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{
* This Source Code Form is subject to the terms of the Mozilla Public License,
* v. 2.0. If a copy of the MPL was not distributed with this file, You can
* obtain one at http://mozilla.org/MPL/2.0/
*
* Copyright (C) 2009-2012, Peter Johnson (www.delphidabbler.com).
*
* $Rev$
* $Date$
*
* Implements class that manages check list box controls that display lists of
* Delphi units. Builds expandable list, sets check marks for specified units
* and gets list of checked units.
}
unit UUnitsChkListMgr;
interface
uses
// Delphi
Classes, CheckLst, Controls,
// Project
UIStringList;
type
{
TUnitsChkListMgr:
Manages check list box controls that display lists of Delphi units. Builds
expandable list, sets check marks for specified units and gets list of
checked units.
}
TUnitsChkListMgr = class(TObject)
strict private
var
fCLB: TCheckListBox; // Check list box being managed
/// <summary>List of reserved unit names.</summary>
/// <remarks>Deafult units can't be deleted from list.</remarks>
fReservedUnits: IStringList;
/// <summary>List of default unit names.</summary>
/// <remarks>Default units are those non-reserved units added to list
/// when user has not specified any units or requests restoration of
/// defaults.</remarks>
fDefaultUnits: IStringList;
/// <summary>Traps check list box's OnMouseDown event to ensure right
/// click selects list item under mouse.</summary>
procedure MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
/// <summary>Initialises unit list with reserved and any stored units.
/// </summary>
procedure InitList;
/// <summary>Saves any non-reserved units to storage.</summary>
procedure SaveList;
public
constructor Create(const CLB: TCheckListBox);
{Class constructor. Sets up object to manage a specified check list box.
@param CLB [in] Check list box to be managed.
}
/// <summary>Destroys manager object and updates persistent storage.
/// </summary>
destructor Destroy; override;
function IsValidUnitName(const UnitName: string): Boolean;
{Checks if a unit name is valid.
@param UnitName [in] Unit name to be checked.
@return True if UnitName is valid, False if not.
}
function ContainsUnit(const UnitName: string): Boolean;
{Checks if a unit is contained in the list.
@param UnitName [in] Name of unit to check.
@return True if unit in list, False if not.
}
procedure IncludeUnit(const UnitName: string; const Checked: Boolean);
{Ensures that a unit is present in the check list and sets or clears the
associated check mark.
@param UnitName [in] Name of unit that must be in list. Added if not
already present.
@param Checked [in] Flag indicating whether to check (True) or clear
(False) the unit's check mark.
}
procedure IncludeUnits(const Units: TStrings; const Checked: Boolean);
{Ensures that a list of units are all present in the check list and sets
or clears the associated check marks.
@param Units [in] List of names of units that must be in list. Units are
added if not already present.
@param Checked [in] Flag indicating whether to check (True) or clear
(False) all the units' check marks.
}
procedure GetCheckedUnits(const Strings: IStringList);
{Gets names of all checked units list box.
@param Strings [in] Received list of checked unit names. List overwrites
any previous entries in Strings.
}
/// <summary>Checks if currently selected unit can be removed from list.
/// </summary>
/// <remarks>Returns False if there is no selection.</remarks>
function CanDeleteSelectedItem: Boolean;
/// <summary>Deletes currently selected unot from list if possible.
/// </summary>
/// <remarks>Does nothing if no selection or if selected unit can't be
/// deleted.</remarks>
procedure DeleteSelectedItem;
/// <summary>Restores default unit list.</summary>
procedure RestoreDefaults;
end;
implementation
uses
// Delphi
SysUtils,
// Project
USettings;
{ TUnitsChkListMgr }
function TUnitsChkListMgr.CanDeleteSelectedItem: Boolean;
var
Idx: Integer;
begin
Idx := fCLB.ItemIndex;
if (Idx < 0) or (Idx >= fCLB.Count) then
Exit(False);
Result := not fReservedUnits.Contains(fCLB.Items[Idx]);
end;
function TUnitsChkListMgr.ContainsUnit(const UnitName: string): Boolean;
{Checks if a unit is contained in the list.
@param UnitName [in] Name of unit to check.
@return True if unit in list, False if not.
}
begin
Result := fCLB.Items.IndexOf(UnitName) >= 0;
end;
constructor TUnitsChkListMgr.Create(const CLB: TCheckListBox);
{Class constructor. Sets up object to manage a specified check list box.
@param CLB [in] Check list box to be managed.
}
begin
inherited Create;
fCLB := CLB;
fCLB.OnMouseDown := MouseDown;
fReservedUnits := TIStringList.Create(
['SysUtils', 'Classes', 'Windows', 'Graphics']
);
fDefaultUnits := TIStringList.Create(
['Controls', 'Messages', 'Types', 'ShlObj', 'ShellAPI', 'ActiveX', 'Math']
);
InitList;
end;
procedure TUnitsChkListMgr.DeleteSelectedItem;
begin
if not CanDeleteSelectedItem then
Exit;
fCLB.Items.Delete(fCLB.ItemIndex);
end;
destructor TUnitsChkListMgr.Destroy;
begin
SaveList;
inherited;
end;
procedure TUnitsChkListMgr.GetCheckedUnits(const Strings: IStringList);
{Gets names of all checked units list box.
@param Strings [in] Received list of checked unit names. List overwrites any
previous entries in Strings.
}
var
Idx: Integer; // loops through all listbox items
begin
Strings.Clear;
for Idx := 0 to Pred(fCLB.Items.Count) do
if fCLB.Checked[Idx] then
Strings.Add(fCLB.Items[Idx]);
end;
procedure TUnitsChkListMgr.IncludeUnit(const UnitName: string;
const Checked: Boolean);
{Ensures that a unit is present in the check list and sets or clears the
associated check mark.
@param UnitName [in] Name of unit that must be in list. Added if not already
present.
@param Checked [in] Flag indicating whether to check (True) or clear (False)
the unit's check mark.
}
var
UnitIndex: Integer; // index of unit name in list (-1 if not found)
begin
Assert(UnitName <> '', ClassName + '.IncludeUnit: UnitName is empty');
Assert(IsValidUnitName(UnitName),
ClassName + '.IncludeUnit: UnitName is not valid');
UnitIndex := fCLB.Items.IndexOf(UnitName);
if UnitIndex = -1 then
UnitIndex := fCLB.Items.Add(UnitName);
fCLB.Checked[UnitIndex] := Checked;
end;
procedure TUnitsChkListMgr.IncludeUnits(const Units: TStrings;
const Checked: Boolean);
{Ensures that a list of units are all present in the check list and sets or
clears the associated check marks.
@param Units [in] List of names of units that must be in list. Units are
added if not already present.
@param Checked [in] Flag indicating whether to check (True) or clear (False)
all the units' check marks.
}
var
UnitName: string; // name of each unit in list
begin
for UnitName in Units do
IncludeUnit(UnitName, Checked);
end;
procedure TUnitsChkListMgr.InitList;
{Initialises unit list with standard units that are always available.
}
var
StoredUnits: IStringList;
Storage: ISettingsSection;
begin
fReservedUnits.CopyTo(fCLB.Items, True);
Storage := Settings.ReadSection(ssUnits);
if Storage.ItemCount > 0 then
begin
StoredUnits := Storage.GetStrings('Count', 'Unit%d');
if StoredUnits.Count > 0 then
StoredUnits.CopyTo(fCLB.Items, False);
end
else
fDefaultUnits.CopyTo(fCLB.Items, False);
end;
function TUnitsChkListMgr.IsValidUnitName(const UnitName: string): Boolean;
{Checks if a unit name is valid.
@param UnitName [in] Unit name to be checked.
@return True if UnitName is valid, False if not.
}
begin
Result := IsValidIdent(UnitName, True); // allow dots in unit name
end;
procedure TUnitsChkListMgr.MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
if Button <> mbLeft then
fCLB.ItemIndex := fCLB.ItemAtPos(Point(X, Y), True);
end;
procedure TUnitsChkListMgr.RestoreDefaults;
var
CheckedUnits: IStringList; // list of checked units before restoration
SelectedUnit: string; // name of any selected unit before restoration
U: string; // each unit in CheckedUnits
Idx: Integer; // index of each U in restored list
begin
CheckedUnits := TIStringList.Create;
// record any checked and SelectedUnit units
GetCheckedUnits(CheckedUnits);
if fCLB.ItemIndex >= 0 then
SelectedUnit := fCLB.Items[fCLB.ItemIndex]
else
SelectedUnit := '';
// replace list box contents with default
fReservedUnits.CopyTo(fCLB.Items, True); // overwrites existing list
fDefaultUnits.CopyTo(fCLB.Items, False);
// restore any checks and selected item if still present
for U in CheckedUnits do
begin
Idx := fCLB.Items.IndexOf(U);
if Idx >= 0 then
fCLB.Checked[Idx] := True;
end;
fCLB.ItemIndex := fCLB.Items.IndexOf(SelectedUnit);
end;
procedure TUnitsChkListMgr.SaveList;
var
Storage: ISettingsSection;
U: string;
CustomUnits: IStringList;
begin
CustomUnits := TIStringList.Create;
for U in fCLB.Items do
if not fReservedUnits.Contains(U) then
CustomUnits.Add(U);
Storage := Settings.EmptySection(ssUnits);
Storage.SetStrings('Count', 'Unit%d', CustomUnits);
Storage.Save;
end;
end.
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