generated source files
DevIL dynamic lib loading. Added some Mac and Linux code.
Removed that ugly calibration code! Now using a new kind of hires timer instead.
Fixed GetShader & GetProgram
OpenAL: Don't use System.mapLibraryName
OpenAL: Moved more library loading from native to java
Moved Win32 specific code to win32 specific class(!)