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// Scintilla source code edit control
/** @file StyleContext.h
** Lexer infrastructure.
**/
// Copyright 1998-2004 by Neil Hodgson <neilh@scintilla.org>
// This file is in the public domain.
#ifndef STYLECONTEXT_H
#define STYLECONTEXT_H
#ifdef SCI_NAMESPACE
namespace Scintilla {
#endif
static inline int MakeLowerCase(int ch) {
if (ch < 'A' || ch > 'Z')
return ch;
else
return ch - 'A' + 'a';
}
// All languages handled so far can treat all characters >= 0x80 as one class
// which just continues the current token or starts an identifier if in default.
// DBCS treated specially as the second character can be < 0x80 and hence
// syntactically significant. UTF-8 avoids this as all trail bytes are >= 0x80
class StyleContext {
LexAccessor &styler;
IDocumentWithLineEnd *multiByteAccess;
Sci_PositionU endPos;
Sci_PositionU lengthDocument;
// Used for optimizing GetRelativeCharacter
Sci_PositionU posRelative;
Sci_PositionU currentPosLastRelative;
Sci_Position offsetRelative;
StyleContext &operator=(const StyleContext &);
void GetNextChar() {
if (multiByteAccess) {
chNext = multiByteAccess->GetCharacterAndWidth(currentPos+width, &widthNext);
} else {
chNext = static_cast<unsigned char>(styler.SafeGetCharAt(currentPos+width, 0));
widthNext = 1;
}
// End of line determined from line end position, allowing CR, LF,
// CRLF and Unicode line ends as set by document.
if (currentLine < lineDocEnd)
atLineEnd = static_cast<Sci_Position>(currentPos) >= (lineStartNext-1);
else // Last line
atLineEnd = static_cast<Sci_Position>(currentPos) >= lineStartNext;
}
public:
Sci_PositionU currentPos;
Sci_Position currentLine;
Sci_Position lineDocEnd;
Sci_Position lineStartNext;
bool atLineStart;
bool atLineEnd;
int state;
int chPrev;
int ch;
Sci_Position width;
int chNext;
Sci_Position widthNext;
StyleContext(Sci_PositionU startPos, Sci_PositionU length,
int initStyle, LexAccessor &styler_, char chMask='\377') :
styler(styler_),
multiByteAccess(0),
endPos(startPos + length),
posRelative(0),
currentPosLastRelative(0x7FFFFFFF),
offsetRelative(0),
currentPos(startPos),
currentLine(-1),
lineStartNext(-1),
atLineEnd(false),
state(initStyle & chMask), // Mask off all bits which aren't in the chMask.
chPrev(0),
ch(0),
width(0),
chNext(0),
widthNext(1) {
if (styler.Encoding() != enc8bit) {
multiByteAccess = styler.MultiByteAccess();
}
styler.StartAt(startPos /*, chMask*/);
styler.StartSegment(startPos);
currentLine = styler.GetLine(startPos);
lineStartNext = styler.LineStart(currentLine+1);
lengthDocument = static_cast<Sci_PositionU>(styler.Length());
if (endPos == lengthDocument)
endPos++;
lineDocEnd = styler.GetLine(lengthDocument);
atLineStart = static_cast<Sci_PositionU>(styler.LineStart(currentLine)) == startPos;
// Variable width is now 0 so GetNextChar gets the char at currentPos into chNext/widthNext
width = 0;
GetNextChar();
ch = chNext;
width = widthNext;
GetNextChar();
}
void Complete() {
styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state);
styler.Flush();
}
bool More() const {
return currentPos < endPos;
}
void Forward() {
if (currentPos < endPos) {
atLineStart = atLineEnd;
if (atLineStart) {
currentLine++;
lineStartNext = styler.LineStart(currentLine+1);
}
chPrev = ch;
currentPos += width;
ch = chNext;
width = widthNext;
GetNextChar();
} else {
atLineStart = false;
chPrev = ' ';
ch = ' ';
chNext = ' ';
atLineEnd = true;
}
}
void Forward(Sci_Position nb) {
for (Sci_Position i = 0; i < nb; i++) {
Forward();
}
}
void ForwardBytes(Sci_Position nb) {
Sci_PositionU forwardPos = currentPos + nb;
while (forwardPos > currentPos) {
Forward();
}
}
void ChangeState(int state_) {
state = state_;
}
void SetState(int state_) {
styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state);
state = state_;
}
void ForwardSetState(int state_) {
Forward();
styler.ColourTo(currentPos - ((currentPos > lengthDocument) ? 2 : 1), state);
state = state_;
}
Sci_Position LengthCurrent() const {
return currentPos - styler.GetStartSegment();
}
int GetRelative(Sci_Position n) {
return static_cast<unsigned char>(styler.SafeGetCharAt(currentPos+n, 0));
}
int GetRelativeCharacter(Sci_Position n) {
if (n == 0)
return ch;
if (multiByteAccess) {
if ((currentPosLastRelative != currentPos) ||
((n > 0) && ((offsetRelative < 0) || (n < offsetRelative))) ||
((n < 0) && ((offsetRelative > 0) || (n > offsetRelative)))) {
posRelative = currentPos;
offsetRelative = 0;
}
Sci_Position diffRelative = n - offsetRelative;
Sci_Position posNew = multiByteAccess->GetRelativePosition(posRelative, diffRelative);
int chReturn = multiByteAccess->GetCharacterAndWidth(posNew, 0);
posRelative = posNew;
currentPosLastRelative = currentPos;
offsetRelative = n;
return chReturn;
} else {
// fast version for single byte encodings
return static_cast<unsigned char>(styler.SafeGetCharAt(currentPos + n, 0));
}
}
bool Match(char ch0) const {
return ch == static_cast<unsigned char>(ch0);
}
bool Match(char ch0, char ch1) const {
return (ch == static_cast<unsigned char>(ch0)) && (chNext == static_cast<unsigned char>(ch1));
}
bool Match(const char *s) {
if (ch != static_cast<unsigned char>(*s))
return false;
s++;
if (!*s)
return true;
if (chNext != static_cast<unsigned char>(*s))
return false;
s++;
for (int n=2; *s; n++) {
if (*s != styler.SafeGetCharAt(currentPos+n, 0))
return false;
s++;
}
return true;
}
bool MatchIgnoreCase(const char *s) {
if (MakeLowerCase(ch) != static_cast<unsigned char>(*s))
return false;
s++;
if (MakeLowerCase(chNext) != static_cast<unsigned char>(*s))
return false;
s++;
for (int n=2; *s; n++) {
if (static_cast<unsigned char>(*s) !=
MakeLowerCase(static_cast<unsigned char>(styler.SafeGetCharAt(currentPos+n, 0))))
return false;
s++;
}
return true;
}
// Non-inline
void GetCurrent(char *s, Sci_PositionU len);
void GetCurrentLowered(char *s, Sci_PositionU len);
};
#ifdef SCI_NAMESPACE
}
#endif
#endif
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