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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* Include file to access public window features
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
#ifndef _LWJGL_WINDOW_H_INCLUDED_
#define _LWJGL_WINDOW_H_INCLUDED_
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINDOWS 0x0410
#define WINVER 0x0410
#define _WIN32_WINNT 0x0400
#include <windows.h>
#include <jni.h>
#include "extgl.h"
#ifdef _PRIVATE_WINDOW_H_
#define WINDOW_H_API
#else
#define WINDOW_H_API extern
extern bool isFullScreen; // Whether we're fullscreen or not
extern bool isMinimized; // Whether we're minimized or not
extern bool isFocused; // Whether we're focused or not
extern bool isDirty; // Whether we're dirty or not
#endif /* _PRIVATE_WINDOW_H_ */
WINDOW_H_API HWND getCurrentHWND();
WINDOW_H_API HGLRC getCurrentContext();
WINDOW_H_API bool applyPixelFormat(HDC hdc, int iPixelFormat);
WINDOW_H_API void closeWindow(HWND hwnd, HDC hdc);
WINDOW_H_API void handleMouseMoved(int x, int y);
WINDOW_H_API void handleMouseScrolled(int dwheel);
WINDOW_H_API void handleMouseButton(int button, int state);
WINDOW_H_API void handleMessages(void);
/*
* Find a suitable pixel format
*/
WINDOW_H_API int findPixelFormat(JNIEnv *env, HDC hdc, jobject pixel_format);
/*
* Find a suitable pixel format using the WGL_ARB_pixel_format extension
*/
WINDOW_H_API int findPixelFormatARB(JNIEnv *env, HDC hdc, jobject pixel_format, jobject pixelFormatCaps, bool use_hdc_bpp, bool window, bool pbuffer, bool double_buffer);
/*
* Create a window with the specified title, position, size, and
* fullscreen attribute. The window will have DirectInput associated
* with it.
*
* Returns true for success, or false for failure
*/
WINDOW_H_API HWND createWindow(int x, int y, int width, int height, bool fullscreen, bool undecorated);
/*
* Handle native Win32 messages
*/
WINDOW_H_API void handleMessage(JNIEnv * env, jobject obj);
/*
* Close the window
*/
WINDOW_H_API void closeWindow();
#endif /* _LWJGL_WINDOW_H_INCLUDED_ */
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