Menu

[r181]: / trunk / Src / UStacks.pas  Maximize  Restore  History

Download this file

220 lines (188 with data), 5.6 kB

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
{
* UStacks.pas
*
* Provides an implementation of a string stack.
*
* v1.0 of 30 Dec 2008 - Original version.
*
*
* ***** BEGIN LICENSE BLOCK *****
*
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
* the specific language governing rights and limitations under the License.
*
* The Original Code is UStacks.pas.
*
* The Initial Developer of the Original Code is Peter Johnson
* (http://www.delphidabbler.com/).
*
* Portions created by the Initial Developer are Copyright (C) 2008 Peter
* Johnson. All Rights Reserved.
*
* ***** END LICENSE BLOCK *****
}
unit UStacks;
interface
uses
// Delphi
SysUtils, Classes;
type
{
EStackError:
Class of exception raised when stack objects report an error.
}
EStackError = class(Exception);
{
TStringStack:
Implements a stack of strings and associated objects.
}
TStringStack = class(TObject)
strict private
fStack: TStringList;
{String list object used to store strings and objects on stack}
function GetCount: Integer;
{Gets number of items in stack.
@return Required count.
}
public
constructor Create;
{Class constructor. Sets up object.
}
destructor Destroy; override;
{Class destructor. Tears down object.
}
procedure Clear;
{Clears the stack.
}
function IsEmpty: Boolean;
{Checks if the stack is empty.
@return True if stack is empty, False if not.
}
function Top: string; overload;
{Get string at top of stack without removing it.
@return String at top of stack.
}
function Top(out Obj: TObject): string; overload;
{Gets string and associated object at top of stack without removing them.
@param Obj [out] Set to object at top of stack.
@return String at top of stack.
}
function Pop: string; overload;
{Gets and removes string at top of stack. Any associated object is lost.
@return String at top of stack.
}
function Pop(out Obj: TObject): string; overload;
{Gets and removes string and associated object at top of stack.
@param Obj [out] Set to object at top of stack.
@return String at top of stack.
}
procedure Push(const S: string); overload;
{Pushes a string onto the stack.
@param S [in] String to be pushed onto stack.
}
procedure Push(const S: string; const Obj: TObject); overload;
{Pushes string and associated object onto the stack.
@param S [in] String to be pushed onto stack.
@param Obj [in] Associated object to be pushed onto stack.
}
property Count: Integer read GetCount;
{Number of items in the stack}
end;
implementation
resourcestring
// Error message
sEmptyStack = 'Stack is empty';
{ TStringStack }
procedure TStringStack.Clear;
{Clears the stack.
}
begin
fStack.Clear;
end;
constructor TStringStack.Create;
{Class constructor. Sets up object.
}
begin
inherited;
fStack := TStringList.Create;
end;
destructor TStringStack.Destroy;
{Class destructor. Tears down object.
}
begin
fStack.Free;
inherited;
end;
function TStringStack.GetCount: Integer;
{Gets number of items in stack.
@return Required count.
}
begin
Result := fStack.Count;
end;
function TStringStack.IsEmpty: Boolean;
{Checks if the stack is empty.
@return True if stack is empty, False if not.
}
begin
Result := Count = 0;
end;
function TStringStack.Pop: string;
{Gets and removes string at top of stack. Any associated object is lost.
@return String at top of stack.
}
var
Dummy: TObject; // stores unused object associated with string
begin
Result := Pop(Dummy);
end;
function TStringStack.Pop(out Obj: TObject): string;
{Get and removes string and associated object at top of stack.
@param Obj [out] Set to object at top of stack.
@return String at top of stack.
}
begin
Result := Top(Obj);
fStack.Delete(Pred(Count));
end;
procedure TStringStack.Push(const S: string);
{Pushes a string onto the stack.
@param S [in] String to be pushed onto stack.
}
begin
fStack.Add(S);
end;
procedure TStringStack.Push(const S: string; const Obj: TObject);
{Pushes string and associated object onto the stack.
@param S [in] String to be pushed onto stack.
@param Obj [in] Associated object to be pushed onto stack.
}
begin
fStack.AddObject(S, Obj);
end;
function TStringStack.Top: string;
{Get string at top of stack without removing it.
@return String at top of stack.
}
begin
if IsEmpty then
raise EStackError.Create(sEmptyStack);
Result := fStack[Pred(Count)];
end;
function TStringStack.Top(out Obj: TObject): string;
{Gets string and associated object at top of stack without removing them.
@param Obj [out] Set to object at top of stack.
@return String at top of stack.
}
begin
Result := Top;
Obj := fStack.Objects[Pred(Count)];
end;
end.
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.