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<?xml version="1.0"?>
<project name="zlib" default="build" basedir="..\..\common\zlib">

  <!-- ====================================================================== -->
  <!-- Project targets														-->
  <!-- ====================================================================== -->
  <target name="rebuild" depends="clean,build" />

  <target name="clean">
    <description>
      Cleans previous built files.
    </description>

    <delete>
      <fileset>
        <include name="${configuration}_${platform}\**" />
      </fileset>
    </delete>
  </target>

  <target name="build" >
    <mkdir dir="${configuration}_${platform}" />
    <copy todir="." overwrite="true">
      <fileset basedir="contrib/masmx86">
        <include name="*.asm" />
        <include name="*.c" />
      </fileset>
    </copy>
    <if test="${file::exists('gvmat32.asm')}" >
      <exec program="ml" commandline="-nologo -c -Zi -coff -DASMV -DASMINF -Fo${configuration}_${platform}\gvmat32.obj gvmat32.asm" />
    </if>
    <cl outputdir="${configuration}_${platform}">
      <arg value="/O2" if="${configuration == 'release'}" />
      <arg value="/Od" if="${configuration != 'release'}" />
      <arg value="/FD" />
      <arg value="/EHa-" />
      <arg value="/MT" if="${configuration == 'release'}" />
      <arg value="/MTd" if="${configuration != 'release'}" />
      <arg value="/Gy" />
      <arg value="/W0" />
      <arg value="/nologo" />
      <arg value="/c" />
      <arg value="/Zi" />
      <arg value="/errorReport:prompt" />
      <arg value="/MP" if="${configuration == 'release'}" />
      <arg value="/GL" if="${configuration == 'release'}" />
      <sources>
        <include name="*.c" />
      </sources>
      <includedirs>
        <include name="." />
      </includedirs>
      <defines>
        <define name="_CRT_NONSTDC_NO_DEPRECATE" />
        <define name="_CRT_SECURE_NO_DEPRECATE" />
        <define name="APR_DECLARE_STATIC" />
        <define name="APU_DECLARE_STATIC" />
        <define name="WIN32" />
        <define name="_WINDOWS" />
        <define name="_WIN32" />
        <define name="HAS_ADLER32_FAST" />
        <define name="WIN64" if="${platform == 'x64'}" />
        <define name="NDEBUG" if="${configuration == 'release'}"/>
        <define name="_DEBUG" if="${configuration != 'release'}"/>
      </defines>
    </cl>
    <property name="machineoption" value="/MACHINE:X86" if="${platform == 'win32'}"  />
    <property name="machineoption" value="/MACHINE:x64" if="${platform == 'x64'}" />
    <lib
      output="${configuration}_${platform}\zlibstat.lib"
      options='/NOLOGO /SUBSYSTEM:WINDOWS ${machineoption}'>
      <arg value="/LTCG" if="${configuration == 'release'}" />
      <sources>
        <include name="${configuration}_${platform}\*.obj" />
        <exclude name="${configuration}_${platform}\example.obj" />
      </sources>
    </lib>
  </target>

</project>
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