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[r63]: / trunk / include / zgbmatrix- / zgbmatrix-complex.hpp  Maximize  Restore  History

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//=============================================================================
/*! zgbmatrix*=std::complex<double> operator */
inline zgbmatrix& zgbmatrix::operator*=(const std::complex<double>& d)
{
#ifdef CPPL_VERBOSE
std::cerr << "# [MARK] zgbmatrix::operator*=(const std::complex<double>&)"
<< std::endl;
#endif//CPPL_VERBOSE
zscal_((KL+KU+1)*N, d, Array, 1);
return *this;
}
//=============================================================================
/*! zgbmatrix/=std::complex<double> operator */
inline zgbmatrix& zgbmatrix::operator/=(const std::complex<double>& d)
{
#ifdef CPPL_VERBOSE
std::cerr << "# [MARK] zgbmatrix::operator/=(const std::complex<double>&)"
<< std::endl;
#endif//CPPL_VERBOSE
zscal_((KL+KU+1)*N, 1./d, Array, 1);
return *this;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//=============================================================================
/*! zgbmatrix*std::complex<double> operator */
inline _zgbmatrix operator*(const zgbmatrix& mat, const std::complex<double>& d)
{
#ifdef CPPL_VERBOSE
std::cerr << "# [MARK] operator*(const zgbmatrix&, const std::complex<double>&)"
<< std::endl;
#endif//CPPL_VERBOSE
zgbmatrix newmat(mat.M, mat.N, mat.KL, mat.KU);
for(long i=0; i<(newmat.kl+newmat.ku+1)*newmat.n; i++){
newmat.Array[i] =mat.Array[i]*d;
}
return _(newmat);
}
//=============================================================================
/*! zgbmatrix/std::complex<double> operator */
inline _zgbmatrix operator/(const zgbmatrix& mat, const std::complex<double>& d)
{
#ifdef CPPL_VERBOSE
std::cerr << "# [MARK] operator/(const zgbmatrix&, const std::complex<double>&)"
<< std::endl;
#endif//CPPL_VERBOSE
std::complex<double> inv_d(1./d);
zgbmatrix newmat(mat.M, mat.N, mat.KL, mat.KU);
for(long i=0; i<(newmat.kl+newmat.ku+1)*newmat.n; i++){
newmat.array[i] =mat.Array[i]*inv_d;
}
return _(newmat);
}
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