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(*
* Copyright (c) 2008-2011, Ciobanu Alexandru
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
unit Collections.Queues;
interface
uses SysUtils,
Generics.Defaults,
Generics.Collections,
Collections.Lists,
Collections.Base;
type
/// <summary>The generic <c>queue (FIFO)</c> collection.</summary>
/// <remarks>This type uses an internal array to store its values.</remarks>
TQueue<T> = class(TEnexCollection<T>, IQueue<T>, IDynamic)
private type
{$REGION 'Internal Types'}
TEnumerator = class(TEnumerator<T>)
private
FVer: NativeInt;
FQueue: TQueue<T>;
FElement: T;
FCount, FHead: NativeInt;
public
{ Constructor }
constructor Create(const AQueue : TQueue<T>);
{ Destructor }
destructor Destroy(); override;
function GetCurrent(): T; override;
function MoveNext(): Boolean; override;
end;
{$ENDREGION}
private var
FVer: NativeInt;
FHead: NativeInt;
FTail: NativeInt;
FLength: NativeInt;
FArray: TArray<T>;
procedure SetCapacity(const ANewCapacity : NativeInt);
protected
/// <summary>Returns the number of elements in the queue.</summary>
/// <returns>A positive value specifying the number of elements in the queue.</returns>
function GetCount(): NativeInt; override;
/// <summary>Returns the current capacity.</summary>
/// <returns>A positive number that specifies the number of elements that the queue can hold before it
/// needs to grow again.</returns>
/// <remarks>The value of this method is greater than or equal to the amount of elements in the queue. If this value
/// is greater than the number of elements, it means that the queue has some extra capacity to operate upon.</remarks>
function GetCapacity(): NativeInt;
public
/// <summary>Creates a new instance of this class.</summary>
/// <remarks>The default rule set is requested.</remarks>
constructor Create(); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="AInitialCapacity">The queue's initial capacity.</param>
/// <remarks>The default rule set is requested.</remarks>
constructor Create(const AInitialCapacity: NativeInt); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="ACollection">A collection to copy elements from.</param>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="ACollection"/> is <c>nil</c>.</exception>
/// <remarks>The default rule set is requested.</remarks>
constructor Create(const ACollection: IEnumerable<T>); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="AArray">An array to copy elements from.</param>
/// <remarks>The default rule set is requested.</remarks>
constructor Create(const AArray: array of T); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="ARules">A rule set describing the elements in the queue.</param>
constructor Create(const ARules: TRules<T>); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="AInitialCapacity">The queue's initial capacity.</param>
/// <param name="ARules">A rule set describing the elements in the queue.</param>
constructor Create(const ARules: TRules<T>; const AInitialCapacity: NativeInt); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="ACollection">A collection to copy elements from.</param>
/// <param name="ARules">A rule set describing the elements in the queue.</param>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="ACollection"/> is <c>nil</c>.</exception>
constructor Create(const ARules: TRules<T>; const ACollection: IEnumerable<T>); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="AArray">An array to copy elements from.</param>
/// <param name="ARules">A rule set describing the elements in the queue.</param>
constructor Create(const ARules: TRules<T>; const AArray: array of T); overload;
/// <summary>Destroys this instance.</summary>
/// <remarks>Do not call this method directly; call <c>Free</c> instead.</remarks>
destructor Destroy(); override;
/// <summary>Clears the contents of the queue.</summary>
procedure Clear();
/// <summary>Appends an element to the top of the queue.</summary>
/// <param name="AValue">The value to append.</param>
procedure Enqueue(const AValue: T);
/// <summary>Retrieves the element from the bottom of the queue.</summary>
/// <returns>The value at the bottom of the queue.</returns>
/// <remarks>This method removes the element from the bottom of the queue.</remarks>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Dequeue(): T;
/// <summary>Reads the element from the bottom of the queue.</summary>
/// <returns>The value at the bottom of the queue.</returns>
/// <remarks>This method does not remove the element from the bottom of the queue. It merely reads its value.</remarks>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Peek(): T;
/// <summary>Checks whether the queue contains a given value.</summary>
/// <param name="AValue">The value to check.</param>
/// <returns><c>True</c> if the value was found in the queue; <c>False</c> otherwise.</returns>
function Contains(const AValue: T): Boolean;
/// <summary>Specifies the number of elements in the queue.</summary>
/// <returns>A positive value specifying the number of elements in the queue.</returns>
property Count: NativeInt read FLength;
/// <summary>Specifies the current capacity.</summary>
/// <returns>A positive number that specifies the number of elements that the queue can hold before it
/// needs to grow again.</returns>
/// <remarks>The value of this property is greater than or equal to the amount of elements in the queue. If this value
/// if greater than the number of elements, it means that the queue has some extra capacity to operate upon.</remarks>
property Capacity: NativeInt read GetCapacity;
/// <summary>Removes the excess capacity from the queue.</summary>
/// <remarks>This method can be called manually to force the queue to drop the extra capacity it might hold. For example,
/// after performing some massive operations on a big list, call this method to ensure that all extra memory held by the
/// queue is released.</remarks>
procedure Shrink();
/// <summary>Forces the queue to increase its capacity.</summary>
/// <remarks>Call this method to force the queue to increase its capacity ahead of time. Manually adjusting the capacity
/// can be useful in certain situations.</remarks>
procedure Grow();
/// <summary>Returns a new enumerator object used to enumerate this queue.</summary>
/// <remarks>This method is usually called by compiler-generated code. Its purpose is to create an enumerator
/// object that is used to actually traverse the queue.</remarks>
/// <returns>An enumerator object.</returns>
function GetEnumerator(): IEnumerator<T>; override;
/// <summary>Copies the values stored in the queue to a given array.</summary>
/// <param name="AArray">An array where to copy the contents of the queue.</param>
/// <param name="AStartIndex">The index into the array at which the copying begins.</param>
/// <remarks>This method assumes that <paramref name="AArray"/> has enough space to hold the contents of the queue.</remarks>
/// <exception cref="SysUtils|EArgumentOutOfRangeException"><paramref name="AStartIndex"/> is out of bounds.</exception>
/// <exception cref="Collections.Base|EArgumentOutOfSpaceException">The array is not long enough.</exception>
procedure CopyTo(var AArray: array of T; const AStartIndex: NativeInt); overload; override;
/// <summary>Checks whether the queue is empty.</summary>
/// <returns><c>True</c> if the queue is empty; <c>False</c> otherwise.</returns>
/// <remarks>This method is the recommended way of detecting if the queue is empty.</remarks>
function Empty(): Boolean; override;
/// <summary>Returns the biggest element.</summary>
/// <returns>An element from the queue considered to have the biggest value.</returns>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Max(): T; override;
/// <summary>Returns the smallest element.</summary>
/// <returns>An element from the queue considered to have the smallest value.</returns>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Min(): T; override;
/// <summary>Returns the first element.</summary>
/// <returns>The first element in the queue.</returns>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function First(): T; override;
/// <summary>Returns the first element or a default, if the queue is empty.</summary>
/// <param name="ADefault">The default value returned if the queue is empty.</param>
/// <returns>The first element in the queue if the queue is not empty; otherwise <paramref name="ADefault"/> is returned.</returns>
function FirstOrDefault(const ADefault: T): T; override;
/// <summary>Returns the last element.</summary>
/// <returns>The last element in the queue.</returns>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Last(): T; override;
/// <summary>Returns the last element or a default if the queue is empty.</summary>
/// <param name="ADefault">The default value returned if the queue is empty.</param>
/// <returns>The last element in the queue if the queue is not empty; otherwise <paramref name="ADefault"/> is returned.</returns>
function LastOrDefault(const ADefault: T): T; override;
/// <summary>Returns the single element stored in the queue.</summary>
/// <returns>The element in the queue.</returns>
/// <remarks>This method checks if the queue contains just one element, in which case it is returned.</remarks>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
/// <exception cref="Collections.Base|ECollectionNotOneException">There is more than one element in the queue.</exception>
function Single(): T; override;
/// <summary>Returns the single element stored in the queue, or a default value.</summary>
/// <param name="ADefault">The default value returned if there are less or more elements in the queue.</param>
/// <returns>The element in the queue if the condition is satisfied; <paramref name="ADefault"/> is returned otherwise.</returns>
/// <remarks>This method checks if the queue contains just one element, in which case it is returned. Otherwise
/// the value in <paramref name="ADefault"/> is returned.</remarks>
function SingleOrDefault(const ADefault: T): T; override;
/// <summary>Aggregates a value based on the queue's elements.</summary>
/// <param name="AAggregator">The aggregator method.</param>
/// <returns>A value that contains the queue's aggregated value.</returns>
/// <remarks>This method returns the first element if the queue only has one element. Otherwise,
/// <paramref name="AAggregator"/> is invoked for each two elements (first and second; then the result of the first two
/// and the third, and so on). The simplest example of aggregation is the "sum" operation where you can obtain the sum of all
/// elements in the value.</remarks>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="AAggregator"/> is <c>nil</c>.</exception>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Aggregate(const AAggregator: TFunc<T, T, T>): T; override;
/// <summary>Aggregates a value based on the queue's elements.</summary>
/// <param name="AAggregator">The aggregator method.</param>
/// <param name="ADefault">The default value returned if the queue is empty.</param>
/// <returns>A value that contains the queue's aggregated value. If the queue is empty, <paramref name="ADefault"/> is returned.</returns>
/// <remarks>This method returns the first element if the queue only has one element. Otherwise,
/// <paramref name="AAggregator"/> is invoked for each two elements (first and second; then the result of the first two
/// and the third, and so on). The simplest example of aggregation is the "sum" operation, where you can obtain the sum of all
/// elements in the value.</remarks>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="AAggregator"/> is <c>nil</c>.</exception>
function AggregateOrDefault(const AAggregator: TFunc<T, T, T>; const ADefault: T): T; override;
/// <summary>Returns the element at a given position.</summary>
/// <param name="AIndex">The index from which to return the element.</param>
/// <returns>The element at the specified position.</returns>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
/// <exception cref="SysUtils|EArgumentOutOfRangeException"><paramref name="AIndex"/> is out of bounds.</exception>
function ElementAt(const AIndex: NativeInt): T; override;
/// <summary>Returns the element at a given position.</summary>
/// <param name="AIndex">The index from which to return the element.</param>
/// <param name="ADefault">The default value returned if the queue is empty.</param>
/// <returns>The element at the specified position if the queue is not empty and the position is not out of bounds; otherwise
/// the value of <paramref name="ADefault"/> is returned.</returns>
function ElementAtOrDefault(const AIndex: NativeInt; const ADefault: T): T; override;
/// <summary>Checks whether at least one element in the queue satisfies a given predicate.</summary>
/// <param name="APredicate">The predicate to check for each element.</param>
/// <returns><c>True</c> if at least one element satisfies a given predicate; <c>False</c> otherwise.</returns>
/// <remarks>This method traverses the whole queue and checks the value of the predicate for each element. This method
/// stops on the first element for which the predicate returns <c>True</c>. The logical equivalent of this operation is "OR".</remarks>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="APredicate"/> is <c>nil</c>.</exception>
function Any(const APredicate: TFunc<T, Boolean>): Boolean; override;
/// <summary>Checks that all elements in the queue satisfy a given predicate.</summary>
/// <param name="APredicate">The predicate to check for each element.</param>
/// <returns><c>True</c> if all elements satisfy a given predicate; <c>False</c> otherwise.</returns>
/// <remarks>This method traverses the whole queue and checks the value of the predicate for each element. This method
/// stops on the first element for which the predicate returns <c>False</c>. The logical equivalent of this operation is "AND".</remarks>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="APredicate"/> is <c>nil</c>.</exception>
function All(const APredicate: TFunc<T, Boolean>): Boolean; override;
/// <summary>Checks whether the elements in this queue are equal to the elements in another collection.</summary>
/// <param name="ACollection">The collection to compare to.</param>
/// <returns><c>True</c> if the collections are equal; <c>False</c> if the collections are different.</returns>
/// <remarks>This method checks that each element at position X in this queue is equal to an element at position X in
/// the provided collection. If the number of elements in both collections is different, then the collections are considered different.
/// Note that the comparisons of elements is done using the rule set used by this queue. This means that comparing this collection
/// to another one might yeild a different result than comparing the other collection to this one.</remarks>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="ACollection"/> is <c>nil</c>.</exception>
function EqualsTo(const ACollection: IEnumerable<T>): Boolean; override;
end;
/// <summary>The generic <c>queue (FIFO)</c> collection designed to store objects.</summary>
/// <remarks>This type uses an internal array to store its objects.</remarks>
TObjectQueue<T: class> = class(TQueue<T>)
private
FOwnsObjects: Boolean;
protected
/// <summary>Frees the object that was removed from the collection.</summary>
/// <param name="AElement">The object that was removed from the collection.</param>
procedure HandleElementRemoved(const AElement: T); override;
public
/// <summary>Specifies whether this queue owns the objects stored in it.</summary>
/// <returns><c>True</c> if the queue owns its objects; <c>False</c> otherwise.</returns>
/// <remarks>This property controls the way the queue controls the life-time of the stored objects.</remarks>
property OwnsObjects: Boolean read FOwnsObjects write FOwnsObjects;
end;
type
/// <summary>The generic <c>queue (FIFO)</c> collection.</summary>
/// <remarks>This type uses a linked list to store its values.</remarks>
TLinkedQueue<T> = class(TEnexCollection<T>, IQueue<T>)
private type
{$REGION 'Internal Types'}
PEntry = ^TEntry;
TEntry = record
FPrev, FNext: PEntry;
FValue: T;
end;
TEnumerator = class(TEnumerator<T>)
private
FVer: NativeInt;
FQueue: TLinkedQueue<T>;
FCurrentEntry: PEntry;
FValue: T;
public
{ Constructor }
constructor Create(const AQueue: TLinkedQueue<T>);
{ Destructor }
destructor Destroy(); override;
function GetCurrent(): T; override;
function MoveNext(): Boolean; override;
end;
{$ENDREGION}
private var
FFirst, FLast, FFirstFree: PEntry;
FCount, FFreeCount: NativeInt;
FVer: NativeInt;
{ Caching }
function NeedEntry(const AValue: T): PEntry;
procedure ReleaseEntry(const AEntry: PEntry);
protected
/// <summary>Returns the number of elements in the queue.</summary>
/// <returns>A positive value specifying the number of elements in the queue.</returns>
function GetCount(): NativeInt; override;
public
/// <summary>Creates a new instance of this class.</summary>
/// <remarks>The default rule set is requested.</remarks>
constructor Create(); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="ACollection">A collection to copy elements from.</param>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="ACollection"/> is <c>nil</c>.</exception>
/// <remarks>The default rule set is requested.</remarks>
constructor Create(const ACollection: IEnumerable<T>); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="AArray">An array to copy elements from.</param>
/// <remarks>The default rule set is requested.</remarks>
constructor Create(const AArray: array of T); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="ARules">A rule set describing the elements in the queue.</param>
constructor Create(const ARules: TRules<T>); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="ACollection">A collection to copy elements from.</param>
/// <param name="ARules">A rule set describing the elements in the queue.</param>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="ACollection"/> is <c>nil</c>.</exception>
constructor Create(const ARules: TRules<T>; const ACollection: IEnumerable<T>); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="AArray">An array to copy elements from.</param>
/// <param name="ARules">A rule set describing the elements in the queue.</param>
constructor Create(const ARules: TRules<T>; const AArray: array of T); overload;
/// <summary>Destroys this instance.</summary>
/// <remarks>Do not call this method directly; call <c>Free</c> instead.</remarks>
destructor Destroy(); override;
/// <summary>Clears the contents of the queue.</summary>
procedure Clear();
/// <summary>Appends an element to the top of the queue.</summary>
/// <param name="AValue">The value to append.</param>
procedure Enqueue(const AValue: T);
/// <summary>Retrieves the element from the bottom of the queue.</summary>
/// <returns>The value at the bottom of the queue.</returns>
/// <remarks>This method removes the element from the bottom of the queue.</remarks>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Dequeue(): T;
/// <summary>Reads the element from the bottom of the queue.</summary>
/// <returns>The value at the bottom of the queue.</returns>
/// <remarks>This method does not remove the element from the bottom of the queue. It merely reads its value.</remarks>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Peek(): T;
/// <summary>Checks whether the queue contains a given value.</summary>
/// <param name="AValue">The value to check.</param>
/// <returns><c>True</c> if the value was found in the queue; <c>False</c> otherwise.</returns>
function Contains(const AValue: T): Boolean;
/// <summary>Specifies the number of elements in the queue.</summary>
/// <returns>A positive value specifying the number of elements in the queue.</returns>
property Count: NativeInt read FCount;
/// <summary>Returns a new enumerator object used to enumerate this queue.</summary>
/// <remarks>This method is usually called by compiler-generated code. Its purpose is to create an enumerator
/// object that is used to actually traverse the queue.</remarks>
/// <returns>An enumerator object.</returns>
function GetEnumerator(): IEnumerator<T>; override;
/// <summary>Copies the values stored in the queue to a given array.</summary>
/// <param name="AArray">An array where to copy the contents of the queue.</param>
/// <param name="AStartIndex">The index into the array at which the copying begins.</param>
/// <remarks>This method assumes that <paramref name="AArray"/> has enough space to hold the contents of the queue.</remarks>
/// <exception cref="SysUtils|EArgumentOutOfRangeException"><paramref name="AStartIndex"/> is out of bounds.</exception>
/// <exception cref="Collections.Base|EArgumentOutOfSpaceException">The array is not long enough.</exception>
procedure CopyTo(var AArray: array of T; const AStartIndex: NativeInt); overload; override;
/// <summary>Checks whether the queue is empty.</summary>
/// <returns><c>True</c> if the queue is empty; <c>False</c> otherwise.</returns>
/// <remarks>This method is the recommended way of detecting if the queue is empty.</remarks>
function Empty(): Boolean; override;
/// <summary>Returns the biggest element.</summary>
/// <returns>An element from the queue considered to have the biggest value.</returns>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Max(): T; override;
/// <summary>Returns the smallest element.</summary>
/// <returns>An element from the queue considered to have the smallest value.</returns>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Min(): T; override;
/// <summary>Returns the first element.</summary>
/// <returns>The first element in the queue.</returns>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function First(): T; override;
/// <summary>Returns the first element or a default, if the queue is empty.</summary>
/// <param name="ADefault">The default value returned if the queue is empty.</param>
/// <returns>The first element in the queue if the queue is not empty; otherwise <paramref name="ADefault"/> is returned.</returns>
function FirstOrDefault(const ADefault: T): T; override;
/// <summary>Returns the last element.</summary>
/// <returns>The last element in the queue.</returns>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Last(): T; override;
/// <summary>Returns the last element or a default, if the queue is empty.</summary>
/// <param name="ADefault">The default value returned if the queue is empty.</param>
/// <returns>The last element in queue if the queue is not empty; otherwise <paramref name="ADefault"/> is returned.</returns>
function LastOrDefault(const ADefault: T): T; override;
/// <summary>Returns the single element stored in the queue.</summary>
/// <returns>The element in the queue.</returns>
/// <remarks>This method checks if the queue contains just one element, in which case it is returned.</remarks>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
/// <exception cref="Collections.Base|ECollectionNotOneException">There is more than one element in the queue.</exception>
function Single(): T; override;
/// <summary>Returns the single element stored in the queue, or a default value.</summary>
/// <param name="ADefault">The default value returned if there are less or more elements in the queue.</param>
/// <returns>The element in the queue if the condition is satisfied; <paramref name="ADefault"/> is returned otherwise.</returns>
/// <remarks>This method checks if the queue contains just one element, in which case it is returned. Otherwise
/// the value in <paramref name="ADefault"/> is returned.</remarks>
function SingleOrDefault(const ADefault: T): T; override;
/// <summary>Aggregates a value based on the queue's elements.</summary>
/// <param name="AAggregator">The aggregator method.</param>
/// <returns>A value that contains the queue's aggregated value.</returns>
/// <remarks>This method returns the first element if the queue only has one element. Otherwise,
/// <paramref name="AAggregator"/> is invoked for each two elements (first and second; then the result of the first two
/// and the third, and so on). The simplest example of aggregation is the "sum" operation, where you can obtain the sum of all
/// elements in the value.</remarks>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="AAggregator"/> is <c>nil</c>.</exception>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Aggregate(const AAggregator: TFunc<T, T, T>): T; override;
/// <summary>Aggregates a value based on the queue's elements.</summary>
/// <param name="AAggregator">The aggregator method.</param>
/// <param name="ADefault">The default value returned if the queue is empty.</param>
/// <returns>A value that contains the queue's aggregated value. If the queue is empty, <paramref name="ADefault"/> is returned.</returns>
/// <remarks>This method returns the first element if the queue only has one element. Otherwise,
/// <paramref name="AAggregator"/> is invoked for each two elements (first and second; then the result of the first two
/// and the third, and so on). The simplest example of aggregation is the "sum" operation, where you can obtain the sum of all
/// elements in the value.</remarks>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="AAggregator"/> is <c>nil</c>.</exception>
function AggregateOrDefault(const AAggregator: TFunc<T, T, T>; const ADefault: T): T; override;
/// <summary>Returns the element at a given position.</summary>
/// <param name="AIndex">The index from which to return the element.</param>
/// <returns>The element at the specified position.</returns>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
/// <exception cref="SysUtils|EArgumentOutOfRangeException"><paramref name="AIndex"/> is out of bounds.</exception>
function ElementAt(const AIndex: NativeInt): T; override;
/// <summary>Returns the element at a given position.</summary>
/// <param name="AIndex">The index from which to return the element.</param>
/// <param name="ADefault">The default value returned if the queue is empty.</param>
/// <returns>The element at the specified position if the queue is not empty and the position is not out of bounds; otherwise
/// the value of <paramref name="ADefault"/> is returned.</returns>
function ElementAtOrDefault(const AIndex: NativeInt; const ADefault: T): T; override;
/// <summary>Checks whether at least one element in the queue satisfies a given predicate.</summary>
/// <param name="APredicate">The predicate to check for each element.</param>
/// <returns><c>True</c> if at least one element satisfies a given predicate; <c>False</c> otherwise.</returns>
/// <remarks>This method traverses the whole queue and checks the value of the predicate for each element. This method
/// stops on the first element for which the predicate returns <c>True</c>. The logical equivalent of this operation is "OR".</remarks>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="APredicate"/> is <c>nil</c>.</exception>
function Any(const APredicate: TFunc<T, Boolean>): Boolean; override;
/// <summary>Checks that all elements in the queue satisfy a given predicate.</summary>
/// <param name="APredicate">The predicate to check for each element.</param>
/// <returns><c>True</c> if all elements satisfy a given predicate; <c>False</c> otherwise.</returns>
/// <remarks>This method traverses the whole queue and checks the value of the predicate for each element. This method
/// stops on the first element for which the predicate returns <c>False</c>. The logical equivalent of this operation is "AND".</remarks>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="APredicate"/> is <c>nil</c>.</exception>
function All(const APredicate: TFunc<T, Boolean>): Boolean; override;
/// <summary>Checks whether the elements in this queue are equal to the elements in another collection.</summary>
/// <param name="ACollection">The collection to compare to.</param>
/// <returns><c>True</c> if the collections are equal; <c>False</c> if the collections are different.</returns>
/// <remarks>This method checks that each element at position X in this queue is equal to an element at position X in
/// the provided collection. If the number of elements in the collections is different, then the collections are considered different.
/// Note that the comparison of elements is done using the rule set used by this queue. This means that comparing this collection
/// to another one might yeild a different result than comparing the other collection to this one.</remarks>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="ACollection"/> is <c>nil</c>.</exception>
function EqualsTo(const ACollection: IEnumerable<T>): Boolean; override;
end;
/// <summary>The generic <c>queue (FIFO)</c> collection designed to store objects.</summary>
/// <remarks>This type uses a linked list to store its objects.</remarks>
TObjectLinkedQueue<T: class> = class(TLinkedQueue<T>)
private
FOwnsObjects: Boolean;
protected
/// <summary>Frees the object that was removed from the collection.</summary>
/// <param name="AElement">The object that was removed from the collection.</param>
procedure HandleElementRemoved(const AElement: T); override;
public
/// <summary>Specifies whether this queue owns the objects stored in it.</summary>
/// <returns><c>True</c> if the queue owns its objects; <c>False</c> otherwise.</returns>
/// <remarks>This property controls the way the queue controls the life-time of the stored objects.</remarks>
property OwnsObjects: Boolean read FOwnsObjects write FOwnsObjects;
end;
type
/// <summary>The generic <c>priority queue</c> collection.</summary>
/// <remarks>This collection reorganizes the first-out element based on a given priority.</remarks>
TPriorityQueue<TPriority, TValue> = class(TEnexAssociativeCollection<TPriority, TValue>, IPriorityQueue<TPriority, TValue>, IDynamic)
private type
{$REGION 'Internal Types'}
{ Internal storage }
TPriorityPair = record
FPriority: TPriority;
FValue: TValue;
end;
{ Generic List Enumerator }
TPairEnumerator = class(TEnumerator<TPair<TPriority, TValue>>)
private
FVer: NativeInt;
FQueue: TPriorityQueue<TPriority, TValue>;
FCurrentIndex: NativeInt;
public
{ Constructor }
constructor Create(const AQueue: TPriorityQueue<TPriority, TValue>);
{ Destructor }
destructor Destroy(); override;
function GetCurrent(): TPair<TPriority, TValue>; override;
function MoveNext(): Boolean; override;
end;
{$ENDREGION}
private
FCount: NativeInt;
FVer: NativeInt;
FSign: NativeInt;
FArray: TArray<TPriorityPair>;
{ Used internally to remove items from queue }
function RemoveAt(const AIndex: NativeInt): TPriorityPair;
protected
/// <summary>Returns the number of elements in the queue.</summary>
/// <returns>A positive value specifying the number of elements in the queue.</returns>
function GetCount(): NativeInt; override;
/// <summary>Returns the current capacity.</summary>
/// <returns>A positive number that specifies the number of elements that the queue can hold before it
/// needs to grow again.</returns>
/// <remarks>The value of this method is greater than or equal to the amount of elements in the queue. If this value
/// is greater than the number of elements, it means that the queue has some extra capacity to operate upon.</remarks>
function GetCapacity(): NativeInt;
public
/// <summary>Creates a new instance of this class.</summary>
/// <param name="AAscending">Specifies the comparison order of the priorities. The default is <c>True</c>.</param>
/// <remarks>The default rule set for the operated type is used.</remarks>
constructor Create(const AAscending: Boolean = True); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="AAscending">Specifies the comparison order of the priorities. The default is <c>True</c>.</param>
/// <param name="AInitialCapacity">Specifies the initial capacity of the queue.</param>
/// <remarks>The default rule set for the operated type is used.</remarks>
constructor Create(const AInitialCapacity: NativeInt; const AAscending: Boolean = True); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="ACollection">A collection of priority/value pairs to copy elements from.</param>
/// <param name="AAscending">Specifies the comparison order of the priorities. The default is <c>True</c>.</param>
/// <remarks>The default rule set for the operated type is used.</remarks>
constructor Create(const ACollection: IEnumerable<TPair<TPriority, TValue>>; const AAscending: Boolean = True); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="AArray">An array of priority/value pairs to copy elements from.</param>
/// <param name="AAscending">Specifies the comparison order of the priorities. The default is <c>True</c>.</param>
/// <remarks>The default rule set for the operated type is used.</remarks>
constructor Create(const AArray: array of TPair<TPriority, TValue>; const AAscending: Boolean = True); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="APriorityRules">The rule set used for the queues' priorities.</param>
/// <param name="AValueRules">The rule set used for the queues' values.</param>
/// <param name="AAscending">Specifies the comparison order of the priorities. The default is <c>True</c>.</param>
constructor Create(const APriorityRules: TRules<TPriority>; const AValueRules: TRules<TValue>;
const AAscending: Boolean = true); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="APriorityRules">The rule set used for the queues' priorities.</param>
/// <param name="AValueRules">The rule set used for the queues' values.</param>
/// <param name="AAscending">Specifies the comparison order of the priorities. The default is <c>True</c>.</param>
/// <param name="AInitialCapacity">Specifies the initial capacity of the queue.</param>
constructor Create(const APriorityRules: TRules<TPriority>; const AValueRules: TRules<TValue>;
const AInitialCapacity: NativeInt; const AAscending: Boolean = True); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="ACollection">A collection of priority/value pairs to copy elements from.</param>
/// <param name="APriorityRules">The rule set used for the queues' priorities.</param>
/// <param name="AValueRules">The rule set used for the queues' values.</param>
/// <param name="AAscending">Specifies the comparison order of the priorities. The default is <c>True</c>.</param>
/// <exception cref="SysUtils|EArgumentNilException"><paramref name="ACollection"/> is <c>nil</c>.</exception>
constructor Create(const APriorityRules: TRules<TPriority>; const AValueRules: TRules<TValue>;
const ACollection: IEnumerable<TPair<TPriority, TValue>>; const AAscending: Boolean = True); overload;
/// <summary>Creates a new instance of this class.</summary>
/// <param name="AArray">An array of priority/value pairs to copy elements from.</param>
/// <param name="APriorityRules">The rule set used for the queues' priorities.</param>
/// <param name="AValueRules">The rule set used for the queues' values.</param>
/// <param name="AAscending">Specifies the comparison order of the priorities. The default is <c>True</c>.</param>
constructor Create(const APriorityRules: TRules<TPriority>; const AValueRules: TRules<TValue>;
const AArray: array of TPair<TPriority, TValue>; const AAscending: Boolean = True); overload;
/// <summary>Destroys this instance.</summary>
/// <remarks>Do not call this method directly; call <c>Free</c> instead.</remarks>
destructor Destroy(); override;
/// <summary>Clears the contents of the queue.</summary>
procedure Clear();
/// <summary>Checks whether the queue contains a given value.</summary>
/// <param name="AValue">The value to search for.</param>
/// <returns><c>True</c> if the value was found in the queue; <c>False</c> otherwise.</returns>
function Contains(const AValue: TValue): Boolean;
/// <summary>Appends an element to the queue with the default priority set to the type's default value.</summary>
/// <param name="AValue">The value to append.</param>
/// <remarks>Depending on the sorting order specified at creation time, the element is either pushed to the
/// front or the tail of the queue.</remarks>
procedure Enqueue(const AValue: TValue); overload;
/// <summary>Appends an element to the queue with the given priority.</summary>
/// <param name="AValue">The value to append.</param>
/// <param name="APriority">The priority of the value.</param>
/// <remarks>This method automatically moves the enqueued value to the correct position using the sorting order
/// or the specified priority.</remarks>
procedure Enqueue(const AValue: TValue; const APriority: TPriority); overload;
/// <summary>Retrieves the element from the bottom of the queue.</summary>
/// <returns>The value at the bottom of the queue.</returns>
/// <remarks>This method removes the element from the bottom of the queue.</remarks>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Dequeue(): TValue; overload;
/// <summary>Reads the element from the bottom of the queue.</summary>
/// <returns>The value at the bottom of the queue.</returns>
/// <remarks>This method does not remove the element from the bottom of the queue. It merely reads its value.</remarks>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function Peek(): TValue; overload;
/// <summary>Specifies the number of elements in the queue.</summary>
/// <returns>A positive value specifying the number of elements in the queue.</returns>
property Count: NativeInt read FCount;
/// <summary>Specifies the current capacity.</summary>
/// <returns>A positive number that specifies the number of elements that the queue can hold before it
/// needs to grow again.</returns>
/// <remarks>The value of this property is greater than or equal to the amount of elements in the queue. If this value
/// if greater than the number of elements, it means that the queue has some extra capacity to operate upon.</remarks>
property Capacity: NativeInt read GetCapacity;
/// <summary>Returns a new enumerator object used to enumerate this queue.</summary>
/// <remarks>This method is usually called by compiler-generated code. Its purpose is to create an enumerator
/// object that is used to actually traverse the queue.</remarks>
/// <returns>An enumerator object.</returns>
function GetEnumerator() : IEnumerator<TPair<TPriority, TValue>>; override;
/// <summary>Removes the excess capacity from the queue.</summary>
/// <remarks>This method can be called manually to force the queue to drop the extra capacity it might hold. For example,
/// after performing some massive operations on a big list, call this method to ensure that all extra memory held by the
/// queue is released.</remarks>
procedure Shrink();
/// <summary>Forces the queue to increase its capacity.</summary>
/// <remarks>Call this method to force the queue to increase its capacity ahead of time. Manually adjusting the capacity
/// can be useful in certain situations.</remarks>
procedure Grow();
/// <summary>Copies the values stored in the queue to a given array.</summary>
/// <param name="AArray">An array where to copy the contents of the queue.</param>
/// <param name="AStartIndex">The index into the array at which the copying begins.</param>
/// <remarks>This method assumes that <paramref name="AArray"/> has enough space to hold the contents of the queue.</remarks>
/// <exception cref="SysUtils|EArgumentOutOfRangeException"><paramref name="AStartIndex"/> is out of bounds.</exception>
/// <exception cref="Collections.Base|EArgumentOutOfSpaceException">The array is not long enough.</exception>
procedure CopyTo(var AArray: array of TPair<TPriority, TValue>; const AStartIndex: NativeInt); overload; override;
/// <summary>Returns the biggest priority associated with an element in the queue.</summary>
/// <returns>A priority of an element from the queue considered to have the biggest value.</returns>
/// <exception cref="Collections.Base|ECollectionEmptyException">The queue is empty.</exception>
function MaxKey(): TPriority; override;
end;
/// <summary>The generic <c>priority queue</c> collection designed to store objects.</summary>
/// <remarks>This collection reorganizes the first-out element based on a given priority.</remarks>
TObjectPriorityQueue<TPriority, TValue> = class(TPriorityQueue<TPriority, TValue>)
private
FOwnsPriorities, FOwnsValues: Boolean;
protected
/// <summary>Frees the priority (object) that was removed from the queue.</summary>
/// <param name="AKey">The priority that was removed from the queue.</param>
procedure HandleKeyRemoved(const AKey: TPriority); override;
/// <summary>Frees the value (object) that was removed from the queue.</summary>
/// <param name="AKey">The value that was removed from the queue.</param>
procedure HandleValueRemoved(const AValue: TValue); override;
public
/// <summary>Specifies whether this queue owns the priorities (if objects).</summary>
/// <returns><c>True</c> if the queue owns the priorities; <c>False</c> otherwise.</returns>
/// <remarks>This property controls the way the queue controls the life-time of the stored priorities. The value of
/// this property has effect only if the priorities are objects, otherwise it is ignored.</remarks>
property OwnsPriorities: Boolean read FOwnsPriorities write FOwnsPriorities;
/// <summary>Specifies whether this queue owns the values.</summary>
/// <returns><c>True</c> if the queue owns the values; <c>False</c> otherwise.</returns>
/// <remarks>This property controls the way the queue controls the life-time of the stored values. The value of
/// this property has effect only if the values are objects, otherwise it is ignored.</remarks>
property OwnsValues: Boolean read FOwnsValues write FOwnsValues;
end;
implementation
{ TQueue<T> }
function TQueue<T>.Aggregate(const AAggregator: TFunc<T, T, T>): T;
var
I, LH: NativeInt;
begin
{ Check arguments }
if not Assigned(AAggregator) then
ExceptionHelper.Throw_ArgumentNilError('AAggregator');
if FLength = 0 then
ExceptionHelper.Throw_CollectionEmptyError();
{ Select the first element as comparison base }
Result := FArray[FHead];
LH := (FHead + 1) mod Length(FArray);
for I := 1 to FLength - 1 do
begin
{ Aggregate a value }
Result := AAggregator(Result, FArray[LH]);
{ Circulate Head }
LH := (LH + 1) mod Length(FArray);
end;
end;
function TQueue<T>.AggregateOrDefault(const AAggregator: TFunc<T, T, T>; const ADefault: T): T;
var
I, LH: NativeInt;
begin
{ Check arguments }
if not Assigned(AAggregator) then
ExceptionHelper.Throw_ArgumentNilError('AAggregator');
if FLength = 0 then
Exit(ADefault);
{ Select the first element as comparison base }
Result := FArray[FHead];
LH := (FHead + 1) mod Length(FArray);
for I := 1 to FLength - 1 do
begin
{ Aggregate a value }
Result := AAggregator(Result, FArray[LH]);
{ Circulate Head }
LH := (LH + 1) mod Length(FArray);
end;
end;
function TQueue<T>.All(const APredicate: TFunc<T, Boolean>): Boolean;
var
I, LH: NativeInt;
begin
if not Assigned(APredicate) then
ExceptionHelper.Throw_ArgumentNilError('APredicate');
if FLength > 0 then
begin
LH := FHead;
for I := 0 to FLength - 1 do
begin
if not APredicate(FArray[LH]) then
Exit(false);
{ Circulate Head }
LH := (LH + 1) mod Length(FArray);
end;
end;
Result := true;
end;
function TQueue<T>.Any(const APredicate: TFunc<T, Boolean>): Boolean;
var
I, LH: NativeInt;
begin
if not Assigned(APredicate) then
ExceptionHelper.Throw_ArgumentNilError('APredicate');
if FLength > 0 then
begin
LH := FHead;
for I := 0 to FLength - 1 do
begin
if APredicate(FArray[LH]) then
Exit(true);
{ Circulate Head }
LH := (LH + 1) mod Length(FArray);
end;
end;
Result := false;
end;
procedure TQueue<T>.Clear;
var
LElement: T;
begin
{ If must cleanup, use the dequeue method }
while Count > 0 do
begin
LElement := Dequeue();
NotifyElementRemoved(LElement);
end;
{ Clear all internals }
FTail := 0;
FHead := 0;
FLength := 0;
Inc(FVer);
end;
function TQueue<T>.Contains(const AValue: T): Boolean;
var
I: NativeInt;
LCapacity: NativeInt;
begin
{ Do a look-up in all the queue }
Result := False;
I := FHead;
LCapacity := Length(FArray);
while I <> FTail do
begin
if ElementsAreEqual(FArray[I], AValue) then
begin
Result := True;
Break;
end;
{ Next + wrap over }
I := (I + 1) mod LCapacity;
end;
end;
procedure TQueue<T>.CopyTo(var AArray: array of T; const AStartIndex: NativeInt);
var
I, X: NativeInt;
LCapacity: NativeInt;
begin
{ Check for indexes }
if (AStartIndex >= Length(AArray)) or (AStartIndex < 0) then
ExceptionHelper.Throw_ArgumentOutOfRangeError('AStartIndex');
if (Length(AArray) - AStartIndex) < Count then
ExceptionHelper.Throw_ArgumentOutOfSpaceError('AArray');
X := AStartIndex;
I := FHead;
LCapacity := Length(FArray);
while FTail <> I do
begin
{ Copy value }
AArray[X] := FArray[I];
{ Next + wrap over }
I := (I + 1) mod LCapacity;
Inc(X);
end;
end;
constructor TQueue<T>.Create(const ARules: TRules<T>;
const ACollection: IEnumerable<T>);
var
LValue: T;
begin
{ Call upper constructor }
Create(ARules, CDefaultSize);
{ Initialize instance }
if not Assigned(ACollection) then
ExceptionHelper.Throw_ArgumentNilError('ACollection');
{ Try to copy the given Enumerable }
for LValue in ACollection do
Enqueue(LValue);
end;
constructor TQueue<T>.Create;
begin
Create(TRules<T>.Default);
end;
constructor TQueue<T>.Create(const AInitialCapacity: NativeInt);
begin
Create(TRules<T>.Default, AInitialCapacity);
end;
constructor TQueue<T>.Create(const ACollection: IEnumerable<T>);
begin
Create(TRules<T>.Default, ACollection);
end;
constructor TQueue<T>.Create(const ARules: TRules<T>;
const AInitialCapacity: NativeInt);
begin
inherited Create(ARules);
FVer := 0;
FTail := 0;
FLength := 0;
FHead := 0;
SetLength(FArray, AInitialCapacity);
end;
constructor TQueue<T>.Create(const ARules: TRules<T>);
begin
{ Call upper constructor }
Create(ARules, CDefaultSize);
end;
function TQueue<T>.ElementAt(const AIndex: NativeInt): T;
var
LH: NativeInt;
begin
if (AIndex >= FLength) or (AIndex < 0) then
ExceptionHelper.Throw_ArgumentOutOfRangeError('AIndex');
LH := (FHead + AIndex) mod Length(FArray);
Result := FArray[LH];
end;
function TQueue<T>.ElementAtOrDefault(const AIndex: NativeInt; const ADefault: T): T;
var
LH: NativeInt;
begin
if (AIndex >= FLength) or (AIndex < 0) then
Exit(ADefault);
LH := (FHead + AIndex) mod Length(FArray);
Result := FArray[LH];
end;
function TQueue<T>.Empty: Boolean;
begin
Result := (FLength = 0);
end;
procedure TQueue<T>.Enqueue(const AValue: T);
var
LNewCapacity: NativeInt;
begin
{ Ensure Capacity }
if FLength = Length(FArray) then
begin
LNewCapacity := Length(FArray) * 2;
if LNewCapacity < CDefaultSize then
LNewCapacity := Length(FArray) + CDefaultSize;
SetCapacity(LNewCapacity);
end;
{ Place the element to the end of the list }
FArray[FTail] := AValue;
FTail := (FTail + 1) mod Length(FArray);
Inc(FLength);
Inc(FVer);
end;
function TQueue<T>.EqualsTo(const ACollection: IEnumerable<T>): Boolean;
var
LValue: T;
I, LH: NativeInt;
begin
I := 0;
LH := FHead;
for LValue in ACollection do
begin
if I >= FLength then
Exit(false);
if not ElementsAreEqual(FArray[LH], LValue) then
Exit(false);
LH := (LH + 1) mod Length(FArray);
Inc(I);
end;
if I < FLength then
Exit(false);
Result := true;
end;
function TQueue<T>.First: T;
begin
{ Check length }
if FLength = 0 then
ExceptionHelper.Throw_CollectionEmptyError();
Result := FArray[FHead];
end;
function TQueue<T>.FirstOrDefault(const ADefault: T): T;
begin
{ Check length }
if FLength = 0 then
Result := ADefault
else
Result := FArray[FHead];
end;
destructor TQueue<T>.Destroy;
begin
{ Cleanup }
Clear();
inherited;
end;
function TQueue<T>.Dequeue: T;
begin
if FLength = 0 then
ExceptionHelper.Throw_CollectionEmptyError();
{ Get the head }
Result := FArray[FHead];
{ Circulate Head }
FHead := (FHead + 1) mod Length(FArray);
Dec(FLength);
Inc(FVer);
end;
function TQueue<T>.GetCapacity: NativeInt;
begin
Result := Length(FArray);
end;
function TQueue<T>.GetCount: NativeInt;
begin
Result := FLength;
end;
function TQueue<T>.GetEnumerator: IEnumerator<T>;
begin
Result := TEnumerator.Create(Self);
end;
procedure TQueue<T>.Grow;
var
LNewCapacity: NativeInt;
begin
{ Ensure Capacity }
if FLength = Length(FArray) then
begin
LNewCapacity := Length(FArray) * 2;
if LNewCapacity < CDefaultSize then
LNewCapacity := Length(FArray) + CDefaultSize;
SetCapacity(LNewCapacity);
end;
end;
function TQueue<T>.Last: T;
var
LT: NativeInt;
begin
{ Check length }
if FLength = 0 then
ExceptionHelper.Throw_CollectionEmptyError();
LT := (FTail - 1) mod Length(FArray);
Result := FArray[LT];
end;
function TQueue<T>.LastOrDefault(const ADefault: T): T;
var
LT: NativeInt;
begin
{ Check length }
if FLength = 0 then
Result := ADefault
else
begin
LT := (FTail - 1) mod Length(FArray);
Result := FArray[LT];
end;
end;
function TQueue<T>.Max: T;
var
I, LH: NativeInt;
begin
{ Check length }
if FLength = 0 then
ExceptionHelper.Throw_CollectionEmptyError();
{ Default one }
LH := FHead;
Result := FArray[LH];
LH := (LH + 1) mod Length(FArray);
for I := 1 to FLength - 1 do
begin
if CompareElements(FArray[LH], Result) > 0 then
Result := FArray[I];
{ Circulate Head }
LH := (LH + 1) mod Length(FArray);
end;
end;
function TQueue<T>.Min: T;
var
I, LH: NativeInt;
begin
{ Check length }
if FLength = 0 then
ExceptionHelper.Throw_CollectionEmptyError();
{ Default one }
LH := FHead;
Result := FArray[LH];
LH := (LH + 1) mod Length(FArray);
for I := 1 to FLength - 1 do
begin
if CompareElements(FArray[LH], Result) < 0 then
Result := FArray[I];
{ Circulate Head }
LH := (LH + 1) mod Length(FArray);
end;
end;
function TQueue<T>.Peek: T;
begin
if FTail = FHead then
ExceptionHelper.Throw_CollectionEmptyError();
Result := FArray[FHead];
end;
procedure TQueue<T>.SetCapacity(const ANewCapacity: NativeInt);
var
LNewArray: TArray<T>;
begin
{ Create new array }
SetLength(LNewArray, ANewCapacity);
if (FLength > 0) then
begin
if FHead < FTail then
Move(FArray[FHead], LNewArray[0], FLength * SizeOf(T))
else
begin
Move(FArray[FHead], LNewArray[0], (FLength - FHead) * SizeOf(T));
Move(FArray[0], LNewArray[Length(FArray) - FHead], FTail * SizeOf(T));
end;
end;
{ Switch arrays }
FArray := LNewArray;
FTail := FLength;
FHead := 0;
Inc(FVer);
end;
procedure TQueue<T>.Shrink;
begin
{ Ensure Capacity }
if FLength < Capacity then
SetCapacity(FLength);
end;
function TQueue<T>.Single: T;
begin
{ Check length }
if FLength = 0 then
ExceptionHelper.Throw_CollectionEmptyError()
else if FLength > 1 then
ExceptionHelper.Throw_CollectionHasMoreThanOneElement()
else
Result := FArray[FHead];
end;
function TQueue<T>.SingleOrDefault(const ADefault: T): T;
begin
{ Check length }
if FLength = 0 then
Result := ADefault
else if FLength > 1 then
ExceptionHelper.Throw_CollectionHasMoreThanOneElement()
else
Result := FArray[FHead];
end;
constructor TQueue<T>.Create(const AArray: array of T);
begin
Create(TRules<T>.Default, AArray);
end;
constructor TQueue<T>.Create(const ARules: TRules<T>; const AArray: array of T);
var
I: NativeInt;
begin
{ Call upper constructor }
Create(ARules, CDefaultSize);
{ Copy array }
for I := 0 to Length(AArray) - 1 do
begin
Enqueue(AArray[I]);
end;
end;
{ TQueue<T>.TEnumerator }
constructor TQueue<T>.TEnumerator.Create(const AQueue: TQueue<T>);
begin
{ Initialize }
FQueue := AQueue;
KeepObjectAlive(FQueue);
FCount := 0;
FElement := Default(T);
FHead := FQueue.FHead;
FVer := AQueue.FVer;
end;
destructor TQueue<T>.TEnumerator.Destroy;
begin
ReleaseObject(FQueue);
inherited;
end;
function TQueue<T>.TEnumerator.GetCurrent: T;
begin
if FVer <> FQueue.FVer then
ExceptionHelper.Throw_CollectionChangedError();
Result := FElement;
end;
function TQueue<T>.TEnumerator.MoveNext: Boolean;
begin
if FVer <> FQueue.FVer then
ExceptionHelper.Throw_CollectionChangedError();
if (FCount >= FQueue.FLength) then
Exit(false)
else
Result := true;
FElement := FQueue.FArray[FHead];
{ Circulate Head }
FHead := (FHead + 1) mod Length(FQueue.FArray);
Inc(FCount);
end;
{ TObjectQueue<T> }
procedure TObjectQueue<T>.HandleElementRemoved(const AElement: T);
begin
if FOwnsObjects then
TObject(AElement).Free;
end;
{ TLinkedQueue<T> }
function TLinkedQueue<T>.Aggregate(const AAggregator: TFunc<T, T, T>): T;
var
LCurrent: PEntry;
begin
{ Check arguments }
if not Assigned(AAggregator) then
ExceptionHelper.Throw_ArgumentNilError('AAggregator');
if not Assigned(FFirst) then
ExceptionHelper.Throw_CollectionEmptyError();
{ Select the first element as comparison base }
Result := FFirst^.FValue;
LCurrent := FFirst^.FNext;
{ Iterate over the last N - 1 elements }
while Assigned(LCurrent) do
begin
Result := AAggregator(Result, LCurrent^.FValue);
LCurrent := LCurrent^.FNext;
end;
end;
function TLinkedQueue<T>.AggregateOrDefault(const AAggregator: TFunc<T, T, T>; const ADefault: T): T;
var
LCurrent: PEntry;
begin
{ Check arguments }
if not Assigned(AAggregator) then
ExceptionHelper.Throw_ArgumentNilError('AAggregator');
{ Select the first element as comparison base }
if not Assigned(FFirst) then
Exit(ADefault);
Result := FFirst^.FValue;
LCurrent := FFirst^.FNext;
{ Iterate over the last N - 1 elements }
while Assigned(LCurrent) do
begin
Result := AAggregator(Result, LCurrent^.FValue);
LCurrent := LCurrent^.FNext;
end;
end;
function TLinkedQueue<T>.All(const APredicate: TFunc<T, Boolean>): Boolean;
var
LCurrent: PEntry;
begin
if not Assigned(APredicate) then
ExceptionHelper.Throw_ArgumentNilError('APredicate');
LCurrent := FFirst;
while Assigned(LCurrent) do
begin
if not APredicate(LCurrent^.FValue) then
Exit(false);
LCurrent := LCurrent^.FNext;
end;
Result := true;
end;
function TLinkedQueue<T>.Any(const APredicate: TFunc<T, Boolean>): Boolean;
var
LCurrent: PEntry;
begin
if not Assigned(APredicate) then
ExceptionHelper.Throw_ArgumentNilError('APredicate');
LCurrent := FFirst;
while Assigned(LCurrent) do
begin
if APredicate(LCurrent^.FValue) then
Exit(true);
LCurrent := LCurrent^.FNext;
end;
Result := false;
end;
procedure TLinkedQueue<T>.Clear;
var
LCurrent, LNext: PEntry;
begin
LCurrent := FFirst;
while Assigned(LCurrent) do
begin
NotifyElementRemoved(LCurrent^.FValue);
{ Release}
LNext := LCurrent^.FNext;
ReleaseEntry(LCurrent);
LCurrent := LNext;
end;
FFirst := nil;
FLast := nil;
FCount := 0;
Inc(FVer);
end;
function TLinkedQueue<T>.Contains(const AValue: T): Boolean;
var
LCurrent: PEntry;
begin
LCurrent := FFirst;
Result := False;
while Assigned(LCurrent) do
begin
if ElementsAreEqual(AValue, LCurrent^.FValue) then
Exit(True);
LCurrent := LCurrent^.FNext;
end;
end;
procedure TLinkedQueue<T>.CopyTo(var AArray: array of T; const AStartIndex: NativeInt);
var
X: NativeInt;
LCurrent: PEntry;
begin
{ Check for indexes }
if (AStartIndex >= Length(AArray)) or (AStartIndex < 0) then
ExceptionHelper.Throw_ArgumentOutOfRangeError('AStartIndex');
if (Length(AArray) - AStartIndex) < FCount then
ExceptionHelper.Throw_ArgumentOutOfSpaceError('AArray');
X := AStartIndex;
LCurrent := FFirst;
while Assigned(LCurrent) do
begin
AArray[X] := LCurrent^.FValue;
Inc(X);
LCurrent := LCurrent^.FNext;
end;
end;
constructor TLinkedQueue<T>.Create(const ARules: TRules<T>; const ACollection: IEnumerable<T>);
var
LValue: T;
begin
{ Call upper constructor }
Create(ARules);
{ Initialize instance }
if not Assigned(ACollection) then
ExceptionHelper.Throw_ArgumentNilError('ACollection');
{ Try to copy the given Enumerable }
for LValue in ACollection do
Enqueue(LValue);
end;
constructor TLinkedQueue<T>.Create;
begin
Create(TRules<T>.Default);
end;
constructor TLinkedQueue<T>.Create(const ACollection: IEnumerable<T>);
begin
Create(TRules<T>.Default, ACollection);
end;
constructor TLinkedQueue<T>.Create(const ARules: TRules<T>);
begin
{ Initialize instance }
inherited Create(ARules);
FFirst := nil;
FLast := nil;
FFirstFree := nil;
FFreeCount := 0;
FCount := 0;
FVer := 0;
end;
function TLinkedQueue<T>.ElementAt(const AIndex: NativeInt): T;
var
LCurrent: PEntry;
LIndex: NativeInt;
begin
{ Check range }
if (AIndex >= FCount) or (AIndex < 0) then
ExceptionHelper.Throw_ArgumentOutOfRangeError('AIndex');
LCurrent := FFirst;
LIndex := 0;
while Assigned(LCurrent) do
begin
if LIndex = AIndex then
Exit(LCurrent^.FValue);
LCurrent := LCurrent^.FNext;
Inc(LIndex);
end;
{ Should never happen }
ExceptionHelper.Throw_ArgumentOutOfRangeError('AIndex');
end;
function TLinkedQueue<T>.ElementAtOrDefault(const AIndex: NativeInt; const ADefault: T): T;
var
LCurrent: PEntry;
LIndex: NativeInt;
begin
{ Check range }
if AIndex < 0 then
ExceptionHelper.Throw_ArgumentOutOfRangeError('AIndex');
if AIndex >= FCount then
Exit(ADefault);
LCurrent := FFirst;
LIndex := 0;
while Assigned(LCurrent) do
begin
if LIndex = AIndex then
Exit(LCurrent^.FValue);
LCurrent := LCurrent^.FNext;
Inc(LIndex);
end;
{ Should never happen }
Result := ADefault;
end;
function TLinkedQueue<T>.Empty: Boolean;
begin
{ Call the one from the list }
Result := not Assigned(FLast);
end;
procedure TLinkedQueue<T>.Enqueue(const AValue: T);
var
LNew: PEntry;
begin
LNew := NeedEntry(AValue);
LNew^.FPrev := FLast;
LNew^.FNext := nil;
if Assigned(FLast) then
FLast^.FNext := LNew;
FLast := LNew;
if not Assigned(FFirst) then
FFirst := LNew;
Inc(FVer);
Inc(FCount);
end;
function TLinkedQueue<T>.EqualsTo(const ACollection: IEnumerable<T>): Boolean;
var
LValue: T;
LCurrent: PEntry;
begin
LCurrent := FFirst;
for LValue in ACollection do
begin
if not Assigned(LCurrent) then
Exit(false);
if not ElementsAreEqual(LCurrent^.FValue, LValue) then
Exit(false);
LCurrent := LCurrent^.FNext;
end;
Result := not Assigned(LCurrent);
end;
function TLinkedQueue<T>.First: T;
begin
if not Assigned(FFirst) then
ExceptionHelper.Throw_CollectionEmptyError();
Result := FFirst^.FValue;
end;
function TLinkedQueue<T>.FirstOrDefault(const ADefault: T): T;
begin
if not Assigned(FFirst) then
Result := ADefault
else
Result := FFirst^.FValue;
end;
destructor TLinkedQueue<T>.Destroy;
var
LNext: PEntry;
begin
{ Some cleanup }
Clear();
{ Clear the cached entries too }
if FFreeCount > 0 then
while Assigned(FFirstFree) do
begin
LNext := FFirstFree^.FNext;
{ Delphi doesn finalize this }
FFirstFree^.FValue := default(T);
FreeMem(FFirstFree);
FFirstFree := LNext;
end;
inherited;
end;
function TLinkedQueue<T>.Dequeue: T;
var
LEntry: PEntry;
begin
if not Assigned(FFirst) then
ExceptionHelper.Throw_CollectionEmptyError();
LEntry := FFirst;
Result := LEntry^.FValue;
FFirst := LEntry^.FNext;
if FLast = LEntry then
FLast := FFirst;
ReleaseEntry(LEntry);
Inc(FVer);
Dec(FCount);
end;
function TLinkedQueue<T>.GetCount: NativeInt;
begin
Result := FCount;
end;
function TLinkedQueue<T>.GetEnumerator: IEnumerator<T>;
begin
Result := TEnumerator.Create(Self);
end;
function TLinkedQueue<T>.Last: T;
begin
if not Assigned(FLast) then
ExceptionHelper.Throw_CollectionEmptyError();
Result := FLast^.FValue;
end;
function TLinkedQueue<T>.LastOrDefault(const ADefault: T): T;
begin
if not Assigned(FLast) then
Result := ADefault
else
Result := FLast^.FValue;
end;
function TLinkedQueue<T>.Max: T;
var
LCurrent: PEntry;
begin
if not Assigned(FLast) then
ExceptionHelper.Throw_CollectionEmptyError();
Result := FFirst^.FValue;
LCurrent := FFirst^.FNext;
while Assigned(LCurrent) do
begin
if CompareElements(LCurrent^.FValue, Result) > 0 then
Result := LCurrent^.FValue;
LCurrent := LCurrent^.FNext;
end;
end;
function TLinkedQueue<T>.Min: T;
var
LCurrent: PEntry;
begin
if not Assigned(FLast) then
ExceptionHelper.Throw_CollectionEmptyError();
Result := FFirst^.FValue;
LCurrent := FFirst^.FNext;
while Assigned(LCurrent) do
begin
if CompareElements(LCurrent^.FValue, Result) < 0 then
Result := LCurrent^.FValue;
LCurrent := LCurrent^.FNext;
end;
end;
function TLinkedQueue<T>.NeedEntry(const AValue: T): PEntry;
begin
if FFreeCount > 0 then
begin
Result := FFirstFree;
FFirstFree := FFirstFree^.FNext;
Dec(FFreeCount);
end else
Result := AllocMem(SizeOf(TEntry));
{ Initialize the node }
Result^.FValue := AValue;
end;
function TLinkedQueue<T>.Peek: T;
begin
if not Assigned(FFirst) then
ExceptionHelper.Throw_CollectionEmptyError();
Result := FFirst^.FValue;
end;
procedure TLinkedQueue<T>.ReleaseEntry(const AEntry: PEntry);
begin
if FFreeCount = CDefaultSize then
begin
{ Delphi doesn finalize this }
AEntry^.FValue := default(T);
FreeMem(AEntry);
end else begin
{ Place the entry into the cache }
AEntry^.FNext := FFirstFree;
FFirstFree := AEntry;
Inc(FFreeCount);
end;
end;
function TLinkedQueue<T>.Single: T;
begin
{ Check length }
if not Assigned(FFirst) then
ExceptionHelper.Throw_CollectionEmptyError()
else if FFirst <> FLast then
ExceptionHelper.Throw_CollectionHasMoreThanOneElement()
else
Result := FFirst^.FValue;
end;
function TLinkedQueue<T>.SingleOrDefault(const ADefault: T): T;
begin
{ Check length }
if not Assigned(FFirst) then
Result := ADefault
else if FFirst <> FLast then
ExceptionHelper.Throw_CollectionHasMoreThanOneElement()
else
Result := FFirst^.FValue;
end;
constructor TLinkedQueue<T>.Create(const AArray: array of T);
begin
Create(TRules<T>.Default, AArray);
end;
constructor TLinkedQueue<T>.Create(const ARules: TRules<T>; const AArray: array of T);
var
I: NativeInt;
begin
{ Call upper constructor }
Create(ARules);
{ Copy array }
for I := 0 to Length(AArray) - 1 do
begin
Enqueue(AArray[I]);
end;
end;
{ TLinkedQueue<T>.TEnumerator }
constructor TLinkedQueue<T>.TEnumerator.Create(const AQueue: TLinkedQueue<T>);
begin
FQueue := AQueue;
KeepObjectAlive(FQueue);
FVer := AQueue.FVer;
FCurrentEntry := AQueue.FFirst;
end;
destructor TLinkedQueue<T>.TEnumerator.Destroy;
begin
ReleaseObject(FQueue);
inherited;
end;
function TLinkedQueue<T>.TEnumerator.GetCurrent: T;
begin
if FVer <> FQueue.FVer then
ExceptionHelper.Throw_CollectionChangedError();
Result := FValue;
end;
function TLinkedQueue<T>.TEnumerator.MoveNext: Boolean;
begin
if FVer <> FQueue.FVer then
ExceptionHelper.Throw_CollectionChangedError();
Result := Assigned(FCurrentEntry);
if Result then
begin
FValue := FCurrentEntry^.FValue;
FCurrentEntry := FCurrentEntry^.FNext;
end;
end;
{ TObjectLinkedQueue<T> }
procedure TObjectLinkedQueue<T>.HandleElementRemoved(const AElement: T);
begin
if FOwnsObjects then
TObject(AElement).Free;
end;
{ TPriorityQueue<TPriority, TValue> }
procedure TPriorityQueue<TPriority, TValue>.Clear;
var
I: NativeInt;
begin
{ Cleanup the array }
for I := 0 to FCount - 1 do
begin
NotifyKeyRemoved(FArray[I].FPriority);
NotifyValueRemoved(FArray[I].FValue);
end;
{ Dispose of all the stuff }
Inc(FVer);
FCount := 0;
end;
function TPriorityQueue<TPriority, TValue>.Contains(const AValue: TValue): Boolean;
var
I: NativeInt;
begin
{ Check whether the thing contains what we need }
if FCount > 0 then
for I := 0 to FCount - 1 do
if ValuesAreEqual(FArray[I].FValue, AValue) then
Exit(true);
{ Nope ... }
Result := false;
end;
procedure TPriorityQueue<TPriority, TValue>.CopyTo(var AArray: array of TPair<TPriority, TValue>; const AStartIndex: NativeInt);
var
I: NativeInt;
begin
{ Check for indexes }
if (AStartIndex >= Length(AArray)) or (AStartIndex < 0) then
ExceptionHelper.Throw_ArgumentOutOfRangeError('AStartIndex');
if (Length(AArray) - AStartIndex) < FCount then
ExceptionHelper.Throw_ArgumentOutOfSpaceError('AArray');
{ Copy the stuff in }
for I := 0 to FCount - 1 do
begin
AArray[AStartIndex + I].Key := FArray[I].FPriority;
AArray[AStartIndex + I].Value := FArray[I].FValue;
end;
end;
constructor TPriorityQueue<TPriority, TValue>.Create(const AArray: array of TPair<TPriority, TValue>;
const AAscending: Boolean);
begin
{ Call upper constructor }
Create(TRules<TPriority>.Default, TRules<TValue>.Default, AArray, AAscending);
end;
constructor TPriorityQueue<TPriority, TValue>.Create(const ACollection: IEnumerable<TPair<TPriority, TValue>>;
const AAscending: Boolean);
begin
{ Call upper constructor }
Create(TRules<TPriority>.Default, TRules<TValue>.Default, ACollection, AAscending);
end;
constructor TPriorityQueue<TPriority, TValue>.Create(const AAscending: Boolean);
begin
{ Call upper constructor }
Create(TRules<TPriority>.Default, TRules<TValue>.Default, CDefaultSize, AAscending);
end;
constructor TPriorityQueue<TPriority, TValue>.Create(
const APriorityRules: TRules<TPriority>;
const AValueRules: TRules<TValue>;
const AArray: array of TPair<TPriority, TValue>;
const AAscending: Boolean);
var
I: NativeInt;
begin
{ Call upper constructor }
Create(APriorityRules, AValueRules, CDefaultSize, AAscending);
{ Copy all items in }
if Length(AArray) > 0 then
for I := 0 to Length(AArray) - 1 do
Enqueue(AArray[I].Value, AArray[I].Key);
end;
constructor TPriorityQueue<TPriority, TValue>.Create(
const APriorityRules: TRules<TPriority>;
const AValueRules: TRules<TValue>;
const AInitialCapacity: NativeInt;
const AAscending: Boolean);
begin
{ Install types }
inherited Create(APriorityRules, AValueRules);
SetLength(FArray, AInitialCapacity);
FVer := 0;
FCount := 0;
if AAscending then
FSign := 1
else
FSign := -1;
end;
constructor TPriorityQueue<TPriority, TValue>.Create(const AInitialCapacity: NativeInt; const AAscending: Boolean);
begin
{ Call upper constructor }
Create(TRules<TPriority>.Default, TRules<TValue>.Default, AInitialCapacity, AAscending);
end;
constructor TPriorityQueue<TPriority, TValue>.Create(
const APriorityRules: TRules<TPriority>;
const AValueRules: TRules<TValue>;
const ACollection: IEnumerable<TPair<TPriority, TValue>>;
const AAscending: Boolean);
var
LValue: TPair<TPriority, TValue>;
begin
{ Call upper constructor }
Create(APriorityRules, AValueRules, CDefaultSize, AAscending);
if not Assigned(ACollection) then
ExceptionHelper.Throw_ArgumentNilError('ACollection');
{ Pump in all items }
for LValue in ACollection do
Enqueue(LValue.Value, LValue.Key);
end;
constructor TPriorityQueue<TPriority, TValue>.Create(
const APriorityRules: TRules<TPriority>;
const AValueRules: TRules<TValue>;
const AAscending: Boolean);
begin
{ Call upper constructor }
Create(APriorityRules, AValueRules, CDefaultSize, AAscending);
end;
function TPriorityQueue<TPriority, TValue>.Dequeue: TValue;
var
LPair: TPriorityPair;
begin
if FCount = 0 then
ExceptionHelper.Throw_CollectionEmptyError();
{ Extract element at position zero (the head) }
LPair := RemoveAt(0);
{ CLeanup the priority element }
NotifyKeyRemoved(LPair.FPriority);
{ And return the value }
Result := LPair.FValue;
Inc(FVer);
end;
destructor TPriorityQueue<TPriority, TValue>.Destroy;
begin
{ First clear }
Clear();
inherited;
end;
procedure TPriorityQueue<TPriority, TValue>.Enqueue(const AValue: TValue; const APriority: TPriority);
var
I, X: NativeInt;
begin
{ Grow if required }
if FCount = Length(FArray) then
Grow();
I := FCount;
Inc(FCount);
{ Move items to new positions }
while true do
begin
if I > 0 then
X := (I - 1) div 2
else
X := 0;
{ Check for exit }
if (I = 0) or ((CompareKeys(FArray[X].FPriority, APriority) * FSign) > 0) then
break;
FArray[I] := FArray[X];
I := X;
end;
{ Insert the new item }
FArray[I].FPriority := APriority;
FArray[I].FValue := AValue;
Inc(FVer);
end;
procedure TPriorityQueue<TPriority, TValue>.Enqueue(const AValue: TValue);
begin
{ Insert with default priority }
Enqueue(AValue, default(TPriority));
end;
function TPriorityQueue<TPriority, TValue>.GetCapacity: NativeInt;
begin
Result := Length(FArray);
end;
function TPriorityQueue<TPriority, TValue>.GetCount: NativeInt;
begin
{ Use the FCount }
Result := FCount;
end;
function TPriorityQueue<TPriority, TValue>.GetEnumerator: IEnumerator<TPair<TPriority, TValue>>;
begin
{ Create an enumerator }
Result := TPairEnumerator.Create(Self);
end;
procedure TPriorityQueue<TPriority, TValue>.Grow;
var
LNewCapacity: NativeInt;
begin
LNewCapacity := Length(FArray) * 2;
if LNewCapacity < CDefaultSize then
LNewCapacity := CDefaultSize;
{ Extend the array }
SetLength(FArray, LNewCapacity);
end;
function TPriorityQueue<TPriority, TValue>.MaxKey: TPriority;
begin
if FCount = 0 then
ExceptionHelper.Throw_CollectionEmptyError();
Result := FArray[0].FPriority;
end;
function TPriorityQueue<TPriority, TValue>.Peek: TValue;
begin
if FCount = 0 then
ExceptionHelper.Throw_CollectionEmptyError();
{ Peek at the element at position zero (the head) }
Result := FArray[0].FValue;
end;
function TPriorityQueue<TPriority, TValue>.RemoveAt(const AIndex: NativeInt): TPriorityPair;
var
LTemp: TPriorityPair;
I, X, LStart: NativeInt;
begin
{ Obtain the item that is removed }
Result := FArray[AIndex];
LTemp := FArray[FCount - 1];
Dec(FCount);
{ Fill in the create hole }
if (FCount = 0) or (AIndex = FCount) then
Exit;
I := AIndex;
if I > 0 then
LStart := (I - 1) div 2
else
LStart := 0;
while ((CompareKeys(LTemp.FPriority, FArray[LStart].FPriority) * FSign) > 0) do
begin
FArray[I] := FArray[LStart];
I := LStart;
if I > 0 then
LStart := (I - 1) div 2
else
LStart := 0;
end;
if (I = AIndex) then
begin
while (I < (FCount div 2)) do
begin
X := (I * 2) + 1;
if ((X < FCount - 1) and ((CompareKeys(FArray[X].FPriority, FArray[X + 1].FPriority) * FSign) < 0)) then
Inc(X);
if ((CompareKeys(FArray[X].FPriority, LTemp.FPriority) * FSign) <= 0) then
break;
FArray[I] := FArray[X];
I := X;
end;
end;
FArray[I] := LTemp;
end;
procedure TPriorityQueue<TPriority, TValue>.Shrink;
begin
{ Remove the excess stuff }
if FCount < Length(FArray) then
SetLength(FArray, FCount);
end;
{ TPriorityQueue<TPriority, TValue>.TPairEnumerator }
constructor TPriorityQueue<TPriority, TValue>.TPairEnumerator.Create(const AQueue: TPriorityQueue<TPriority, TValue>);
begin
FQueue := AQueue;
KeepObjectAlive(FQueue);
FVer := AQueue.FVer;
FCurrentIndex := 0;
end;
destructor TPriorityQueue<TPriority, TValue>.TPairEnumerator.Destroy;
begin
ReleaseObject(FQueue);
inherited;
end;
function TPriorityQueue<TPriority, TValue>.TPairEnumerator.GetCurrent: TPair<TPriority, TValue>;
begin
if FVer <> FQueue.FVer then
ExceptionHelper.Throw_CollectionChangedError();
if FCurrentIndex > 0 then
begin
Result.Key := FQueue.FArray[FCurrentIndex - 1].FPriority;
Result.Value := FQueue.FArray[FCurrentIndex - 1].FValue;
end else
Result := default(TPair<TPriority, TValue>);
end;
function TPriorityQueue<TPriority, TValue>.TPairEnumerator.MoveNext: Boolean;
begin
if FVer <> FQueue.FVer then
ExceptionHelper.Throw_CollectionChangedError();
Result := FCurrentIndex < FQueue.FCount;
Inc(FCurrentIndex);
end;
{ TObjectPriorityQueue<TPriority, TValue> }
procedure TObjectPriorityQueue<TPriority, TValue>.HandleKeyRemoved(const AKey: TPriority);
begin
if FOwnsPriorities then
TObject(AKey).Free;
end;
procedure TObjectPriorityQueue<TPriority, TValue>.HandleValueRemoved(const AValue: TValue);
begin
if FOwnsValues then
TObject(AValue).Free;
end;
end.
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