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// Scintilla source code edit control
/** @file CellBuffer.h
** Manages the text of the document.
**/
// Copyright 1998-2004 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef CELLBUFFER_H
#define CELLBUFFER_H
#ifdef SCI_NAMESPACE
namespace Scintilla {
#endif
// Interface to per-line data that wants to see each line insertion and deletion
class PerLine {
public:
virtual ~PerLine() {}
virtual void Init()=0;
virtual void InsertLine(int line)=0;
virtual void RemoveLine(int line)=0;
};
/**
* The line vector contains information about each of the lines in a cell buffer.
*/
class LineVector {
Partitioning starts;
PerLine *perLine;
public:
LineVector();
~LineVector();
void Init();
void SetPerLine(PerLine *pl);
void InsertText(int line, int delta);
void InsertLine(int line, int position, bool lineStart);
void SetLineStart(int line, int position);
void RemoveLine(int line);
int Lines() const {
return starts.Partitions();
}
int LineFromPosition(int pos) const;
int LineStart(int line) const {
return starts.PositionFromPartition(line);
}
int MarkValue(int line);
int AddMark(int line, int marker);
void MergeMarkers(int pos);
void DeleteMark(int line, int markerNum, bool all);
void DeleteMarkFromHandle(int markerHandle);
int LineFromHandle(int markerHandle);
void ClearLevels();
int SetLevel(int line, int level);
int GetLevel(int line);
int SetLineState(int line, int state);
int GetLineState(int line);
int GetMaxLineState();
};
enum actionType { insertAction, removeAction, startAction, containerAction };
/**
* Actions are used to store all the information required to perform one undo/redo step.
*/
class Action {
public:
actionType at;
int position;
char *data;
int lenData;
bool mayCoalesce;
Action();
~Action();
void Create(actionType at_, int position_=0, const char *data_=0, int lenData_=0, bool mayCoalesce_=true);
void Destroy();
void Grab(Action *source);
};
/**
*
*/
class UndoHistory {
Action *actions;
int lenActions;
int maxAction;
int currentAction;
int undoSequenceDepth;
int savePoint;
int tentativePoint;
void EnsureUndoRoom();
// Private so UndoHistory objects can not be copied
UndoHistory(const UndoHistory &);
public:
UndoHistory();
~UndoHistory();
const char *AppendAction(actionType at, int position, const char *data, int length, bool &startSequence, bool mayCoalesce=true);
void BeginUndoAction();
void EndUndoAction();
void DropUndoSequence();
void DeleteUndoHistory();
/// The save point is a marker in the undo stack where the container has stated that
/// the buffer was saved. Undo and redo can move over the save point.
void SetSavePoint();
bool IsSavePoint() const;
// Tentative actions are used for input composition so that it can be undone cleanly
void TentativeStart();
void TentativeCommit();
bool TentativeActive() const { return tentativePoint >= 0; }
int TentativeSteps();
/// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
/// called that many times. Similarly for redo.
bool CanUndo() const;
int StartUndo();
const Action &GetUndoStep() const;
void CompletedUndoStep();
bool CanRedo() const;
int StartRedo();
const Action &GetRedoStep() const;
void CompletedRedoStep();
};
/**
* Holder for an expandable array of characters that supports undo and line markers.
* Based on article "Data Structures in a Bit-Mapped Text Editor"
* by Wilfred J. Hansen, Byte January 1987, page 183.
*/
class CellBuffer {
private:
SplitVector<char> substance;
SplitVector<char> style;
bool readOnly;
int utf8LineEnds;
bool collectingUndo;
UndoHistory uh;
LineVector lv;
bool UTF8LineEndOverlaps(int position) const;
void ResetLineEnds();
/// Actions without undo
void BasicInsertString(int position, const char *s, int insertLength);
void BasicDeleteChars(int position, int deleteLength);
public:
CellBuffer();
~CellBuffer();
/// Retrieving positions outside the range of the buffer works and returns 0
char CharAt(int position) const;
void GetCharRange(char *buffer, int position, int lengthRetrieve) const;
char StyleAt(int position) const;
void GetStyleRange(unsigned char *buffer, int position, int lengthRetrieve) const;
const char *BufferPointer();
const char *RangePointer(int position, int rangeLength);
int GapPosition() const;
int Length() const;
void Allocate(int newSize);
int GetLineEndTypes() const { return utf8LineEnds; }
void SetLineEndTypes(int utf8LineEnds_);
void SetPerLine(PerLine *pl);
int Lines() const;
int LineStart(int line) const;
int LineFromPosition(int pos) const { return lv.LineFromPosition(pos); }
void InsertLine(int line, int position, bool lineStart);
void RemoveLine(int line);
const char *InsertString(int position, const char *s, int insertLength, bool &startSequence);
/// Setting styles for positions outside the range of the buffer is safe and has no effect.
/// @return true if the style of a character is changed.
bool SetStyleAt(int position, char styleValue);
bool SetStyleFor(int position, int length, char styleValue);
const char *DeleteChars(int position, int deleteLength, bool &startSequence);
bool IsReadOnly() const;
void SetReadOnly(bool set);
/// The save point is a marker in the undo stack where the container has stated that
/// the buffer was saved. Undo and redo can move over the save point.
void SetSavePoint();
bool IsSavePoint() const;
void TentativeStart();
void TentativeCommit();
bool TentativeActive() const;
int TentativeSteps();
bool SetUndoCollection(bool collectUndo);
bool IsCollectingUndo() const;
void BeginUndoAction();
void EndUndoAction();
void AddUndoAction(int token, bool mayCoalesce);
void DeleteUndoHistory();
/// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
/// called that many times. Similarly for redo.
bool CanUndo() const;
int StartUndo();
const Action &GetUndoStep() const;
void PerformUndoStep();
bool CanRedo() const;
int StartRedo();
const Action &GetRedoStep() const;
void PerformRedoStep();
};
#ifdef SCI_NAMESPACE
}
#endif
#endif
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