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{
* URoutineAction.pas
*
* Custom action used to request display of a routine by name. Stores name of
* required routine and its source database in properties.
*
* $Rev$
* $Date$
*
* ***** BEGIN LICENSE BLOCK *****
*
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
* the specific language governing rights and limitations under the License.
*
* The Original Code is URoutineAction.pas
*
* The Initial Developer of the Original Code is Peter Johnson
* (http://www.delphidabbler.com/).
*
* Portions created by the Initial Developer are Copyright (C) 2005-2009 Peter
* Johnson. All Rights Reserved.
*
* Contributor(s)
* NONE
*
* ***** END LICENSE BLOCK *****
}
unit URoutineAction;
interface
uses
// Delphi
Classes,
// Project
IntfNotifier;
type
{
TRoutineAction:
Custom action used to request display of a named routine. Stores name of
required routine, and whether it is user defined, in properties.
}
TRoutineAction = class(TBasicAction, ISetNotifier)
strict private
fRoutineName: string; // Value of RoutineName property
fUserDefined: Boolean; // Value of UserDefined property
fNotifier: INotifier; // Reference to notifier object
public
function Execute: Boolean; override;
{Executes action by displaying a snippet in the main display via the
Notifier object. Any OnExcute event handler is ignored.
@return False to indicate OnExecute event handler not called.
}
procedure SetNotifier(const Notifier: INotifier);
{Stores a reference to the notifier object.
@param Notifier [in] Required notifier object.
}
property RoutineName: string read fRoutineName write fRoutineName;
{Name of routine to be displayed}
property UserDefined: Boolean read fUserDefined write fUserDefined;
{Flag indicating whether routine is user defined, i.e. it comes from user
database}
end;
implementation
uses
// Project
USnippets, UView;
{ TRoutineAction }
function TRoutineAction.Execute: Boolean;
{Executes action by displaying a snippet in the main display via the Notifier
object. Any OnExcute event handler is ignored.
@return False to indicate OnExecute event handler not called.
}
var
Snippet: TRoutine; // snippet to be displayed
ViewItem: TViewItem; // view item for snippet
begin
Assert(Assigned(fNotifier), ClassName + '.Execute: Notifier not set');
Assert(RoutineName <> '', ClassName + '.Execute: RoutineName not provided');
Snippet := Snippets.Routines.Find(RoutineName, UserDefined);
Assert(Assigned(Snippet), ClassName + '.Execute: RoutineName not valid');
// Create a view item for category and get notifier to display it
ViewItem := TViewItem.Create(Snippet);
try
fNotifier.ShowViewItem(ViewItem);
finally
ViewItem.Free;
end;
Result := False;
end;
procedure TRoutineAction.SetNotifier(const Notifier: INotifier);
{Stores a reference to the notifier object.
@param Notifier [in] Required notifier object.
}
begin
fNotifier := Notifier;
end;
end.
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