CodeSnip Build Instructions

Introduction

CodeSnip is written in Object Pascal and is targeted at Delphi XE. Compilation with earlier compilers is not guaranteed. The code will require some changes to compile on Delphi XE2 or later.

The are currently two editions of CodeSnip: the standard edition and the portable edition. They both share the same code base and the different editions are created using conditional compilation. These instructions show how to build either edition.

The Delphi XE IDE can be used to modify the source and to perform test builds. Final builds should be created using the provided makefile.

Dependencies

Several DelphiDabbler and other 3rd party libraries and components are required to compile CodeSnip, most of which are included in the code repository in the Src/3rdParty directory. Code not included in the repository is noted below.

Indy libraries v10

The Indy 10 Internet components ship with Delphi XE. If you prefer to work with the latest release you can download it from http://www.indyproject.org/. If you download a copy of Indy 10 you should compile the source code separately with the same version of Delphi that is being used to compile CodeSnip.

Regardless of whether you are using the version of Indy 10 supplied with Delphi or if you have downloaded and compiled your own version, you must set the INDY10 environment variable to the directory where you placed the compiled code.

Changes between different Indy 10 releases

Changes were made to the parameter lists of the TWorkBeginEvent and TWorkEvent events between early and later releases of Indy 10. Specifically, earlier versions use type Integer for the AWorkCount parameter of TWorkEvent and the AWorkCountMax parameter of TWorkBeginEvent, while later versions use Int64.

CodeSnip's source code uses conditional compilation to provide the correct event handler signatures – and it makes an intelligent guess at which signature to use depending on the version number provided by the Indy library code. Should the program fail to compile with an error in the Web.UDownloadMonitor unit, you should check the event signatures in your Indy IdComponent unit and then define the INDY_WORKEVENT_INT64 environment variable if Int64 parameters are required or INDY_WORKEVENT_INT32 if Integer parameters are used.

Delphi RTL & VCL

Goes without saying really, but you need the RTL and VCL that ships with Delphi.

Build Tools

The following tools are required to build CodeSnip.

Delphi

A copy of the Delphi XE command line compiler is required to build the object Pascal code from the provided makefile.

You can use the Delphi IDE to edit the code and test compile it, but final builds should be created using the makefile, which requires the following tools that are supplied with Delphi:

DCC32
The Delphi command line compiler.
BRCC32
The Borland resource compiler. Used to compile various resource source (.rc) files.
TLibImpl
Type library importer tool. Used to create a Pascal unit that describes code contained in ExternalObj.idl.

The following environment variables are associated with these tools:

DELPHIROOT - required unless DELPHIXE is set.
Should be set to the install directory of the version of Delphi being used. DCC32, BRCC32 and TLibImpl are expected to be in the Bin sub-directory of DELPHIROOT.
DELPHIXE - optional
This environment variable can be set to the Delphi XE install directory. When DELPHIXE is defined DELPHIROOT will be set to the value of DELPHIXE.
INDY10 - required
Must be set to the directory where the Indy 10 components are installed. The code must have been built with the same version of Delphi used to compile CodeSnip.
INDY_WORKEVENT_INT64 or INDY_WORKEVENT_INT32 - optional
See above for details. If used, only one of the environment variables may be defined. Defining both causes compilation to fail.

MAKE

This is the make tool that ships with Delphi. You can use any version that works.

Microsoft Software Development Kit

The MIDL IDL compiler that ships with the MS SDK is required to build ExternalObj.tlb from ExternalObj.idl.

MIDL requires the use of Microsoft's CL.exe C Pre-processor which in turn requires mspdb**.dll, where ** is a number that depends on the version of Visual Studio used. I use MIDL v7 and mspdb80.dll from the Windows 2008 (v6.1) platform SDK. So that MIDL can find these files you need to update your system PATH to include:

The MSSDK environment variable must be set and contain the MS SDK install directory. MIDL.exe must be in the Bin sub-directory of MSSDK and the required include files must be in the Include sub-directory.

You can use a batch file with contents similar to the following to set the path and the MSSDK environment variable before building CodeSnip:

if not "%PATHSET%" == "" goto end
set MSSDK=C:\Program Files\Microsoft SDKs\Windows\v7.1
set PATH=%PATH%;C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin
set PATH=%PATH%;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE
set PATHSET=1
:end

Note: You do not need a copy of Visual Studio for this – the required directories and files are created when the SDK is installed.

Build Without MIDL or the MS SDK

If you don't already have the MS SDK it's a big job to download and install it just to compile one .tlb file. Therefore there's an alternative that means you can compile without the SDK. This is described in the section Editing and Compiling Without MIDL below.

If you take this route, there's no need to set MSSDK or modify the path.

DelphiDabbler Version Information Editor (VIEd)

This tool is used to compile version information (.vi) files into intermediate resource source (.rc) files. Version 2.11.2 or later is required. Version Information Editor can be obtained from http://www.delphidabbler.com/software/vied.

The program is expected to be on the path unless its install directory is specified by the VIEDROOT environment variable.

DelphiDabbler HTML Resource Compiler (HTMLRes)

HTMLRes is used to compile HTML.hrc which stores various HTML, JavaScript, CSS and images into HTML resources. Version 1.1 or later is required. The HTML Resource Compiler can be obtained from http://www.delphidabbler.com/software/htmlres.

The program is expected to be on the path unless its install directory is specified by the HTMLRESROOT environment variable.

Inno Setup

The Unicode version on the Inno setup command line compiler is needed to create CodeSnip's install program. v5.5.2 (u) or later is required. Earlier (Unicode) versions may work, but this is not guaranteed.

You can get Inno Setup at http://www.jrsoftware.org/isinfo.php. Choose the Unicode version and ensure that the ISPP pre-processor is installed. If you already have the ANSI version the Unicode version can be installed alongside it - just use a different install directory and program group name.

The path to Unicode Inno Setup's install directory will be looked for in the INNOSETUP_U environment variable, or, if that is not set, in the INNOSETUP environment variable. If neither of these is set then the correct version of Inno Setup is expected to be on the path.

Note: Inno Setup is not required if you are creating only the portable edition of CodeSnip since that edition does not have an install program.

Microsoft HTML Help Compiler (HHC)

This command line compiler is supplied with Microsoft HTML Help Workshop. It is used to compile the CodeSnip help file.

The program is expected to be on the path unless its install directory is specified by the HHCROOT environment variable.

Zip

This program is used to create CodeSnip's release file. You can get a Windows command line version at http://stahlforce.com/dev/index.php?tool=zipunzip.

The program is expected to be on the path unless its install directory is specified by the ZIPROOT environment variable.

Note: You do not need Zip if you do not intend to create release files.

Preparation

Configure the environment.

You can configure environment variables either by modifying your system environment variables or by creating a batch file that you run before performing the build.

Step 1

Configure the required environment variables. Compilation will fail if these environment variables are not set:

Step 2

Update the PATH environment variable to include the paths that MIDL needs (explained above).

If you are not using MIDL then there is no need to modify the PATH variable or set MSSDK. Instead you can define IGNOREMIDL by setting it to some value, e.g. set IGNOREMIDL=1.

Step 3

Set any of the following environment variables that are needed to specify the path to any tools that cannot be found on the path:

Step 4

Set INDY_WORKEVENT_INT64 or INDY_WORKEVENT_INT32 if necessary (explained above).

Get the Source Code

If you don't already have it, download or checkout the CodeSnip source code. There are several options:

  1. If you are a Subversion user you can:
    These commands get code from the repository trunk. To get the code of a stable release replace trunk with tags/XXXX where XXX specifies the version.
  2. Download source files for the current many older releases from the CodeSnip SourceForge Files Page.
  3. Grab the source code of the latest release from DelphiDabbler.com.

Configure the Source Tree

After checking out or downloading and extracting the source code you should have the following directory structure:

./
  |
  +-- Docs                  - documentation
  |   |
  |   +-- ChangeLogs        - program change log files
  |   |
  |   +-- Design            - documents concerning program design
  |      |
  |      +-- FileFormats    - documentation of CodeSnip's file formats
  |
  +-- Src                   - main CodeSnip source code
  |   |
  |   +-- 3rdParty          - third party & DelphiDabbler library source code
  |   |
  |   +-- AutoGen           - receives automatically generated code
  |   |
  |   +-- Help              - help source files
  |   |   |
  |   |   +-- CSS           - CSS code for help files
  |   |   |
  |   |   +-- HTML          - HTML files included in help file
  |   |   |
  |   |   +-- Images        - images included in help file
  |   |
  |   +-- Install           - setup script and support code
  |   |   |
  |   |   +-- Assets        - files required for inclusion in install program
  |   |
  |   +-- Res               - container for files that are embedded in resources
  |       |
  |       +-- CSS           - CSS files
  |       |
  |       +-- HTML          - HTML files
  |       |
  |       +-- Img           - image files
  |       |   |
  |       |   +-- Branding  - image files used for CodeSnip branding
  |       |   |
  |       |   +-- Egg       - image files for 'Easter Egg'
  |       |
  |       +-- Misc          - other resources
  |       |
  |       +-- Scripts       - scripting files
  |           |
  |           +-- 3rdParty  - 3rd party scripting files
  |
  +-- Tests                 - contains test code
      |
      +-- Src               - test source code
          |
          +-- DUnit         - test source code that uses the DUnit framework

If, by chance you also have Bin, Exe and / or Release directories don't worry - all will become clear. Subversion users may also see the usual .svn hidden directories. If you have done some editing in the Delphi IDE you may also see occasional hidden __history folders.

Before you can get hacking, you need to prepare the code tree. Open a command console and navigate into the Src sub-folder. Run any script you have created to set environment variables then do:

> Make config

You may need to replace Make with the full path to Make if it isn't on the path, or if the Make that runs isn't the CodeGear / Embarcadero version. If this is the case try:

> %DELPHIROOT%\Bin\Make config

or

> %DELPHIXE%\Bin\Make config

depending on which environment variable you have set.

Once Make config has completed your folder structure should have acquired the following new folders, if they weren't present already:

./
  |
  +-- Bin                   - receives object files for CodeSnip
  |
  ...
  |
  +-- Exe                   - receives executable code and compiled help file
  |
  +-- Release               - receives release files
  |
  ...

If the Bin folder already existed, it will have been emptied. In addition, Make will have created a .cfg file from template in the Src folder. This .cfg file is needed for DCC32 to run correctly. The file will be ignored by Subversion.

Using the Delphi IDE

If you are intending to use the Delphi IDE to compile code, you should also do:

> Make resources
> Make typelib
> Make autogen

This compiles the resource files that the IDE needs to link into compiled executables, compiles the type library from IDL code and generates the Pascal file that provides an interface to the type library.

If you wish to build the portable edition of CodeSnip you also need to do:

> Make -DPORTABLE resources

and define the PORTABLE conditional define in Project Options. The standard name for the portable exe file is CodeSnip-p.exe, but the IDE will generate CodeSnip.exe. You can rename the file manually.

Note that building with the make file insted of the IDE performs all the above steps automatically.

Editing and Compiling without MIDL

If you don't have the MIDL compiler you need to get hold of a pre-compiled copy of the ExternalObj.tlb type library and tell Make to skip the MIDL compiling stage.

Getting The Type Library

  1. If necessary download a resource file editor. XN Resource Editor will do the job. You can get that from http://www.wilsonc.demon.co.uk/d10resourceeditor.htm.
  2. Get a suitable copy of the CodeSnip executable. This must have been compiled from the same version of ExternalObj.idl as that included in the source tree.
  3. Load CodeSnip.exe into the resource file editor (Use File | Open in XN Resource Editor). You need to find the TYPELIB resource type. There should only be one, language neutral, TYPELIB resource. Select this and export it as ExternalObj.tlb in the Bin folder in your configured source tree. (Use Resource | Export Resource in XN Resource Editor).

If you are working on the latest development tree from the code repository you should get ExternalObj.tlb from the latest release of CodeSnip, unless ExternalObj.idl has been changed since the last release. In this case you must use MIDL to build the .idl file, because a suitable .tlb file won't be available.

Editing the Type Library

You can edit the type library from the Delphi IDE. Start the IDE, select File | Open, change the file type to Type Library and navigate to ExternalObj.tlb. This opens the type library. Edit as required then save the changes. Delete any *_TLB files that appear.

If you do make changes you should also use the type library editor's Export to IDL button to save a copy of the IDL in ExternalObj.idl in the Src folder. The license in the original code must be restored, so take a copy of the license from ExternalObj.idl before overwriting it!

You must regenerate the associated Pascal file. Do this by running:

> Make autogen

Telling Make to Ignore MIDL

You now need to prevent Make from trying to compile the .idl file in the absence of MIDL. Do this by defining an environment variable called IGNOREMIDL. This can be done from the command line or a batch file by doing:

> set IGNOREMIDL=1

Alternatively, call Make with the -DIGNOREMIDL switch.

Building CodeSnip

This section guides you through building CodeSnip from the command line, not from the IDE.

You have several options:

Each of these options is described below. All except the last assume that Make config has been run.

Note: This information applies only to building CodeSnip itself, not to building and using the code in the Test directory.

Build the CodeSnip Executable

This is the most common build and has a simple command:

> Make codesnip

This is the same as doing this sequence of commands:

> Make typelib
> Make resources
> Make autogen
> Make pascal

The CodeSnip executable, named CodeSnip.exe will be placed in the Exe folder.

Portable edition

To build the portable edition of CodeSnip you must either define the PORTABLE environment variable or do:

> Make -DPORTABLE codesnip

Again the executable is placed in the Exe folder, but this time it is named CodeSnip-p.exe

Building without MIDL

If you are building without MIDL, and have a suitable copy of ExternalObj.tlb already in the Bin directory you must either have defined the IGNOREMIDL environment variable or you must do:

> Make -DIGNOREMIDL codesnip

This is the same as doing:

> Make -DIGNOREMIDL typelib
> Make resources
> Make autogen
> Make pascal

Build the Help File

To build the help file just do

> Make help

Build the Setup Program

The setup program requires that the CodeSnip excutable and the compiled help file are already present in the Exe directory.

As an aside, you can make all the required files by doing:

> Make exes

Make exes will require the use of the -DIGNOREMIDL switch if MIDL is not available.

Once you have built all the required files you build the setup file by doing:

> Make setup

The setup program is named CodeSnip-Setup-x.x.x.exe, where x.x.x is the version number extracted from CodeSnip's version information. It is placed in the Exe directory.

If the SpecialBuild string is defined in CodeSnip's version information the string will be appended to the setup file name like this CodeSnip-Setup-x.x.x-SPECIALBUILD.

Portable edition

CodeSnip's portable edition does not use a setup file so Make setup does nothing except print a message if it is run when the PORTABLE symbol is defined.

Build the Release Zip File

Make can create zip files containing the files that are included in a release.

Standard edition

The release file for the standard edition of CodeSnip includes the setup file along with ReadMe.txt from the Docs directory. Both must be present.

Build the release by doing:

> Make release

By default the release file is named dd-codesnip.zip. You can change this name by defining the RELEASEFILENAME macro or enviroment variable. For example, you can name the file MyRelease.zip by doing:

> Make -DRELEASEFILENAME=MyRelease.zip release

Portable edition

The release file for the portable edition includes the portable executable file, CodeSnip-p.exe, the help file CodeSnip.chm and several files from the Docs directory. All must be present.

Build the portable release by doing:

> Make -DPORTABLE release

By default the release file is named dd-codesnip-portable.zip. You can change this name by defining the RELEASEFILENAME macro or enviroment variable. For example, you can name the file MyPortableRelease.zip by doing:

> Make -DPORTABLE -DRELEASEFILENAME=MyPortableRelease.zip release

Warning: If you are building both the standard and portable releases with custom file names, make sure you supply a different value of the RELEASEFILENAME macro for each release, otherwise the last built release will overwrite the first.

Build and Release Everything

You can do a complete build of everything, and generate the release zip file simply by doing:

> Make

without specifying a target. This is the equivalent of:

> Make config
> Make exes
> Make setup
> Make release

Warning: You should not run this command if MIDL is not available since Make config will delete any .tlb file you may have placed in the Bin directory.

Portable edition

To perform a complete build of the portable edition of CodeSnip do

> Make -DPORTABLE

Clean Up

Various temporary files and directories are created by the IDE. These can be deleted by running.

> Make clean

Warning: This command removes the __history folders that Delphi uses to maintain earlier versions of files.

Running the Tests

At present all tests use the DUnit unit testing framework and are combined into a single test application.

To compile the tests, open the .\Src\CodeSnip.groupproj group project file in the Delphi XE IDE. Now select the CodeSnipTests.exe target in the project manager and compile.

If they were not already present Bin and Exe sub-directories will have been created in the .\Tests directory. The Exe directory contains the DUnit test program while Bin contains intermediate binaries.

You can compile the tests as either a GUI application (default) or as a console application. For details please see the comments in .\Tests\Src\DUnit\CodeSnipTests.dpr.

License

The majority of CodeSnip's original source code is licensed under the Mozilla Public License v2.0. The are a few exceptions, mainly relating to third party source code and image files. For full details of all applicable licenses please read License.html in the Docs directory.