Menu

[r3166]: / trunk / Src / UDispatchList.pas  Maximize  Restore  History

Download this file

153 lines (130 with data), 3.7 kB

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
{
* This Source Code Form is subject to the terms of the Mozilla Public License,
* v. 2.0. If a copy of the MPL was not distributed with this file, You can
* obtain one at http://mozilla.org/MPL/2.0/
*
* Copyright (C) 2007-2013, Peter Johnson (www.delphidabbler.com).
*
* $Rev$
* $Date$
*
* Interface to list of IDispatch objects along with an implementation of the
* list and an enumerator.
}
unit UDispatchList;
interface
uses
// Delphi
Generics.Collections;
type
{
IDispatchList:
Interface of object that implements a list IDispatch objects.
}
IDispatchList = interface(IInterface)
['{AA577EFC-B826-4DA8-8A16-45AB9EB84F03}']
function Add(const Obj: IDispatch): Integer;
{Adds an object to the list.
@param Obj [in] Object to be added to the list.
@return Index element where object was added.
}
function Count: Integer;
{Gets number of items in the list.
@return Number of items.
}
function GetItem(const Idx: Integer): IDispatch;
{Gets IDispatch interface of object at specified element in list.
@param Idx [in] Index of required element.
@return IDispatch of element at Idx.
}
function GetEnumerator: TEnumerator<IDispatch>;
{Creates an enumerator for the dispatch list.
@return Enumerator instance.
}
property Items[const Idx: Integer]: IDispatch
read GetItem; default;
{List of IDispatch objects}
end;
{
TDispatchList:
Implements a list of objects that support the IDispatch interface.
}
TDispatchList = class(TInterfacedObject,
IDispatchList
)
strict private
var fList: TList<IDispatch>; // Dispatch object list
public
constructor Create;
{Object constructor. Sets up object.
}
destructor Destroy; override;
{Object destructor. Tears down object.
}
{ IDispatchList methods }
function Add(const Obj: IDispatch): Integer;
{Adds an object to the list.
@param Obj [in] Object to be added to the list.
@return Index element where object was added.
}
function Count: Integer;
{Gets number of items in the list.
@return Number of items.
}
function GetItem(const Idx: Integer): IDispatch;
{Gets IDispatch interface of object at specified element in list.
@param Idx [in] Index of required element.
@return IDispatch of element at Idx.
}
function GetEnumerator: TEnumerator<IDispatch>;
{Creates an enumerator for the dispatch list.
@return Enumerator instance.
}
end;
implementation
{ TDispatchList }
function TDispatchList.Add(const Obj: IDispatch): Integer;
{Adds an object to the list.
@param Obj [in] Object to be added to the list.
@return Index element where object was added.
}
begin
Result := fList.Add(Obj);
end;
function TDispatchList.Count: Integer;
{Gets number of items in the list.
@return Number of items.
}
begin
Result := fList.Count;
end;
constructor TDispatchList.Create;
{Object constructor. Sets up object.
}
begin
inherited;
fList := TList<IDispatch>.Create;
end;
destructor TDispatchList.Destroy;
{Object destructor. Tears down object.
}
begin
fList.Free;
inherited;
end;
function TDispatchList.GetEnumerator: TEnumerator<IDispatch>;
{Creates an enumerator for the dispatch list.
@return Enumerator instance.
}
begin
Result := fList.GetEnumerator;
end;
function TDispatchList.GetItem(const Idx: Integer): IDispatch;
{Gets IDispatch interface of object at specified element in list.
@param Idx [in] Index of required element.
@return IDispatch of element at Idx.
}
begin
Result := fList[Idx];
end;
end.
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.