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{
* UDispatchList.pas
*
* Interface to list of IDispatch objects along with an implementation of the
* list and an enumerator.
*
* $Rev$
* $Date$
*
* ***** BEGIN LICENSE BLOCK *****
*
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
* the specific language governing rights and limitations under the License.
*
* The Original Code is UDispatchList.pas
*
* The Initial Developer of the Original Code is Peter Johnson
* (http://www.delphidabbler.com/).
*
* Portions created by the Initial Developer are Copyright (C) 2007-2009 Peter
* Johnson. All Rights Reserved.
*
* Contributor(s)
* NONE
*
* ***** END LICENSE BLOCK *****
}
unit UDispatchList;
interface
uses
// Delphi
Classes;
type
{
IDispatchListEnum:
Enumerator for IDispatchList objects.
}
IDispatchListEnum = interface(IInterface)
['{EA5F537F-3FEE-46ED-9569-97178446AC07}']
function GetCurrent: IDispatch;
{Gets current string in enumeration.
@return Current string.
}
function MoveNext: Boolean;
{Moves to next item in enumeration.
@return True if there is a next item, False if enumeration completed.
}
property Current: IDispatch read GetCurrent;
{Current item in enumeration}
end;
{
IDispatchList:
Interface of object that implements a list IDispatch objects.
}
IDispatchList = interface(IInterface)
['{AA577EFC-B826-4DA8-8A16-45AB9EB84F03}']
function Add(const Obj: IDispatch): Integer;
{Adds an object to the list.
@param Obj [in] Object to be added to the list.
@return Index element where object was added.
}
function Count: Integer;
{Gets number of items in the list.
@return Number of items.
}
function GetItem(const Idx: Integer): IDispatch;
{Gets IDispatch interface of object at specified element in list.
@param Idx [in] Index of required element.
@return IDispatch of element at Idx.
}
function GetEnumerator: IDispatchListEnum;
{Creates an enumerator for the dispatch list.
@return Enumerator instance.
}
property Items[const Idx: Integer]: IDispatch
read GetItem; default;
{List of IDispatch objects}
end;
{
TDispatchList:
Implements a list of objects that support the IDispatch interface.
}
TDispatchList = class(TInterfacedObject,
IDispatchList
)
strict private
fList: TInterfaceList;
{Object list}
type
{
TEnumerator:
Implements enumerator for IDispatchList.
}
TEnumerator = class(TInterfacedObject, IDispatchListEnum)
strict private
fList: IDispatchList;
{Reference to object being enumerated}
fIndex: Integer;
{Index of current item in enumeration}
protected
function GetCurrent: IDispatch;
{Gets current string in enumeration.
@return Current string.
}
function MoveNext: Boolean;
{Moves to next item in enumeration.
@return True if there is a next item, False if enumeration
completed.
}
public
constructor Create(const List: IDispatchList);
{Class constructor. Sets up and initialises enumeration.
@param List [in] Reference to object to be enumerated.
}
end;
protected
{ IDispatchList methods }
function Add(const Obj: IDispatch): Integer;
{Adds an object to the list.
@param Obj [in] Object to be added to the list.
@return Index element where object was added.
}
function Count: Integer;
{Gets number of items in the list.
@return Number of items.
}
function GetItem(const Idx: Integer): IDispatch;
{Gets IDispatch interface of object at specified element in list.
@param Idx [in] Index of required element.
@return IDispatch of element at Idx.
}
function GetEnumerator: IDispatchListEnum;
{Creates an enumerator for the dispatch list.
@return Enumerator instance.
}
public
constructor Create;
{Class constructor. Sets up object.
}
end;
implementation
{ TDispatchList }
function TDispatchList.Add(const Obj: IDispatch): Integer;
{Adds an object to the list.
@param Obj [in] Object to be added to the list.
@return Index element where object was added.
}
begin
Result := fList.Add(Obj);
end;
function TDispatchList.Count: Integer;
{Gets number of items in the list.
@return Number of items.
}
begin
Result := fList.Count;
end;
constructor TDispatchList.Create;
{Class constructor. Sets up object.
}
begin
inherited;
fList := TInterfaceList.Create;
end;
function TDispatchList.GetEnumerator: IDispatchListEnum;
{Creates an enumerator for the dispatch list.
@return Enumerator instance.
}
begin
Result := TEnumerator.Create(Self);
end;
function TDispatchList.GetItem(const Idx: Integer): IDispatch;
{Gets IDispatch interface of object at specified element in list.
@param Idx [in] Index of required element.
@return IDispatch of element at Idx.
}
begin
Result := fList[Idx] as IDispatch;
end;
{ TDispatchList.TEnumerator }
constructor TDispatchList.TEnumerator.Create(const List: IDispatchList);
{Class constructor. Sets up and initialises enumeration.
@param List [in] Reference to object to be enumerated.
}
begin
inherited Create;
fIndex := -1;
fList := List;
end;
function TDispatchList.TEnumerator.GetCurrent: IDispatch;
{Gets current string in enumeration.
@return Current string.
}
begin
Result := fList[fIndex];
end;
function TDispatchList.TEnumerator.MoveNext: Boolean;
{Moves to next item in enumeration.
@return True if there is a next item, False if enumeration completed.
}
begin
Result := fIndex < Pred(fList.Count);
if Result then
Inc(fIndex);
end;
end.
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