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<project name="LWJGL" default="compile_java" basedir=".">
<!-- ================================================================== -->
<!-- Global properties for build -->
<!-- ================================================================== -->
<property name="lwjgl.src" value="./src"/>
<property name="lwjgl.src.headers" value="${lwjgl.src}/native/common"/>
<property name="lwjgl.src.native" value="./src/native"/>
<property name="lwjgl.bin" value="./bin"/>
<property name="lwjgl.lib" value="./libs"/>
<property name="lwjgl.dist" value="./dist"/>
<property name="lwjgl.docs" value="./doc"/>
<property name="lwjgl.temp" value="./temp"/>
<property name="lwjgl.res" value="./res"/>
<property name="lwjgl.version" value="0.92"/>
<!-- ================================================================== -->
<!-- Filesets used for targets -->
<!-- ================================================================== -->
<!-- Files to include in the lwjgl.jar file -->
<fileset id="lwjgl.fileset" dir="${lwjgl.bin}">
<include name="**"/>
<exclude name="**.*"/>
<exclude name="org/lwjgl/fmod3/**"/>
<exclude name="org/lwjgl/test/**"/>
<exclude name="org/lwjgl/util/**"/>
<exclude name="org/lwjgl/examples/**"/>
</fileset>
<!-- Files to include in the lwjgl_test.jar file -->
<fileset id="lwjgl_test.fileset" dir="${lwjgl.bin}">
<exclude name="**.*"/>
<include name="org/lwjgl/test/**"/>
<include name="org/lwjgl/examples/**"/>
</fileset>
<!-- Files to include in the lwjgl_util.jar file -->
<fileset id="lwjgl_util.fileset" dir="${lwjgl.bin}">
<exclude name="**.*"/>
<include name="org/lwjgl/util/**"/>
</fileset>
<!-- Files to include in the lwjgl_fmod3.jar file -->
<fileset id="lwjgl_fmod3.fileset" dir="${lwjgl.bin}">
<exclude name="**.*"/>
<include name="org/lwjgl/fmod3/**"/>
</fileset>
<!-- Files to make Javadoc from -->
<fileset id="lwjgl.javadoc.fileset" dir="${lwjgl.src}/java">
<include name="**/*.java" />
<exclude name="org/lwjgl/test/**"/>
</fileset>
<!-- Files to include in common package -->
<patternset id="lwjgl-common.fileset">
<include name="*.jar"/>
<include name="CREDITS"/>
<include name="LICENSE"/>
<include name="README"/>
</patternset>
<!-- Files to include in win32 package -->
<patternset id="lwjgl-win32.fileset">
<patternset refid="lwjgl-common.fileset"/>
<include name="lwjgl.dll"/>
<include name="lwjgl-fmod3.dll"/>
<include name="lwjglaudio.dll"/>
</patternset>
<!-- Files to include in linux, glibc2.3 package -->
<patternset id="lwjgl-linux.fileset">
<patternset refid="lwjgl-common.fileset"/>
<include name="liblwjgl.so"/>
<include name="liblwjgl-fmod3.so"/>
<include name="libopenal.so"/>
</patternset>
<!-- Files to include in mac os x package -->
<patternset id="lwjgl-macosx.fileset">
<patternset refid="lwjgl-common.fileset"/>
<include name="liblwjgl.jnilib"/>
<include name="liblwjgl-fmod3.jnilib"/>
<include name="openal.dylib"/>
</patternset>
<!-- Files to include in source distribution -->
<fileset id="lwjgl.source.fileset" dir=".">
<include name="build.xml"/>
<include name="src/**"/>
<include name="platform_build/**"/>
<exclude name="**/*CVS*"/>
<exclude name="native/projb/**"/>
</fileset>
<!-- Files to include in media distribution -->
<fileset id="lwjgl.media.fileset" dir="${lwjgl.res}">
<include name="**"/>
<exclude name="**/*CVS*"/>
</fileset>
<!-- ================================================================== -->
<!-- Everything below this line is targets. -->
<!-- Do not modify, unless you know what you're doing -->
<!-- ================================================================== -->
<!-- ================================================================== -->
<!-- Initialize build -->
<!-- ================================================================== -->
<target name="-initialize">
<mkdir dir="${lwjgl.bin}" taskname="initialiazing bin folder"/>
<mkdir dir="${lwjgl.lib}" taskname="initialiazing lib folder"/>
<mkdir dir="${lwjgl.dist}" taskname="initialiazing dist folder"/>
<mkdir dir="${lwjgl.docs}/javadoc" taskname="initialiazing docs folder"/>
<mkdir dir="${lwjgl.res}" taskname="initialiazing res folder"/>
<mkdir dir="${lwjgl.temp}" taskname="initialiazing temp folder"/>
</target>
<!-- Performs all the tasks needed for a distribution of LWJGL -->
<target name="all" description="Compile. Make jars. Javadoc and distribute">
<!-- Though we perform all targets, we do it in somewhat mixed. -->
<!-- This is because we want the 'distribution_application' target to be -->
<!-- executed as soon as possible, since this target is most likely to fail. -->
<!-- That way we don't spend time doing javadocs, if the 'distribution_application' -->
<!-- target is going to fail anyway. However we cannot call the 'distribution' before -->
<!-- the javadoc target, since the 'distribution' target will try to create the javadoc -->
<!-- archive. -->
<antcall target="clean"/>
<antcall target="-initialize"/>
<antcall target="compile_java"/>
<antcall target="compile_native"/>
<antcall target="-jars"/>
<antcall target="-distribution_application"/>
<antcall target="javadoc"/>
<antcall target="-distribution_javadoc"/>
<antcall target="-distribution_source"/>
<antcall target="-internal_clean"/>
</target>
<!-- Cleans up any files created during the execution of this script -->
<target name="clean" description="Cleans the diectories controlled by this ant script">
<delete dir="${lwjgl.temp}" quiet="true" failonerror="false" taskname="cleaning temp folder"/>
<delete dir="${lwjgl.dist}" quiet="true" failonerror="false" taskname="cleaning dist folder"/>
<delete dir="${lwjgl.docs}/javadoc" quiet="true" failonerror="false" taskname="cleaning javadoc folder"/>
<delete dir="${lwjgl.bin}/org" quiet="true" failonerror="false" taskname="cleaning bin folder"/>
<delete taskname="cleaning bin folder" failonerror="false">
<fileset dir="${lwjgl.bin}" includes="*.class"/>
</delete>
</target>
<!-- Compiles the Java source code -->
<target name="compile_java" description="Compiles the java source code">
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/**.java" source="1.4" target="1.4" taskname="lwjgl"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/input/**" source="1.4" target="1.4" taskname="input"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/openal/**" source="1.4" target="1.4" taskname="openal"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/opengl/**" source="1.4" target="1.4" taskname="opengl"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/vector/**" source="1.4" target="1.4" taskname="vector"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/fmod3/**" source="1.4" target="1.4" taskname="fmod"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/test/**" source="1.4" target="1.4" taskname="test"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/examples/**" source="1.4" target="1.4" taskname="examples"/>
<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/util/**" source="1.4" target="1.4" taskname="util"/>
</target>
<!-- Compiles the native files -->
<target name="compile_native" depends="headers" description="Compiles the native files" unless="lwjgl.nocompile">
<!-- check each platform, and run their build target -->
<condition property="lwjgl.platform.windows">
<os family="windows"/>
</condition>
<antcall target="-compile_native_win32"/>
<condition property="lwjgl.platform.linux">
<os name="Linux"/>
</condition>
<antcall target="-compile_native_linux"/>
<condition property="lwjgl.platform.mac">
<os name="Mac OS X"/>
</condition>
<antcall target="-compile_native_mac"/>
</target>
<!-- Compiles LWJGL on Win32 platforms -->
<target name="-compile_native_win32" if="lwjgl.platform.windows">
<echo>Compiling Win32 LWJGL version</echo>
<!-- build main -->
<exec dir="platform_build/win32_ms_cmdline" executable="cmd.exe" failonerror="true">
<arg line="/c build.bat"/>
</exec>
<!-- build fmod -->
<exec dir="platform_build/win32_ms_cmdline" executable="cmd.exe" failonerror="true">
<arg line="/c build-fmod.bat"/>
</exec>
<!-- optimize using upx -->
<!-- <exec dir="${lwjgl.lib}" executable="upx">
<arg line="-9 -f win32/*.dll"/>
</exec> -->
<!-- copy to libs -->
<move file="platform_build/win32_ms_cmdline/lwjgl.dll" tofile="${lwjgl.lib}/lwjgl.dll"/>
<move file="platform_build/win32_ms_cmdline/lwjgl-fmod3.dll" tofile="${lwjgl.lib}/lwjgl-fmod3.dll"/>
</target>
<!-- Compiles LWJGL on Linux platforms -->
<target name="-compile_native_linux" if="lwjgl.platform.linux">
<echo>Compiling Linux LWJGL version</echo>
<apply executable="sh" dir="${lwjgl.src.native}">
<fileset dir="${lwjgl.src.native}">
<include name="build.sh"/>
</fileset>
</apply>
<move file="${lwjgl.src.native}/.libs/liblwjgl.0.0.0" tofile="${lwjgl.lib}/liblwjgl.so"/>
</target>
<!-- Compiles LWJGL on Mac OS X platforms -->
<target name="-compile_native_mac" if="lwjgl.platform.mac">
<echo>Compiling Mac OS X LWJGL version</echo>
<exec dir="platform_build/mac_xcode" executable="xcodebuild" failonerror="true"/>
<move file="platform_build/mac_xcode/build/liblwjgl.jnilib" tofile="${lwjgl.lib}/liblwjgl.jnilib"/>
</target>
<!-- Packages the java files -->
<target name="-jars">
<!-- Create lwjgl.jar -->
<jar destfile="${lwjgl.lib}/lwjgl.jar" taskname="lwjgl.jar">
<fileset refid="lwjgl.fileset"/>
</jar>
<!-- Create lwjgl_test.jar -->
<jar destfile="${lwjgl.lib}/lwjgl_test.jar" taskname="lwjgl_test.jar">
<fileset refid="lwjgl_test.fileset"/>
</jar>
<!-- Create lwjgl_util.jar -->
<jar destfile="${lwjgl.lib}/lwjgl_util.jar" taskname="lwjgl_util.jar">
<fileset refid="lwjgl_util.fileset"/>
</jar>
<!-- Create lwjgl_fmod.jar -->
<jar destfile="${lwjgl.lib}/lwjgl_fmod3.jar" taskname="lwjgl_fmod3.jar">
<fileset refid="lwjgl_fmod3.fileset"/>
</jar>
<!-- Create lwjgl_media.jar -->
<jar destfile="${lwjgl.lib}/lwjgl_media.jar" taskname="lwjgl_media.jar">
<fileset refid="lwjgl.media.fileset"/>
</jar>
</target>
<!-- Creates the Javadoc -->
<target name="javadoc" description="Creates javadoc from java source code">
<javadoc destdir="${lwjgl.docs}/javadoc" author="true" version="true" use="true" source="1.4" windowtitle="LWJGL API">
<fileset refid="lwjgl.javadoc.fileset"/>
<doctitle><![CDATA[<h1>Lightweight Java Game Toolkit</h1>]]></doctitle>
<bottom><![CDATA[<i>Copyright &#169; 2002-2004 lwjgl.org. All Rights Reserved.</i>]]></bottom>
</javadoc>
</target>
<!-- Creates a distribution from the compiled files -->
<target name="-distribution" depends="-jars">
<antcall target="-distribution_application"/>
<antcall target="-distribution_javadoc"/>
<antcall target="-distribution_source"/>
<antcall target="-distribution_resources"/>
<antcall target="-internal_clean"/>
</target>
<!-- Creates a build of LWJGL directly from CVS -->
<target name="cvsbuild" description="Builds lwjgl from cvs">
<!-- Check that files do not exist BEFORE doing the CVS build -->
<available file="LWJGL/build.xml" property="lwjgl.preexistingfiles"/>
<available file="${lwjgl.src}/java/org/lwjgl/Sys.java" property="lwjgl.preexistingfiles"/>
<fail if="lwjgl.preexistingfiles" message="Cannot perform webbuild from nonempty folder"/>
<!-- checkout files and build using checked out buildfiles 'all' target -->
<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/build.xml" dest="."/>
<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/src" dest="."/>
<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/doc" dest="."/>
<ant dir="LWJGL" target="all"/>
</target>
<!-- Generates the native headers from source files -->
<target name="headers" description="invokes javah on java classes" depends="compile_java">
<!-- lwjgl -->
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}" force="yes">
<class name="org.lwjgl.Sys"/>
<class name="org.lwjgl.input.Controller"/>
<class name="org.lwjgl.input.Cursor"/>
<class name="org.lwjgl.input.Keyboard"/>
<class name="org.lwjgl.input.Mouse"/>
<class name="org.lwjgl.openal.ALC"/>
<class name="org.lwjgl.openal.AL"/>
<class name="org.lwjgl.openal.eax.EAX"/>
<class name="org.lwjgl.openal.eax.EAX20"/>
<class name="org.lwjgl.openal.eax.EAXBufferProperties"/>
<class name="org.lwjgl.openal.eax.EAXListenerProperties"/>
<class name="org.lwjgl.opengl.GLContext"/>
<class name="org.lwjgl.opengl.Display"/>
<class name="org.lwjgl.opengl.Pbuffer"/>
</javah>
<!-- fmod -->
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}/fmod3" force="yes">
<class name="org.lwjgl.fmod3.FMOD"/>
<class name="org.lwjgl.fmod3.FMusic"/>
<class name="org.lwjgl.fmod3.FSound"/>
</javah>
</target>
<!-- Creates a versioned distribution for all supported platforms -->
<target name="-distribution_application">
<!-- check each platform, and run their copy target -->
<antcall target="-distribute_win32"/>
<antcall target="-distribute_linux"/>
<antcall target="-distribute_macosx"/>
</target>
<!-- Distributes win32 files -->
<target name="-distribute_win32">
<!-- copy files from lib/platform to temp -->
<copy todir="${lwjgl.temp}/lwjgl-win32-${lwjgl.version}">
<fileset dir="${lwjgl.lib}">
<patternset refid="lwjgl-win32.fileset"/>
<patternset refid="lwjgl-common.fileset"/>
</fileset>
<fileset dir="${lwjgl.docs}">
<patternset refid="lwjgl-common.fileset"/>
</fileset>
</copy>
<zip destfile="${lwjgl.dist}/lwjgl-win32-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="lwjgl-win32-${lwjgl.version}/**"/>
</target>
<!-- Distributes linux files -->
<target name="-distribute_linux">
<!-- copy files from lib/platform to temp -->
<copy todir="${lwjgl.temp}/lwjgl-linux-${lwjgl.version}">
<fileset dir="${lwjgl.lib}">
<patternset refid="lwjgl-linux.fileset"/>
<patternset refid="lwjgl-common.fileset"/>
</fileset>
<fileset dir="${lwjgl.docs}">
<patternset refid="lwjgl-common.fileset"/>
</fileset>
</copy>
<zip destfile="${lwjgl.dist}/lwjgl-linux-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="lwjgl-linux-${lwjgl.version}/**"/>
</target>
<!-- Distributes macosx files -->
<target name="-distribute_macosx">
<!-- copy files from lib/platform to temp -->
<copy todir="${lwjgl.temp}/lwjgl-macosx-${lwjgl.version}">
<fileset dir="${lwjgl.lib}">
<patternset refid="lwjgl-macosx.fileset"/>
<patternset refid="lwjgl-common.fileset"/>
</fileset>
<fileset dir="${lwjgl.docs}">
<patternset refid="lwjgl-common.fileset"/>
</fileset>
</copy>
<zip destfile="${lwjgl.dist}/lwjgl-macosx-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="lwjgl-macosx-${lwjgl.version}/**"/>
</target>
<!-- Creates a versioned distribution of javadocs -->
<target name="-distribution_javadoc">
<zip destfile="${lwjgl.dist}/lwjgl-docs-${lwjgl.version}.zip" basedir="${lwjgl.docs}" includes="javadoc/**"/>
</target>
<!-- Creates a versioned distribution of the source code -->
<target name="-distribution_source">
<zip destfile="${lwjgl.dist}/lwjgl-source-${lwjgl.version}.zip">
<fileset refid="lwjgl.source.fileset"/>
</zip>
</target>
<!-- Creates a versioned distribution of the resource files -->
<target name="-distribution_resources">
<zip destfile="${lwjgl.dist}/lwjgl-media-${lwjgl.version}.zip">
<fileset refid="lwjgl.media.fileset"/>
</zip>
</target>
<!-- clean internal temporary directories -->
<target name="-internal_clean">
<delete dir="${lwjgl.temp}" taskname="cleanup"/>
</target>
</project>
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