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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : queuecommand.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef __queuecommand__
#define __queuecommand__
#include <wx/string.h>
class QueueCommand
{
wxString m_project;
wxString m_configuration;
bool m_projectOnly;
int m_kind;
bool m_cleanLog;
bool m_checkBuildSuccess;
wxString m_customBuildTarget;
mutable wxString m_synopsis;
public:
// Command's kind
enum {
Build,
Clean,
CustomBuild,
Debug,
Cmd,
BatchCmds
};
public:
QueueCommand(const wxString &project, const wxString &configuration, bool projectOnly, int kind);
QueueCommand(int kind);
~QueueCommand();
//----------------------------------------
// Setters/Getters
//----------------------------------------
void SetConfiguration(const wxString& configuration) ;
void SetProject(const wxString& project) ;
const wxString& GetConfiguration() const ;
const wxString& GetProject() const ;
void SetProjectOnly(const bool& projectOnly) ;
const bool& GetProjectOnly() const ;
void SetKind(const int& kind) ;
const int& GetKind() const ;
void SetCleanLog(const bool& cleanLog) ;
const bool& GetCleanLog() const ;
void SetCheckBuildSuccess(const bool& checkBuildSuccess) {
this->m_checkBuildSuccess = checkBuildSuccess;
}
const bool& GetCheckBuildSuccess() const {
return m_checkBuildSuccess;
}
void SetCustomBuildTarget(const wxString& customBuildTarget) {
this->m_customBuildTarget = customBuildTarget;
}
const wxString& GetCustomBuildTarget() const {
return m_customBuildTarget;
}
const wxString& GetSynopsis() const {
if (m_synopsis.IsEmpty())
m_synopsis = DeriveSynopsis();
return m_synopsis;
}
void SetSynopsis(const wxString& synopsis) {
m_synopsis = synopsis;
}
wxString DeriveSynopsis() const;
};
#endif // __queuecommand__
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