CodeSnip Build Instructions

Introduction

CodeSnip is written in Object Pascal and is targeted at Delphi 2010. It requires some language features introduced in this version so will not compile with any earlier compilers. The code may compile with Delphi XE or as a 32 bit application on Delphi XE2 but neither have been tested.

The Delphi 2010 IDE can be used to modify the source and to perform test builds. Final builds should be built using the provided makefile, but you can get away with using the IDE if you don't change any resources or the type library.

If you want to compile with an earlier Delphi, CodeSnip was compatible with Delphi 2006 and later up to and including v3.5.4. You could fetch the source for an earlier version from the repository. If you do this you should refer to the version of this file that accompanied the chosen version.

Dependencies

Several DelphiDabbler and other 3rd party libraries and components are required to compile CodeSnip, most of which are included in the code repository in the Src/3rdParty directory. Code not included in the repository is noted below.

Indy libraries v10

The Indy 10 Internet components ship with Delphi 2010. If you prefer to work with the latest release you can download it from http://www.indyproject.org/. If you download a copy of Indy 10 you should compile the source code separately with the same version of Delphi that is being used to compile CodeSnip.

Regardless of whether you are using the version of Indy 10 supplied with Delphi or if you have downloaded and compiled your own version, you must set the INDY10 environment variable to the directory where you placed the compiled code.

Changes between different Indy 10 releases

Changes were made to the parameter lists of the TWorkBeginEvent and TWorkEvent events between early and later releases of Indy 10. Specifically, earlier versions use type Integer for the AWorkCount parameter of TWorkEvent and the AWorkCountMax parameter of TWorkBeginEvent, while later versions use Int64.

CodeSnip's source code uses conditional compilation to provide the correct event handler signatures – and it makes an intelligent guess at which signature to use depending on the version number provided by the Indy library code. Should the program fail to compile with an error in the UDownloadMonitor unit, you should check the event signatures in your Indy IdComponent unit and then define the INDY_WORKEVENT_INT64 environment variable if Int64 parameters are required or INDY_WORKEVENT_INT32 if Integer parameters are used.

Delphi RTL & VCL

Goes without saying really, but you need the RTL and VCL that ships with Delphi.

Build Tools

The following tools are required to build CodeSnip.

Delphi

A copy of the Delphi 2010 command line compiler is required to build the object Pascal code from the provided makefile.

You can use the Delphi IDE to edit the code and test compile it, but final builds should be created using the makefile, which requires the following tools that are supplied with Delphi:

DCC32
The Delphi command line compiler.
BRCC32
The Borland resource compiler. Used to compile various resource source (.rc) files.
TLibImpl
Type library importer tool. Used to create a Pascal unit that describes code contained in ExternalObj.idl.

The following environment variables are associated with these tools:

DELPHIROOT - required unless DELPHI2010 is set.
Should be set to the install directory of the version of Delphi being used. DCC32, BRCC32 and TLibImpl are expected to be in the Bin sub-directory of DELPHIROOT.
DELPHI2010 - optional
This environment variable can be set to the Delphi 2010 install directory. When DELPHI2010 is defined DELPHIROOT will be set to the value of DELPHI2010.
INDY10 - required
Must be set to the directory where the Indy 10 components are installed. The code must have been built with the same version of Delphi used to compile CodeSnip.
INDY_WORKEVENT_INT64 or INDY_WORKEVENT_INT32 - optional
See above for details. If used, only one of the environment variables may be defined. Defining both causes compilation to fail.

Borland MAKE

This is the make tool that ships with Delphi. You can use any version that works.

Microsoft Software Development Kit

The MIDL IDL compiler that ships with the MS SDK is required to build ExternalObj.tlb from ExternalObj.idl.

MIDL requires the use of Microsoft's CL.exe C Pre-processor which in turn requires mspdb**.dll, where ** is a number that depends on the version of Visual Studio used. I use MIDL v7 and mspdb80.dll from the Windows 2008 (v6.1) platform SDK. So that MIDL can find these files you need to update your system PATH to include:

The MSSDK environment variable must be set and contain the MS SDK install directory. MIDL.exe must be in the Bin sub-directory of MSSDK and the required include files must be in the Include sub-directory.

You can use a batch file with contents similar to the following to set the path and the MSSDK environment variable before building CodeSnip:

if not "%PATHSET%" == "" goto end
set MSSDK=C:\Program Files\Microsoft SDKs\Windows\v6.1
set PATH=%PATH%;C:\Program Files\Microsoft Visual Studio 9.0\VC\bin
set PATH=%PATH%;C:\Program Files\Microsoft Visual Studio 9.0\Common7\IDE
set PATHSET=1
:end

Note: You do not need a copy of Visual Studio for this – the required directories and files are created when the SDK is installed.

Build Without MIDL or the MS SDK

If you don't already have the MS SDK it's a big job to download and install it just to compile one .tlb file. Therefore there's an alternative that means you can compile without the SDK. This is described in the section Editing and Compiling Without MIDL below.

If you take this route, there's no need to set MSSDK or modify the path.

DelphiDabbler Version Information Editor (VIEd)

This tool is used to compile version information (.vi) files into intermediate resource source (.rc) files. Version 2.11.2 or later is required. Version Information Editor can be obtained from http://www.delphidabbler.com/software/vied.

The program is expected to be on the path unless its install directory is specified by the VIEDROOT environment variable.

DelphiDabbler HTML Resource Compiler (HTMLRes)

HTMLRes is used to compile HTML.hrc which stores various HTML, JavaScript, CSS and images into HTML resources. Version 1.1 or later is required. The HTML Resource Compiler can be obtained from http://www.delphidabbler.com/software/htmlres.

The program is expected to be on the path unless its install directory is specified by the HTMLRESROOT environment variable.

Inno Setup

The Unicode version on the Inno setup command line compiler is needed to create CodeSnip's install program. v5.5.1 (u) or later is required.

You can get Inno Setup at http://www.jrsoftware.org/isinfo.php. Choose the Unicode version and ensure that the ISPP pre-processor is installed. If you already have the ANSI version the Unicode version can be installed alongside it - just use a different install directory and program group name.

The path to Unicode Inno Setup's install directory will be looked for in the INNOSETUP_U environment variable, or, if that is not set, in the INNOSETUP environment variable. If neither of these is set then the correct version of Inno Setup is expected to be on the path.

Microsoft HTML Help Compiler (HHC)

This command line compiler is supplied with Microsoft HTML Help Workshop. It is used to compile the CodeSnip help file.

The program is expected to be on the path unless its install directory is specified by the HHCROOT environment variable.

Zip

This program is used to create CodeSnip's release file. You can get a Windows command line version at http://stahlforce.com/dev/index.php?tool=zipunzip.

The program is expected to be on the path unless its install directory is specified by the ZIPROOT environment variable.

Preparation

Configure the environment.

You can configure environment variables either by modifying your system environment variables or by creating a batch file that you run before performing the build.

Step 1

Configure the required environment variables. Compilation will fail if these environment variables are not set:

Step 2

Update the PATH environment variable to include the paths that MIDL needs (explained above).

If you are not using MIDL then there is no need to modify the PATH variable or set MSSDK. Instead you can define IGNOREMIDL by setting it to some value, e.g. set IGNOREMIDL=1.

Step 3

Set any of the following environment variables that are needed to specify the path to any tools that cannot be found on the path:

Step 4

Set INDY_WORKEVENT_INT64 or INDY_WORKEVENT_INT32 if necessary (explained above).

Get the Source Code

If you don't already have it, download or checkout the CodeSnip source code. There are several options:

  1. If you are a Subversion user you can:
    These commands get code from the current development tree. To get the code of a suitable stable release replace trunk with tags/XXXX where XXX specifies the version.
  2. Download a suitable source tarball from the SourceForge repo. To get the current development tree go to http://codesnip.svn.sourceforge.net/viewvc/codesnip/trunk/ and click the Download GNU tarball link.
  3. Download source files for the current many older releases from the CodeSnip SourceForge Files Page.
  4. Grab the source code of the latest release from DelphiDabbler.com.

Configure the Source Tree

After checking out or downloading and extracting the source code you should have the following directory structure:

./
  |
  +-- Docs                  - documentation
  |   |
  |   +-- Design            - documents concerning design
  |
  +-- Src                   - main CodeSnip source code
      |
      +-- 3rdParty          - third party & DelphiDabbler library source code
      |
      +-- AutoGen           - receives automatically generated code
      |
      +-- Help              - help source files
      |   |
      |   +-- CSS           - CSS code for help files
      |   |
      |   +-- HTML          - HTML files included in help file
      |   |
      |   +-- Images        - images included in help file
      |
      +-- Install           - setup script and support code
      |
      +-- InstallHelper     - source for install helper program
      |   |
      |   +-- Res           - resources for install helper program
      |
      +-- Res               - container for various types of resources
          |
          +-- HTML          - html, css, js and images included in resources
          |
          +-- Img           - images included in resources
          |
          +-- Misc          - other resources

If, by chance you also have a Bin, Exe and Release directory don't worry - all will become clear. Subversion users may also see the usual .svn hidden directories. If you have done some editing you may also see occasional hidden __history folders.

Before you can get hacking, you need to prepare the code tree. Open a command console and navigate into the Src sub-folder. Run any script you have created to set the required environment variables then do:

> Make config

You may need to replace Make with the full path to Make if it isn't on the path, or if the Make that runs isn't the Borland / CodeGear version. If this is the case try:

> %DELPHIROOT%\Bin\Make config

or

> %DELPHI2010%\Bin\Make config

depending on which environment variable you have set.

Once Make config has completed your folder structure should have acquired the following new folders:

./
  |
  +-- Bin                   - receives object files for CodeSnip
  |   |
  |   +-- InstallHelper     - receives object files for CSSetupHelper
  |
  ...
  |
  +-- Exe                   - receives executable code and compiled help file
  |
  +-- Release               - receives release files
  |
  ...

If the Bin, Exe and Release folders already existed they will have been emptied. In addition, Make will have created .cfg files from templates in the Src and Src\InstallHelper folders. .cfg files are needed for DCC32 to run correctly. These files will be ignored by Subversion.

If you are intending to use the Delphi IDE to compile code, you should also do:

> Make resources
> Make typelib
> Make autogen

This compiles the resource files that the IDE needs to link into compiled executables, compiles the type library from IDL code and generates the Pascal file that provides an interface to the type library.

You are now ready to build the source. If you want to modify the source now's the time to do it.

Editing and Compiling without MIDL

If you don't have the MIDL compiler you need to get hold of a pre-compiled copy of the ExternalObj.tlb type library and tell Make to skip the MIDL compiling stage.

Getting The Type Library

  1. If necessary download a resource file editor. XN Resource Editor will do the job. You can get that from http://www.wilsonc.demon.co.uk/d10resourceeditor.htm.
  2. Get a suitable copy of the CodeSnip executable. This must have been compiled from the same version of ExternalObj.idl as that included in the source tree.
  3. Load CodeSnip.exe into the resource file editor (Use File | Open in XN Resource Editor). You need to find the TYPELIB resource type. There should only be one, language neutral, TYPELIB resource. Select this and export it as ExternalObj.tlb in the Bin folder in your configured source tree. (Use Resource | Export Resource in XN Resource Editor).

If you are working on the latest development tree from the code repository you should get ExternalObj.tlb from the latest release of CodeSnip, unless ExternalObj.idl has been changed since the last release. In this case you must use MIDL to build the .idl file, because a suitable .tlb file won't be available.

Editing the Type Library

You can edit the type library from the Delphi IDE. Start the IDE, select File | Open, change the file type to Type Library and navigate to ExternalObj.tlb. This opens the type library. Edit as required then save the changes. Delete any *_TLB files that appear.

If you do make changes you should also use the type library editor's Export to IDL button to save a copy of the IDL in ExternalObj.idl in the Src folder. The license in the original code must be restored and you can add yourself as a contributor, so take a copy of the license from ExternalObj.idl before saving!

You must regenerate the associated Pascal file. Do this by running:

> Make autogen

Telling Make to Ignore MIDL

You now need to prevent Make from trying to compile the .idl file in the absence of MIDL. Do this by defining an environment variable called IGNOREMIDL. This can be done from the command line or a batch file by doing:

> set IGNOREMIDL=1

Alternatively, call Make with the -DIGNOREMIDL switch.

Building CodeSnip

You have several options:

Each of these options is described below. All except the last assume that Make config has been run.

Build the CodeSnip Executable

This is the most common build and has a simple command:

> Make codesnip

This is the same as doing this sequence of commands:

> Make typelib
> Make resources
> Make autogen
> Make pascal

The CodeSnip executable will be placed in the Exe folder.

If you are building without MIDL, and have a suitable copy of ExternalObj.tlb already in the Bin directory you must either have defined the IGNOREMIDL environment variable or you must do:

> Make -DIGNOREMIDL codesnip

This is the same as doing:

> Make -DIGNOREMIDL typelib
> Make resources
> Make autogen
> Make pascal

Build the Help File

To build the help file just do

> Make help

Build the Setup Program

The setup program requires that the CodeSnip excutable and the compiled help file are already present in the Exe directory. CSInstallHelper.exe must also be present in the same folder.

We've already shown how to build CodeSnip and the help file. CSInstallHelper.exe is built by doing:

> Make installhelper

As an aside, you can make all the required files by doing:

> Make exes

Make exes will require the use of the -DIGNOREMIDL switch if MIDL is not available.

Once you have built all the required files you build the setup file by doing:

> Make setup

The setup program is named CodeSnip-Setup-x.x.x.exe, where x.x.x is the version number extracted from CodeSnip's version information. It is placed in the Exe directory.

If the SpecialBuild string is defined in CodeSnip's version information the string will be appended to the setup file name like this CodeSnip-Setup-x.x.x-SPECIALBUILD.

Build the Release Zip File

Once the setup file has been compiled you can create a zip file containing the setup file along with ReadMe.txt from the Docs directory. If either file is missing the build fails. Build the release by doing:

> Make release

By default the release file is called dd-codesnip.zip. You can change this name by defining the RELEASEFILENAME macro or enviroment variable. For example, you can name the file MyRelease.zip by doing:

> Make -DRELEASEFILENAME=MyRelease.zip release

Build and Release Everything

You can do a clean build of everything, and generate the release zip file simply by doing:

> Make

without specifying a target. This is the equivalent of:

> Make config
> Make exes
> Make setup
> Make release

Warning: You should not run this command if MIDL is not available since Make config will delete any .tlb file you may have placed in the Bin directory.

Clean Up

Various temporary files and directories are created by the IDE. These can be deleted by running.

> Make clean

Be warned though that this command removes the __history folders that Delphi uses to maintain earlier versions of files.

Copyright

If you are planning to re-use or modify any of the code, please see the file SourceCodeLicenses.txt in the Docs directory for an overview of the various licenses that apply to the CodeSnip source code.

It is intended to change the licensing for the majority of the code base from the Mozilla Public License to the MPL / GPL / LGPL disjunctive tri-license. This could take some time. In the meantime if you would like to use parts of the code under the tri-license, please ask.