Retail mode? I'm not familiar with that term.
The process I used was to create a New Win32 Project, selecting console
application and checking blank project on the Win32 Application Wizard
dialogue. Then I selected Add New Item (.cpp file) and paste the source into
it.
I saved the file, built & compiled.
Rob
> -----Original Message-----
> From: dev...@li...
> [mailto:dev...@li...]On Behalf Of Matías
> Pequeño
> Sent: Monday, September 30, 2002 8:32 PM
> To: Dev-C++ List
> Subject: Re: [Dev-C++] a small comparison
>
>
> Some tips, be sure you're in retail mode, you're not linking
> statically any
> unused library and you started a Win32 Console project.
> If the size still is the same, I don't have the slighest idea :)
>
> ----- Original Message -----
> From: "Rob" <ro...@us...>
> To: "Dev-C++ List" <dev...@li...>
> Sent: Monday, September 30, 2002 9:40 PM
> Subject: [Dev-C++] a small comparison
>
>
> > This isn't exactly cutting-edge science, but I pass it along
> for posterity
> > anyway.
> >
> > I have Dev-C++ and Microsoft Visual C++ .net Standard installed on the
> same
> > Win2K machine here, and compiled the same file in each:
> >
> > #include <iostream>
> > using namespace std;
> >
> > int main()
> > {
> > cout << "Doh!";
> > return 0;
> > }
> >
> > The difference in size between the .exe files created by the
> two programs
> > was the curious part.
> >
> > Microsoft Visual C++ .net Standard ==> 452 KB
> > Dev-C++ ==> 71 KB
> >
> > It's hardly scientific, based on only one scenario, but I thought it was
> > interesting.
> >
> > regards,
> > Rob
> >
> >
> >
> >
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>
>
>
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