<project name="LWJGL" default="compile_java" basedir=".">
	<!-- ================================================================== -->
	<!-- Global properties for build 										-->
	<!-- ================================================================== -->	
	<property name="lwjgl.src"            value="./src"/>
	<property name="lwjgl.src.headers"    value="${lwjgl.src}/native/common"/>
	<property name="lwjgl.src.native"     value="./src/native"/>
	<property name="lwjgl.bin"            value="./bin"/>
	<property name="lwjgl.lib"            value="./libs"/>
	<property name="lwjgl.dist"           value="./dist"/>
	<property name="lwjgl.docs"           value="./doc"/>
	<property name="lwjgl.temp"           value="./temp"/>
	<property name="lwjgl.res"            value="./res"/>
	<property name="lwjgl.version"        value="0.9"/>
 
	<!-- ================================================================== -->  
	<!-- Filesets used for targets 											-->
	<!-- ================================================================== -->
	
	<!-- Files to include in the lwjgl.jar file -->
	<fileset id="lwjgl.fileset" dir="${lwjgl.bin}">
		<include name="**"/>
		<exclude name="**.*"/>
		<exclude name="org/lwjgl/fmod3/**"/>		
		<exclude name="org/lwjgl/test/**"/>
		<exclude name="org/lwjgl/util/**"/>
	</fileset>  
	  
	<!-- Files to include in the lwjgl_test.jar file -->
	<fileset id="lwjgl_test.fileset" dir="${lwjgl.bin}">
		<exclude name="**.*"/>
		<include name="org/lwjgl/test/**"/>
	</fileset>
	
	<!-- Files to include in the lwjgl_util.jar file -->
	<fileset id="lwjgl_util.fileset" dir="${lwjgl.bin}">
		<exclude name="**.*"/>
		<include name="org/lwjgl/util/**"/>
	</fileset>
	
	<!-- Files to include in the lwjgl_fmod3.jar file -->
	<fileset id="lwjgl_fmod3.fileset" dir="${lwjgl.bin}">
		<exclude name="**.*"/>
		<include name="org/lwjgl/fmod3/**"/>
	</fileset>
	
	
	<!-- Files to make Javadoc from -->
	<fileset id="lwjgl.javadoc.fileset" dir="${lwjgl.src}/java">
		<include name="**/*.java" />
		<exclude name="org/lwjgl/test/**"/>
	</fileset>	
	
	<!-- Files to include in common package -->
	<patternset id="lwjgl-common.fileset">
		<include name="*.jar"/>
		<include name="CREDITS"/>
		<include name="LICENSE"/>
		<include name="README"/>
	</patternset>  
  
	<!-- Files to include in win32 package -->
	<patternset id="lwjgl-win32.fileset">
		<patternset refid="lwjgl-common.fileset"/>
		<include name="lwjgl.dll"/>
		<include name="lwjgl-fmod.dll"/>		
		<include name="lwjglaudio.dll"/>
	</patternset>  
  
	<!-- Files to include in linux, glibc2.3 package -->
	<patternset id="lwjgl-linux.fileset">
		<patternset refid="lwjgl-common.fileset"/>
		<include name="liblwjgl.so"/>
		<include name="liblwjgl-fmod.so"/>		
		<include name="libopenal.so"/>
	</patternset>  
	
	<!-- Files to include in mac os x package -->
	<patternset id="lwjgl-macosx.fileset">
		<patternset refid="lwjgl-common.fileset"/>
		<include name="liblwjgl.jnilib"/>
		<include name="liblwjgl-fmod.jnilib"/>		
		<include name="openal.dylib"/>
	</patternset>	
	
	<!-- Files to include in source distribution -->
	<fileset id="lwjgl.source.fileset" dir=".">
		<include name="build.xml"/>	
		<include name="src/**"/>
		<exclude name="**/*CVS*"/>
		<exclude name="native/projb/**"/>
	</fileset> 	
	<!-- Files to include in media distribution -->
	<fileset id="lwjgl.media.fileset" dir="${lwjgl.res}">
		<include name="**"/>	
		<exclude name="**/*CVS*"/>
	</fileset>
	<!-- ================================================================== -->	
	<!-- Everything below this line is targets.								-->
	<!-- Do not modify, unless you know what you're doing 					-->
	<!-- ================================================================== -->	
	
  <!-- ================================================================== -->
	<!-- Initialize build			 										-->
	<!-- ================================================================== -->	
	<target name="initialize">
	  <mkdir dir="${lwjgl.bin}" taskname="initialiazing bin folder"/>
	  <mkdir dir="${lwjgl.lib}" taskname="initialiazing lib folder"/>
	  <mkdir dir="${lwjgl.dist}" taskname="initialiazing dist folder"/>
	  <mkdir dir="${lwjgl.docs}/javadoc" taskname="initialiazing docs folder"/>
	  <mkdir dir="${lwjgl.res}" taskname="initialiazing res folder"/>
	  <mkdir dir="${lwjgl.temp}" taskname="initialiazing temp folder"/>	
	</target>
  
  	<!-- Creates a splash screen -->
	<target name="splash">
		<splash imageurl="http://java-game-lib.sourceforge.net/images/logo.png" showduration="0" taskname="progressscreen"/>  
	</target>
  
	<!-- Performs all the tasks needed for a distribution of LWJGL -->
	<target name="all" depends="splash" description="compile. make jars. javadoc and distribute">
  
	    <!-- Though we perform all targets, we do it in somewhat mixed. -->
	    <!-- This is because we want the 'distribution_application' target to be -->
	    <!-- executed as soon as possible, since this target is most likely to fail. -->
	    <!-- That way we don't spend time doing javadocs, if the 'distribution_application' -->
	    <!-- target is going to fail anyway. However we cannot call the 'distribution' before -->
	    <!-- the javadoc target, since the 'distribution' target will try to create the javadoc -->
	    <!-- archive. -->
		<antcall target="clean"/>
		<antcall target="initialize"/>
		<antcall target="compile_java"/>
		<antcall target="compile_native"/>
		<antcall target="jars"/>
		<antcall target="distribution_application"/>
		<antcall target="javadoc"/>
		<antcall target="distribution_javadoc"/>
		<antcall target="distribution_source"/>
		<antcall target="internal_clean"/>    
	</target>
	<!-- Cleans up any files created during the execution of this script -->
	<target name="clean" description="Cleans the diectories controlled by this ant script (temp, dist, lib, javadoc, class files in bin)">
		<delete dir="${lwjgl.temp}" quiet="true" failonerror="false" taskname="cleaning temp folder"/>
		<delete dir="${lwjgl.dist}" quiet="true" failonerror="false" taskname="cleaning dist folder"/>
		<delete dir="${lwjgl.docs}/javadoc" quiet="true" failonerror="false" taskname="cleaning javadoc folder"/>
		<delete dir="${lwjgl.bin}/org" quiet="true" failonerror="false" taskname="cleaning bin folder"/>    
		<delete taskname="cleaning bin folder" failonerror="false">
		  <fileset dir="${lwjgl.bin}" includes="*.class"/>
		</delete>
	</target>
	<!-- Compiles the code for LWJGL -->
	<target name="compile" depends="initialize" description="Compiles code">
		<antcall target="compile_java"/>
		<antcall target="compile_native"/>
	</target>
  
	<!-- Compiles the Java source code -->
	<target name="compile_java" description="Compiles the java source code">
		<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/**.java" source="1.4" taskname="lwjgl"/>
		<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/input/**" source="1.4" taskname="input"/>
		<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/openal/**" source="1.4" taskname="openal"/>
		<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/opengl/**" source="1.4" taskname="opengl"/>
		<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/vector/**" source="1.4" taskname="vector"/>
		<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/fmod3/**" source="1.4" taskname="fmod"/>
		<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/test/**" source="1.4" taskname="test"/>
		<javac srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/util/**" source="1.4" taskname="util"/>
	</target>
	
	<!-- Compiles the native files -->
	<target name="compile_native" description="Compiles the native files">
		<!-- check each platform, and run their build target -->
        <condition property="lwjgl.platform.windows">
          <os family="windows"/>
        </condition>
        <antcall target="compile_native_win32"/>
        <condition property="lwjgl.platform.linux">
          <os name="Linux"/>
        </condition>
        <antcall target="compile_native_linux"/>
        
        <condition property="lwjgl.platform.mac">
          <os name="Mac OS X"/>
        </condition>
        <antcall target="compile_native_mac"/>
	</target>	
	
	<!-- Compiles LWJGL on Win32 platforms  -->
	<target name="compile_native_win32" description="Compiles LWJGL on Win32 platforms" if="lwjgl.platform.windows">
		<echo>Sorry, LWJGL does not yet allow compilation of the win32 version via commandline</echo>
	</target>	
	
	<!-- Compiles LWJGL on Linux platforms  -->
	<target name="compile_native_linux" description="Compiles LWJGL on Linux platforms" if="lwjgl.platform.linux">
		<echo>Compiling Linux LWJGL version</echo>
		<apply executable="sh" dir="${lwjgl.src.native}">
		  <fileset dir="${lwjgl.src.native}">
		    <include name="build.sh"/>
		  </fileset>
		</apply>
		<move file="${lwjgl.src.native}/.libs/liblwjgl.0.0.0" tofile="${lwjgl.lib}/liblwjgl.so"/>
	</target>	
	
	<!-- Compiles LWJGL on Mac OS X platforms  -->
	<target name="compile_native_mac" description="Compiles LWJGL on Mac OS X platforms" if="lwjgl.platform.mac">
		<echo>Compiling Mac OS X LWJGL version</echo>
    <apply executable="sh" dir="${lwjgl.src.native}">
		  <fileset dir="${lwjgl.src.native}">
		    <include name="build.sh"/>
		  </fileset>
		</apply>
		<move file="${lwjgl.src.native}/.libs/liblwjgl.0.0.0" tofile="${lwjgl.lib}/liblwjgl.jnilib"/>
	</target>	
  	
  	<!-- Packages the files -->
	<target name="jars" description="packages the java source files">
  		<!-- Create lwjgl.jar -->
		<jar destfile="${lwjgl.lib}/lwjgl.jar" taskname="lwjgl.jar">
			<fileset refid="lwjgl.fileset"/>
		</jar>
		
		<!-- Create lwjgl_test.jar -->
		<jar destfile="${lwjgl.lib}/lwjgl_test.jar" taskname="lwjgl_test.jar">
			<fileset refid="lwjgl_test.fileset"/>
		</jar>
		
		<!-- Create lwjgl_util.jar -->
		<jar destfile="${lwjgl.lib}/lwjgl_util.jar" taskname="lwjgl_util.jar">
			<fileset refid="lwjgl_util.fileset"/>
		</jar>		
		
		<!-- Create lwjgl_fmod.jar -->
		<jar destfile="${lwjgl.lib}/lwjgl_fmod3.jar" taskname="lwjgl_fmod3.jar">
			<fileset refid="lwjgl_fmod3.fileset"/>
		</jar>		
	</target>
  
	<!-- Creates the Javadoc -->
	<target name="javadoc" description="Creates javadoc from java source code">
		<javadoc destdir="${lwjgl.docs}/javadoc" author="true" version="true" use="true" source="1.4" windowtitle="LWJGL API">
			<fileset refid="lwjgl.javadoc.fileset"/>
			<doctitle><![CDATA[<h1>Lightweight Java Game Toolkit</h1>]]></doctitle>
			<bottom><![CDATA[<i>Copyright © 2003-2004 lwjgl.org. All Rights Reserved.</i>]]></bottom>
		</javadoc>
	</target>  
  
	<!-- Creates a distribution from the compiled files -->
	<target name="distribution" depends="jars" description="Creates a versioned distribution of lwjgl">  
		<antcall target="distribution_application"/>
		<antcall target="distribution_javadoc"/>
		<antcall target="distribution_source"/>
		<antcall target="distribution_resources"/>
		<antcall target="internal_clean"/>
	</target>
  
	<!-- Creates a build of LWJGL directly from CVS -->
	<target name="cvsbuild" description="Builds lwjgl, by exporting files from cvs into a LWJGL folder and executing the package target on that folders build file">
		<!-- Check that files do not exist BEFORE doing the CVS build -->
		<available file="LWJGL/build.xml" property="lwjgl.preexistingfiles"/>
		<available file="${lwjgl.src}/java/org/lwjgl/Sys.java" property="lwjgl.preexistingfiles"/>
		<fail if="lwjgl.preexistingfiles" message="Cannot perform webbuild from nonempty folder"/>
		
		<!-- checkout files and build using checked out buildfiles 'all' target -->
		<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/build.xml" dest="."/>
		<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/src" dest="."/>
		<cvs command="export -D 'now'" compressionlevel="3" cvsRoot=":pserver:anonymous@cvs.sf.net:/cvsroot/java-game-lib" package="LWJGL/doc" dest="."/>
		<ant dir="LWJGL" target="all"/>
	</target>  
  
	<!-- Generates the native headers from source files -->
	<target name="headers" description="invokes javah on java classes, producing the headers needed for native compilation" depends="compile_java">
		<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}" force="yes">
			<class name="org.lwjgl.Sys"/>
			  
			<class name="org.lwjgl.input.Controller"/>
			<class name="org.lwjgl.input.Cursor"/>
			<class name="org.lwjgl.input.Keyboard"/>
			<class name="org.lwjgl.input.Mouse"/>
			  
			<class name="org.lwjgl.openal.ALC"/>
			<class name="org.lwjgl.openal.AL"/>
			<class name="org.lwjgl.openal.eax.EAX"/>
			<class name="org.lwjgl.openal.eax.EAX20"/>
			<class name="org.lwjgl.openal.eax.EAXBufferProperties"/>
			<class name="org.lwjgl.openal.eax.EAXListenerProperties"/>
			  
			<class name="org.lwjgl.opengl.GLContext"/>
			<class name="org.lwjgl.opengl.Display"/>
			<class name="org.lwjgl.opengl.Pbuffer"/>
		</javah>    
		<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}/fmod3" force="yes">
			<class name="org.lwjgl.fmod3.FMOD"/>
			<class name="org.lwjgl.fmod3.FMusic"/>
			<class name="org.lwjgl.fmod3.FSound"/>
		</javah>
	</target>
  
	<!-- Creates a versioned distribution for all supported platforms -->
	<target name="distribution_application">
		<!-- check each platform, and run their copy target -->
        <condition property="lwjgl.platform.windows">
          <os family="windows"/>
        </condition>
        <antcall target="distribute_win32"/>
        <condition property="lwjgl.platform.linux">
          <os name="Linux"/>
        </condition>
        <antcall target="distribute_linux"/>
        
        <condition property="lwjgl.platform.mac">
          <os name="Mac OS X"/>
        </condition>
        <antcall target="distribute_macosx"/>	
	</target>
	
	<!-- Distributes win32 files  -->
	<target name="distribute_win32" description="Distributes win32 files" if="lwjgl.platform.windows">
		<!-- copy files from lib/platform to temp -->
		<copy todir="${lwjgl.temp}/lwjgl-win32-${lwjgl.version}">
			<fileset dir="${lwjgl.lib}">
				<patternset refid="lwjgl-win32.fileset"/>
				<patternset refid="lwjgl-common.fileset"/>
			</fileset>
			<fileset dir="${lwjgl.docs}">
				<patternset refid="lwjgl-common.fileset"/>
			</fileset>
		</copy>	
		<zip destfile="${lwjgl.dist}/lwjgl-win32-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="**"/>
	</target>	
	
	<!-- Distributes linux files  -->
	<target name="distribute_linux" description="Distributes linux files" if="lwjgl.platform.linux">
		<!-- copy files from lib/platform to temp -->
		<copy todir="${lwjgl.temp}/lwjgl-linux-${lwjgl.version}">
			<fileset dir="${lwjgl.lib}">
				<patternset refid="lwjgl-linux.fileset"/>
				<patternset refid="lwjgl-common.fileset"/>
			</fileset>
			<fileset dir="${lwjgl.docs}">
				<patternset refid="lwjgl-common.fileset"/>
			</fileset>
		</copy>	
		<zip destfile="${lwjgl.dist}/lwjgl-linux-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="**"/>
	</target>
	
	<!-- Distributes macosx files  -->
	<target name="distribute_macosx" description="Distributes macosx files" if="lwjgl.platform.macosx">
		<!-- copy files from lib/platform to temp -->
		<copy todir="${lwjgl.temp}/lwjgl-macosx-${lwjgl.version}">
			<fileset dir="${lwjgl.lib}">
				<patternset refid="lwjgl-macosx.fileset"/>
				<patternset refid="lwjgl-common.fileset"/>
			</fileset>
			<fileset dir="${lwjgl.docs}">
				<patternset refid="lwjgl-common.fileset"/>
			</fileset>
		</copy>	
		<zip destfile="${lwjgl.dist}/lwjgl-macosx-${lwjgl.version}.zip" basedir="${lwjgl.temp}" includes="**"/>		
	</target>		
    
	<!-- Creates a versioned distribution of javadocs -->
	<target name="distribution_javadoc">
		<zip destfile="${lwjgl.dist}/lwjgl-docs-${lwjgl.version}.zip" basedir="${lwjgl.docs}" includes="javadoc/**"/>
	</target>
  
	<!-- Creates a versioned distribution of the source code -->
	<target name="distribution_source">
		<zip destfile="${lwjgl.dist}/lwjgl-source-${lwjgl.version}.zip">
			<fileset refid="lwjgl.source.fileset"/>
		</zip>
	</target>
	
	<!-- Creates a versioned distribution of the resource files -->
	<target name="distribution_resources">
		<zip destfile="${lwjgl.dist}/lwjgl-media-${lwjgl.version}.zip">
			<fileset refid="lwjgl.media.fileset"/>
		</zip>
	</target>	
  
  	<!-- clean internal temporary directories -->
	<target name="internal_clean">
		<delete dir="${lwjgl.temp}" taskname="cleanup"/>
	</target>
</project>