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{
* UUnitsChkListMgr.pas
*
* Implements class that manages check list box controls that display lists of
* Delphi units. Builds expandable list, sets check marks for specified units
* and gets list of checked units.
*
* $Rev$
* $Date$
*
* ***** BEGIN LICENSE BLOCK *****
*
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
* the specific language governing rights and limitations under the License.
*
* The Original Code is UUnitsChkListMgr.pas
*
* The Initial Developer of the Original Code is Peter Johnson
* (http://www.delphidabbler.com/).
*
* Portions created by the Initial Developer are Copyright (C) 2009 Peter
* Johnson. All Rights Reserved.
*
* Contributor(s)
* NONE
*
* ***** END LICENSE BLOCK *****
}
unit UUnitsChkListMgr;
interface
uses
// Delphi
Classes, CheckLst,
// Project
UIStringList;
type
{
TUnitsChkListMgr:
Manages check list box controls that display lists of Delphi units. Builds
expandable list, sets check marks for specified units and gets list of
checked units.
}
TUnitsChkListMgr = class(TObject)
private
fCLB: TCheckListBox; // Check list box being managed
procedure InitStandardUnits;
{Initialises unit list with standard units that are always available.
}
public
constructor Create(const CLB: TCheckListBox);
{Class constructor. Sets up object to manage a specified check list box.
@param CLB [in] Check list box to be managed.
}
function IsValidUnitName(const UnitName: string): Boolean;
{Checks if a unit name is valid.
@param UnitName [in] Unit name to be checked.
@return True if UnitName is valid, False if not.
}
function ContainsUnit(const UnitName: string): Boolean;
{Checks if a unit is contained in the list.
@param UnitName [in] Name of unit to check.
@return True if unit in list, False if not.
}
procedure IncludeUnit(const UnitName: string; const Checked: Boolean);
{Ensures that a unit is present in the check list and sets or clears the
associated check mark.
@param UnitName [in] Name of unit that must be in list. Added if not
already present.
@param Checked [in] Flag indicating whether to check (True) or clear
(False) the unit's check mark.
}
procedure IncludeUnits(const Units: TStrings; const Checked: Boolean);
{Ensures that a list of units are all present in the check list and sets
or clears the associated check marks.
@param Units [in] List of names of units that must be in list. Units are
added if not already present.
@param Checked [in] Flag indicating whether to check (True) or clear
(False) all the units' check marks.
}
procedure GetCheckedUnits(const Strings: IStringList);
{Gets names of all checked units list box.
@param Strings [in] Received list of checked unit names. List overwrites
any previous entries in Strings.
}
end;
implementation
uses
// Delphi
SysUtils;
{ TUnitsChkListMgr }
function TUnitsChkListMgr.ContainsUnit(const UnitName: string): Boolean;
{Checks if a unit is contained in the list.
@param UnitName [in] Name of unit to check.
@return True if unit in list, False if not.
}
begin
Result := fCLB.Items.IndexOf(UnitName) >= 0;
end;
constructor TUnitsChkListMgr.Create(const CLB: TCheckListBox);
{Class constructor. Sets up object to manage a specified check list box.
@param CLB [in] Check list box to be managed.
}
begin
inherited Create;
fCLB := CLB;
InitStandardUnits;
end;
procedure TUnitsChkListMgr.GetCheckedUnits(const Strings: IStringList);
{Gets names of all checked units list box.
@param Strings [in] Received list of checked unit names. List overwrites any
previous entries in Strings.
}
var
Idx: Integer; // loops through all listbox items
begin
Strings.Clear;
for Idx := 0 to Pred(fCLB.Items.Count) do
if fCLB.Checked[Idx] then
Strings.Add(fCLB.Items[Idx]);
end;
procedure TUnitsChkListMgr.IncludeUnit(const UnitName: string;
const Checked: Boolean);
{Ensures that a unit is present in the check list and sets or clears the
associated check mark.
@param UnitName [in] Name of unit that must be in list. Added if not already
present.
@param Checked [in] Flag indicating whether to check (True) or clear (False)
the unit's check mark.
}
var
UnitIndex: Integer; // index of unit name in list (-1 if not found)
begin
Assert(UnitName <> '', ClassName + '.IncludeUnit: UnitName is empty');
Assert(IsValidUnitName(UnitName),
ClassName + '.IncludeUnit: UnitName is not valid');
UnitIndex := fCLB.Items.IndexOf(UnitName);
if UnitIndex = -1 then
UnitIndex := fCLB.Items.Add(UnitName);
fCLB.Checked[UnitIndex] := Checked;
end;
procedure TUnitsChkListMgr.IncludeUnits(const Units: TStrings;
const Checked: Boolean);
{Ensures that a list of units are all present in the check list and sets or
clears the associated check marks.
@param Units [in] List of names of units that must be in list. Units are
added if not already present.
@param Checked [in] Flag indicating whether to check (True) or clear (False)
all the units' check marks.
}
var
UnitName: string; // name of each unit in list
begin
for UnitName in Units do
IncludeUnit(UnitName, Checked);
end;
procedure TUnitsChkListMgr.InitStandardUnits;
{Initialises unit list with standard units that are always available.
}
const
// list of standard units
cStdUnits: array[1..9] of string = (
'SysUtils', 'Classes', 'Controls', 'Messages',
'Windows', 'Graphics', 'ShlObj', 'ShellAPI', 'ActiveX'
);
var
Idx: Integer; // loops thru all standard units
begin
fCLB.Clear;
for Idx := Low(cStdUnits) to High(cStdUnits) do
fCLB.Items.Add(cStdUnits[Idx]);
end;
function TUnitsChkListMgr.IsValidUnitName(const UnitName: string): Boolean;
{Checks if a unit name is valid.
@param UnitName [in] Unit name to be checked.
@return True if UnitName is valid, False if not.
}
begin
Result := IsValidIdent(UnitName);
end;
end.
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