CodeSnip is written in Object Pascal and is targeted at Delphi XE. Compilation with earlier compilers is not guaranteed. The code will require some changes to compile on Delphi XE2 or later.
The are currently two editions of CodeSnip: the standard edition and the portable edition. They both share the same code base and the different editions are created using conditional compilation. These instructions show how to build either edition.
The Delphi XE IDE can be used to modify the source and to perform test builds. Final builds should be created using the provided makefile.
Several DelphiDabbler and other 3rd party libraries and components are required to compile CodeSnip, most of which can be built from the code repository tree.
All the libraries must be available before building CodeSnip itself.
The Indy 10 Internet components ship are not included in the code repository, since they are included with Delphi XE.
If you prefer to work with the latest release you can download it from http://www.indyproject.org/. If you download a copy of Indy 10 you should compile the source code separately with the same version of Delphi that is being used to compile CodeSnip.
  Regardless of whether you are using the version of Indy 10 supplied with
  Delphi or if you have downloaded and compiled your own version, you must set
  the INDY10 environment variable to the directory where you
  placed the compiled code.
Changes were made to the parameter lists of the TWorkBeginEvent and TWorkEvent events between early and later releases of Indy 10. Specifically, earlier versions use type Integer for the AWorkCount parameter of TWorkEvent and the AWorkCountMax parameter of TWorkBeginEvent, while later versions use Int64.
  CodeSnip's source code uses conditional compilation to provide the
  correct event handler signatures – and it makes an intelligent guess
  at which signature to use depending on the version number provided by the
  Indy library code. Should the program fail to compile with an error in the
  Web.UDownloadMonitor unit, you should check the event signatures in
  your Indy IdComponent unit and then define the
  INDY_WORKEVENT_INT64 environment variable if Int64
  parameters are required or INDY_WORKEVENT_INT32 if
  Integer parameters are used.
  Several units from the DelphiDabbler Code Library are required. These files are included in the
  code repository in the Src\Lib\3rdParty\DDabLib directory.
The Makefile provides an option to build this library. See below for details.
  Several units from the SynEdit project are required. The required files are included in the code
  repository in the Src\Lib\3rdParty\SynEdit directory.
The Makefile provides an option to build this library. See below for details.
  Units from the Delphi Collections project are required. The necessary files are included
  in the code repository in the Src\Lib\3rdParty\DelphiColl directory.
The Makefile provides an option to build this library. See below for details.
Goes without saying really, but you also need the RTL and VCL that ships with Delphi.
The following tools are required to build CodeSnip.
A copy of the Delphi XE command line compiler is required to build the object Pascal code from the provided makefile.
You can use the Delphi IDE to edit the code and test compile it, but final builds should be created using the makefile, which requires the following tools that are supplied with Delphi:
DCC32
  BRCC32
  .rc) files.
  GenTLB
  ExternalObj.tlb type
    library from source code in ExternalObj.ridl.
  TLibImpl
  ExternalObj.tlb type library.
  The following environment variables are associated with these tools:
DELPHIROOT - required unless DELPHIXE is set.
  DCC32, BRCC32 and TLibImpl
    are expected to be in the Bin sub-directory of
    DELPHIROOT.
  DELPHIXE - optional
  DELPHIXE is defined
    DELPHIROOT will be set to the value of
    DELPHIXE.
  INDY10 - required
  INDY_WORKEVENT_INT64 or
    INDY_WORKEVENT_INT32 - optional
  This is the make tool that ships with Delphi. You can use any version that works but the version that ships with Delphi XE is preferred. See the Configure the environment section below for details of how to set the environment to use Delphi XE's version of Make by default.
  This tool is used to compile version information (.vi) files
  into intermediate resource source (.rc) files. Version 2.11.2
  or later is required.
  Version Information Editor can be obtained from
  http://www.delphidabbler.com/software/vied.
  The program is expected to be on the path unless its install directory is
  specified by the VIEDROOT environment variable.
  HTMLRes is used to compile HTML.hrc which stores various
  HTML, JavaScript, CSS and images into HTML resources. Version 1.1 or later
  is required.
  The HTML Resource Compiler can be obtained from
  http://www.delphidabbler.com/software/htmlres.
  The program is expected to be on the path unless its install directory is
  specified by the HTMLRESROOT environment variable.
The Unicode version on the Inno setup command line compiler is needed to create CodeSnip's install program. v5.5.2 (u) or later is required. Earlier (Unicode) versions may work, but this is not guaranteed.
You can get Inno Setup at http://www.jrsoftware.org/isinfo.php. Choose the Unicode version and ensure that the ISPP pre-processor is installed. If you already have the ANSI version the Unicode version can be installed alongside it - just use a different install directory and program group name.
  The path to Unicode Inno Setup's install directory will be looked for in the
  INNOSETUP_U environment variable, or, if that is not set, in the
  INNOSETUP environment variable. If neither of these is set then
  the correct version of Inno Setup is expected to be on the path.
Note: Inno Setup is not required if you are creating only the portable edition of CodeSnip since that edition does not have an install program.
This command line compiler is supplied with Microsoft HTML Help Workshop. It is used to compile the CodeSnip help file.
  The program is expected to be on the path unless its install directory is
  specified by the HHCROOT environment variable.
This program is used to create CodeSnip's release file. You can get a Windows command line version at http://stahlforce.com/dev/index.php?tool=zipunzip.
  The program is expected to be on the path unless its install directory is
  specified by the ZIPROOT environment variable.
Note: You do not need Zip if you do not intend to create release files.
You can configure environment variables either by modifying your system environment variables or by creating a batch file that you run before performing the build.
Configure the required environment variables. Compilation will fail if these environment variables are not set:
DELPHIROOT or DELPHIXE
  INDY10
  
  Update the PATH environment variable to include
  %DELPHIROOT%\Bin as its first path, i.e. do:
> set PATH=%DELPHIROOT%\Bin;%PATH%
  You do not have to do this but it means you can run the preferred version of
  Make from the command line without having to specify its path
  every time.
Set any of the following environment variables that are needed to specify the path to any tools that cannot be found on the path:
VIEDROOT
  HTMLRESROOT
  INNOSETUP_U or INNOSETUP
  HHCROOT
  ZIPROOT
  
  Set INDY_WORKEVENT_INT64 or INDY_WORKEVENT_INT32
  if necessary (explained above).
If you don't already have it, download or checkout the CodeSnip source code. There are several options:
> svn checkout http://codesnip.googlecode.com/svn/trunk/ PATH
        PATH is the directory where you want to place the
          working copy. You will not be able to commit changes unless you join
          the project, when a different check out URL is used.
        > svn export http://codesnip.googlecode.com/svn/trunk/ PATH
        PATH is the directory where you wish to store the
          code.
        trunk with tags/XXXX
      where XXX specifies the version.
    After checking out or downloading and extracting the source code you should have the following directory structure:
./
  |
  +-- Docs                    - documentation
  |   |
  |   +-- ChangeLogs          - program change log files
  |   |
  |   +-- Design              - documents concerning program design
  |      |
  |      +-- FileFormats      - documentation of CodeSnip's file formats
  |
  +-- Src                     - main CodeSnip source code
  |   |
  |   +-- 3rdParty            - third party source code included directly in CodeSnip
  |   |
  |   +-- AutoGen             - receives automatically generated code
  |   |
  |   +-- Help                - help source files
  |   |   |
  |   |   +-- CSS             - CSS code for help files
  |   |   |
  |   |   +-- HTML            - HTML files included in help file
  |   |   |
  |   |   +-- Images          - images included in help file
  |   |
  |   +-- Install             - setup script and support code
  |   |   |
  |   |   +-- Assets          - files required for inclusion in install program
  |   |
  |   +-- Lib                 - library source code, not included in CodeSnip project file
  |   |   |
  |   |   +-- 3rdParty        - 3rd party library source code
  |   |       |
  |   |       +-- DDabLib     - DelphiDabbler Code Library files
  |   |       |
  |   |       +-- DelphiColl  - delphi-coll collections files
  |   |       |
  |   |       +-- SynEdit     - SynEdit highlighted edit control files
  |   |
  |   +-- Portable            - source file for CodeSnip portable loader program
  |   |
  |   +-- Res                 - container for files that are embedded in resources
  |       |
  |       +-- CSS             - CSS files
  |       |
  |       +-- HTML            - HTML files
  |       |
  |       +-- Img             - image files
  |       |   |
  |       |   +-- Branding    - image files used for CodeSnip branding
  |       |   |
  |       |   +-- Egg         - image files for 'Easter Egg'
  |       |
  |       +-- Misc            - other resources
  |       |
  |       +-- Scripts         - scripting files
  |           |
  |           +-- 3rdParty    - 3rd party scripting files
  |
  +-- Tests                   - contains test code
      |
      +-- Src                 - test source code
          |
          +-- DUnit           - test source code that uses the DUnit framework
  If, by chance you also have Bin, Exe and / or
  Release directories don't worry - all will become clear.
  Subversion users may also see the usual .svn hidden
  directories. If you have done some editing in the Delphi IDE you may also see
  occasional hidden __history folders.
  Before you can get hacking, you need to prepare the code tree. Open a command
  console and navigate into the Src sub-folder. Run any script you
  have created to set environment variables then do:
> Make config
  You may need to replace Make with the full path to
  Make if it isn't on the path, or if the Make that
  runs isn't the CodeGear / Embarcadero version. If this is the case try:
> %DELPHIROOT%\Bin\Make config
or
> %DELPHIXE%\Bin\Make config
depending on which environment variable you have set.
  Once Make config has completed your folder structure should
  have acquired the following new folders, if they weren't present already:
./ | +-- Bin - receives object files for CodeSnip | ... | +-- Exe - receives executable code and compiled help file | +-- Release - receives release files | ...
  If Bin existed before Make was run, and the
  required libraries have been built then Bin may have
  Lib and Lib\Pkg sub-directories.
  Furthermore if the portable loader for CodeSnip has been built then
  there will also be a Portable sub-directory of Bin.
  If the Bin folder already existed it will have been emptied but
  any sub-directories will be left intact.
  In addition, Make will have created a .cfg file from
  template in the Src folder. This .cfg file is needed
  for DCC32 to run correctly. The file will be ignored by Subversion.
If you are intending to use the Delphi IDE to compile code, you should also do:
> Make libraries > Make resources > Make typelib > Make autogen
This compiles the resource files that the IDE needs to link into compiled executables, compiles the type library from IDL code and generates the Pascal file that provides an interface to the type library.
If you wish to build the portable edition of CodeSnip you also need to do:
> Make -DPORTABLE resources
  and define the PORTABLE conditional define in Project
  Options. The standard name for the portable exe file is
  CodeSnip-p.exe, but the IDE will generate
  CodeSnip.exe. You can rename the file manually.
Note that building with the make file instead of the IDE performs all the above steps automatically.
This section guides you through building CodeSnip from the command line, not from the IDE.
You have several options:
  Each of these options is described below. All except the last assume that
  Make config has been run.
  Note: This information applies only to building
  CodeSnip itself, not to building and using the code in the
  Test directory.
Before the CodeSnip executable can be built you need to make sure the required libraries are available.
In the case of the Indy components you have to ensure these are available as described above - the makefile does not know how to build them.
All the other libraries that have source code included in the code repository can be built using this command:
> Make libraries
You can also build the libraries individually by using one or more of the following commands:
> Make Collections.bpl > Make SynEdit_RXE.bpl > Make DDabLib.bpl
This is the most common build and has a simple command:
> Make codesnip
This is the same as doing this sequence of commands:
> Make typelib > Make resources > Make autogen > Make pascal
  The CodeSnip executable, named CodeSnip.exe will be
  placed in the Exe folder.
There is a shortcut that helps if you're not sure if the required libraries have been built and are up to date.
> Make bin
is the same as doing:
> Make libraries > Make codesnip
  To build the portable edition of CodeSnip you must either define the
  PORTABLE environment variable or do:
> Make -DPORTABLE codesnip
  Again the executable is placed in the Exe folder, but this time
  it is named CodeSnip-p.exe
To build the help file just do
> Make help
  The setup program requires that the CodeSnip excutable and the
  compiled help file are already present in the Exe directory.
As an aside, you can make all the required files by doing:
> Make libraries > Make exes
Once you have built all the required files you build the setup file by doing:
> Make setup
  The setup program is named CodeSnip-Setup-x.x.x.exe, where
  x.x.x is the version number extracted from CodeSnip's version
  information. It is placed in the Exe directory.
  If the SpecialBuild string is defined in CodeSnip's
  version information the string will be appended to the setup file name like
  this CodeSnip-Setup-x.x.x-SPECIALBUILD.
  CodeSnip's portable edition does not use a setup file so Make
  setup does nothing except print a message if it is run when the
  PORTABLE symbol is defined.
Make can create zip files containing the files that are included in a release.
  The release file for the standard edition of CodeSnip includes the
  setup file along with  ReadMe.txt from the Docs
  directory. Both must be present.
Build the release by doing:
> Make release
  By default the release file is named dd-codesnip.zip. You can
  change this name by defining the RELEASEFILENAME macro or
  enviroment variable. For example, you can name the file
  MyRelease.zip by doing:
> Make -DRELEASEFILENAME=MyRelease.zip release
  The release file for the portable edition includes the portable executable
  file, CodeSnip-p.exe, the help file CodeSnip.chm and
  several files from the Docs directory. All must be present.
Build the portable release by doing:
> Make -DPORTABLE release
  By default the release file is named dd-codesnip-portable.zip.
  You can change this name by defining the RELEASEFILENAME macro or
  enviroment variable. For example, you can name the file
  MyPortableRelease.zip by doing:
> Make -DPORTABLE -DRELEASEFILENAME=MyPortableRelease.zip release
  Warning: If you are building both the standard and portable
  releases with custom file names, make sure you supply a different value of
  the RELEASEFILENAME macro for each release, otherwise the last
  built release will overwrite the first.
You can do a complete build of everything, and generate the release zip file simply by doing:
> Make
without specifying a target. This is the equivalent of:
> Make config > Make libraries > Make exes > Make setup > Make release
To perform a complete build of the portable edition of CodeSnip do
> Make -DPORTABLE
Various temporary files and directories are created by the IDE. These can be deleted by running.
> Make clean
  Warning: This command removes the __history
  folders that Delphi uses to maintain earlier versions of files.
At present all tests use the DUnit unit testing framework and are combined into a single test application.
  To compile the tests, open the .\Src\CodeSnip.groupproj group
  project file in the Delphi XE IDE. Now select the CodeSnipTests.exe
  target in the project manager and compile.
  If they were not already present Bin and Exe
  sub-directories will have been created in the .\Tests directory.
  The Exe directory contains the DUnit test program while
  Bin contains intermediate binaries.
  You can compile the tests as either a GUI application (default) or as a
  console application. For details please see the comments in
  .\Tests\Src\DUnit\CodeSnipTests.dpr.
  The majority of CodeSnip's original source code is licensed under the
  Mozilla Public License v2.0. The are a few exceptions, mainly relating to
  third party source code and image files. For full details of all applicable
  licenses please read License.html in the Docs
  directory.