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{
* UUnicodeHelper.pas
*
* Classes and functions that assist with handling Unicode in compilers that
* natively support it while maintaining compatibility with non-Uncode versions
* of the compiler.
*
* $Rev$
* $Date$
*
* ***** BEGIN LICENSE BLOCK *****
*
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
* the specific language governing rights and limitations under the License.
*
* The Original Code is UUnicodeHelper.pas
*
* The Initial Developer of the Original Code is Peter Johnson
* (http://www.delphidabbler.com/).
*
* Portions created by the Initial Developer are Copyright (C) 2009-2010 Peter
* Johnson. All Rights Reserved.
*
* Contributor(s)
* NONE
*
* ***** END LICENSE BLOCK *****
}
unit UUnicodeHelper;
interface
uses
// Delphi
SysUtils, Classes;
const
Latin1CodePage = 1252; // Code page for the Latin-1 character set
ASCIICodePage = 20127; // Code page for the ASCII character set
type
{
Latin1String:
String in the Latin-1 encoding. Encoding is implement only on Unicode
versions of Delphi. Ansi version simply use AnsiString.
}
Latin1String = type AnsiString(Latin1CodePage);
ASCIIString = type AnsiString(ASCIICodePage);
function Latin1BytesOf(const AString: string): TBytes;
{Converts a string into an array of bytes from the latin-1 character set.
@param AString [in] String to be converted.
@return Required array of bytes.
}
function ASCIIBytesOf(const AString: string): TBytes;
{Converts a string into an array of bytes from the ASCII character set.
@param AString [in] String to be converted.
@return Required array of bytes.
}
function StringToLatin1String(const S: string): Latin1String;
{Converts a string to a latin 1 string. On Ansi Delphi versions string is
unchanged.
@param S [in] String to be converted.
@return Converted string.
}
function StringToASCIIString(const S: string): ASCIIString;
{Converts a string to a ASCII string.
@param S [in] String to be converted.
@return Converted string.
}
function IsLetter(C: Char): Boolean;
{Checks whether a character is defined as a letter.
@param C [in] Character to be tested.
@return True if character is a letter, False if not.
}
function IsDigit(C: Char): Boolean;
{Checks whether a character is defined as a digit.
@param C [in] Character to be tested.
@return True if character is a digit, False if not.
}
function IsHexDigit(C: Char): Boolean;
{Checks whether a character is defined as a hex digit.
@param C [in] Character to be tested.
@return True if character is a hex digit, False if not.
}
function IsAlphaNumeric(C: Char): Boolean;
{Checks whether a character is defined as a letter or digit.
@param C [in] Character to be tested.
@return True if character is alphanumeric, False if not.
}
function IsWhiteSpace(C: Char): Boolean;
{Checks whether a character is defined as whitespace.
@param C [in] Character to be tested.
@return True if character is whitespace, False if not.
}
function IsCharInSet(C: Char; const CharSet: TSysCharSet): Boolean;
{Checks whether a character is a member of a character set.
@param C [in] Character to be tested.
@param CharSet [in] Required character set.
@return True if character is a letter, False if not.
}
function ToUpperCase(C: Char): Char;
{Converts a character to upper case.
@param C [in] Character to be converted.
@return Upper cased character. Characters other than lower case letters are
unchanged.
}
implementation
uses
// Delphi
Character,
// Project
UGC;
type
{
TLatin1Encoding:
Provides encoding support for the Latin-1 character set.
}
TLatin1Encoding = class(TMBCSEncoding)
strict private
class var fGC: IInterface; // garbage collector: auto-frees fInstance
class var fInstance: TEncoding; // stores singleton object of this class
class function GetInstance: TEncoding; static;
{Gets reference to singleton instance of this class.
@return Reference to singleton object.
}
public
constructor Create; override;
{Class constructor. Sets up object for latin-1 code page.
}
class property Instance: TEncoding read GetInstance;
{Singleton instance of class. Must not be freed}
end;
function IsLetter(C: Char): Boolean;
{Checks whether a character is defined as a letter.
@param C [in] Character to be tested.
@return True if character is a letter, False if not.
}
begin
Result := TCharacter.IsLetter(C);
end;
function IsDigit(C: Char): Boolean;
{Checks whether a character is defined as a digit.
@param C [in] Character to be tested.
@return True if character is a digit, False if not.
}
begin
Result := TCharacter.IsDigit(C);
end;
function IsHexDigit(C: Char): Boolean;
{Checks whether a character is defined as a hex digit.
@param C [in] Character to be tested.
@return True if character is a hex digit, False if not.
}
begin
Result := IsCharInSet(C, ['A'..'F', 'a'..'f', '0'..'9']);
end;
function IsAlphaNumeric(C: Char): Boolean;
{Checks whether a character is defined as a letter or digit.
@param C [in] Character to be tested.
@return True if character is alphanumeric, False if not.
}
begin
Result := TCharacter.IsLetterOrDigit(C);
end;
function IsWhiteSpace(C: Char): Boolean;
{Checks whether a character is defined as whitespace.
@param C [in] Character to be tested.
@return True if character is whitespace, False if not.
}
begin
Result := TCharacter.IsWhiteSpace(C);
end;
function IsCharInSet(C: Char; const CharSet: TSysCharSet): Boolean;
{Checks whether a character is a member of a character set.
@param C [in] Character to be tested.
@param CharSet [in] Required character set.
@return True if character is a letter, False if not.
}
begin
Result := CharInSet(C, CharSet);
end;
function ToUpperCase(C: Char): Char;
{Converts a character to upper case.
@param C [in] Character to be converted.
@return Upper cased character. Characters other than lower case letters are
unchanged.
}
begin
Result := TCharacter.ToUpper(C);
end;
function Latin1Encoding: TEncoding;
{Returns singleton instance of TLatin1Encoding.
@return Required instance.
}
begin
Result := TLatin1Encoding.Instance;
end;
function Latin1BytesOf(const AString: string): TBytes;
{Converts a string into an array of bytes from the latin-1 character set.
@param AString [in] String to be converted.
@return Required array of bytes.
}
begin
Result := Latin1Encoding.GetBytes(AString);
end;
function ASCIIBytesOf(const AString: string): TBytes;
{Converts a string into an array of bytes from the ASCII character set.
@param AString [inString to be converted.
@return Required array of bytes.
}
begin
Result := TEncoding.ASCII.GetBytes(AString);
end;
function BytesToASCIIString(const Bytes: TBytes): ASCIIString;
{Creates an ansi string from an array of bytes.
@param Bytes [in] Array to be converted to string.
@return Required string.
}
var
Len: Integer; // length of byte array
begin
Len := Length(Bytes);
SetLength(Result, Len);
Move(Bytes[0], Result[1], Len);
end;
function BytesToAnsiString(const Bytes: TBytes): AnsiString;
{Creates an ansi string from an array of bytes.
@param Bytes [in] Array to be converted to string.
@return Required string.
}
var
Len: Integer; // length of byte array
begin
Len := Length(Bytes);
SetLength(Result, Len);
Move(Bytes[0], Result[1], Len);
end;
function StringToLatin1String(const S: string): Latin1String;
{Converts a string to a latin 1 string. On Ansi Delphi versions string is
unchanged.
@param S [in] String to be converted.
@return Converted string.
}
begin
Result := BytesToAnsiString(Latin1BytesOf(S));
end;
function StringToASCIIString(const S: string): ASCIIString;
{Converts a string to a ASCII string.
@param S [in] String to be converted.
@return Converted string.
}
begin
Result := BytesToASCIIString(ASCIIBytesOf(S));
end;
{ TLatin1Encoding }
constructor TLatin1Encoding.Create;
{Class constructor. Sets up object for latin-1 code page.
}
begin
inherited Create(Latin1CodePage);
end;
class function TLatin1Encoding.GetInstance: TEncoding;
{Gets reference to singleton instance of this class.
@return Reference to singleton object.
}
begin
if not Assigned(fInstance) then
begin
fInstance := TLatin1Encoding.Create;
TGC.GCLocalObj(fGC, fInstance); // add fInstance to GC to be auto-freed
end;
Result := fInstance;
end;
end.
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