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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : project.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef PROJECT_H
#define PROJECT_H
#include "wx/treectrl.h"
#include "wx/string.h"
#include <wx/xml/xml.h>
#include "wx/filename.h"
#include <tree.h>
#include "smart_ptr.h"
#include <list>
#include "serialized_object.h"
#include "project_settings.h"
//incase we are using DLL build of wxWdigets, we need to make this class to export its
//classes
#ifndef WXDLLIMPEXP_LE_SDK
#ifdef WXMAKINGDLL_LE_SDK
# define WXDLLIMPEXP_LE_SDK WXEXPORT
#elif defined(WXUSINGDLL_LE_SDK)
# define WXDLLIMPEXP_LE_SDK WXIMPORT
#else /* not making nor using FNB as DLL */
# define WXDLLIMPEXP_LE_SDK
#endif // WXMAKINGDLL_LE_SDK
#endif
struct VisualWorkspaceNode {
wxString name;
int type;
wxTreeItemId itemId;
};
/**
* \class ProjectItem
* a node item that represents a displayable project item
* 'Displayable' items are items that will be shown in the
* FileView control
*
* \author Eran
*/
class WXDLLIMPEXP_LE_SDK ProjectItem
{
public:
// The visible items
enum {
TypeVirtualDirectory,
TypeProject,
TypeFile,
TypeWorkspace
};
public:
wxString m_key;
wxString m_displayName;
wxString m_file;
int m_kind;
public:
//---------------------------------------------------------------
// Constructors, destructor and assignment operator
//---------------------------------------------------------------
ProjectItem(const wxString &key, const wxString &displayName, const wxString &file, int kind)
: m_key(key)
, m_displayName(displayName)
, m_file(file)
, m_kind(kind) {
}
ProjectItem() : m_key(wxEmptyString), m_displayName(wxEmptyString), m_file(wxEmptyString), m_kind(TypeProject) {}
virtual ~ProjectItem() {}
ProjectItem(const ProjectItem& item) {
*this = item;
}
ProjectItem &operator=(const ProjectItem &item) {
if (this == &item) {
return *this;
}
m_key = item.m_key;
m_displayName = item.m_displayName;
m_file = item.m_file;
m_kind = item.m_kind;
return *this;
}
//-----------------------------------------
// Setters / Getters
//-----------------------------------------
const wxString &GetDisplayName() const {
return m_displayName;
}
const wxString &GetFile() const {
return m_file;
}
int GetKind() const {
return m_kind;
}
void SetDisplayName(const wxString &displayName) {
m_displayName = displayName;
}
void SetFile(const wxString &file) {
m_file = file;
}
void SetKind(int kind) {
m_kind = kind;
}
//------------------------------------------
// operations
const wxString& Key() const {
return m_key;
}
};
// useful typedefs
typedef Tree<wxString, ProjectItem> ProjectTree;
typedef SmartPtr<ProjectTree> ProjectTreePtr;
typedef TreeNode<wxString, ProjectItem> ProjectTreeNode;
class Project;
typedef SmartPtr<Project> ProjectPtr;
/**
* \ingroup LiteEditor
*
*
* \date 04-15-2007
*
* \author Eran
*
* \par license
* This code is absolutely free to use and modify. The code is provided "as is" with
* no expressed or implied warranty. The author accepts no liability if it causes
* any damage to your computer, causes your pet to fall ill, increases baldness
* or makes your car start emitting strange noises when you start it up.
* This code has no bugs, just undocumented features!
*
* \todo
*
* \bug
*
*/
class WXDLLIMPEXP_LE_SDK Project
{
public:
static const wxString STATIC_LIBRARY;
static const wxString DYNAMIC_LIBRARY;
static const wxString EXECUTABLE;
private:
wxXmlDocument m_doc;
wxFileName m_fileName;
bool m_tranActive;
bool m_isModified;
std::map<wxString, wxXmlNode*> m_vdCache;
public:
const wxFileName &GetFileName() const {
return m_fileName;
}
/**
* \brief copy this project and all the files under to new_path
* \param file_name the new path of the project
* \param new_name the new project name
* \param description the new project description
*/
void CopyTo(const wxString &new_path, const wxString &new_name, const wxString &description);
/**
* \brief copy files (and virtual directories) from src project to this project
* note that this call replaces the files that exists under this project
* \param src
*/
void SetFiles(ProjectPtr src);
//--------------------------------------------------
// Ctor - Dtor
//--------------------------------------------------
// default constructor
Project();
virtual ~Project();
/**
* \return project name
*/
wxString GetName() const;
/**
* \brief return the project description as appears in the XML file
* \return project description
*/
wxString GetDescription() const;
//-----------------------------------
// Project operations
//-----------------------------------
/**
* Load project from file
* \param path
* \return
*/
bool Load(const wxString &path);
/**
* \brief Create new project
* \param name project name
* \param description project description
* \param path path of the file excluding the file name (e.g. C:\)
* \param projType project type: Project::STATIC_LIBRARY, Project::DYNAMIC_LIBRARY, Project::EXECUTABLE
* \return true on success, false otherwise
*/
bool Create(const wxString &name, const wxString &description, const wxString &path, const wxString &projType);
/**
* Add file to the project
* \param fileName file full name and path
* \param virtualDir owner virtual directory, if the virtual directory does not exist, a new one will be created
* and the file will be placed under it
* \return
*/
bool AddFile(const wxString &fileName, const wxString &virtualDir = wxEmptyString);
/**
* Add file to the project - dont check for file duplication, this
* \param fileName file full name and path
* \param virtualDir owner virtual directory, if the virtual directory does not exist, a new one will be created
* and the file will be placed under it
* \return true on success, false otherwise
*/
bool FastAddFile(const wxString &fileName, const wxString &virtualDir = wxEmptyString);
/**
* Remove file from the project
* \param fileName file full path
* \param virtualDir owner virtual directory
* \return
*/
bool RemoveFile(const wxString &fileName, const wxString &virtualDir = wxEmptyString);
/**
* Rename file from the project
* \param fileName file full path
* \param virtualDir owner virtual directory
* \return true on success, false otherwise
*/
bool RenameFile(const wxString &oldName, const wxString &virtualDir, const wxString &newName);
/**
* \brief change the name of a virtual folder
* \param oldVdPath full path of the virtual folder
* \param newName the new name *only* of the virtual folder (without the path)
* \return true on success, false otherwise
*/
bool RenameVirtualDirectory(const wxString &oldVdPath, const wxString &newName);
/**
* Create new virtual directory
* \param vdFullPath VD path to add
* \return
*/
bool CreateVirtualDir(const wxString &vdFullPath, bool mkpath = false);
/**
* remove a virtual directory
* \param vdFullPath VD path to remove
* \return
*/
bool DeleteVirtualDir(const wxString &vdFullPath);
/**
* Return list of files by a virtual directory
* \param vdFullPath virtual directory
* \param files [output] list of files under this vdFullPath. The files format are in absolute path!
*/
void GetFilesByVirtualDir(const wxString &vdFullPath, wxArrayString &files);
/**
* Save project settings
*/
void Save();
/**
* Return list of files in this project
* \param files
*/
void GetFiles(std::vector<wxFileName> &files, bool absPath = false);
/**
* Return list of files in this project - in both absolute and relative path
* \param files relative paths
* \param absFiles absolute paths
*/
void GetFiles(std::vector<wxFileName> &files, std::vector<wxFileName> &absFiles);
/**
* Return the project build settings object by name
*/
ProjectSettingsPtr GetSettings() const;
/**
* Add or update settings to the project
*/
void SetSettings(ProjectSettingsPtr settings);
/**
* Update global settings to the project
*/
void SetGlobalSettings(BuildConfigCommonPtr settings);
//-----------------------------------
// visual operations
//-----------------------------------
ProjectTreePtr AsTree();
/**
* \brief return the build order for a given configuration
* \param configuration
*/
wxArrayString GetDependencies(const wxString &configuration) const;
/**
* \brief set the dependencies for this project for a given configuration
* \param deps
* \param configuration
*/
void SetDependencies(wxArrayString &deps, const wxString &configuration);
/**
* Return true if a file already exist under the project
*/
bool IsFileExist(const wxString &fileName);
/**
* \brief return true of the project was modified (in terms of files removed/added)
*/
bool IsModified();
/**
* \brief
*/
void SetModified(bool mod);
// Transaction support to reduce overhead of disk writing
void BeginTranscation() {
m_tranActive = true;
}
void CommitTranscation() {
Save();
}
bool InTransaction() const {
return m_tranActive;
}
wxString GetVDByFileName(const wxString &file);
/**
* \brief return Tree representation of all virtual folders of this project
* \return tree node. return NULL if no virtual folders exist
*/
TreeNode<wxString, VisualWorkspaceNode>* GetVirtualDirectories(TreeNode<wxString, VisualWorkspaceNode>* workspace);
/**
* @brief return the user saved information for custom data
* @param name the object key
* @param obj [output] container for the output
* @return true on success.
*/
bool GetUserData(const wxString &name, SerializedObject *obj);
/**
* @brief save user data in the project settings
* @param name the name under which the data is to be saved
* @param obj the data
* @return true on success.
*/
bool SetUserData(const wxString &name, SerializedObject *obj);
/**
* @brief set the project internal type (usually used to indicate internal types for the project
* like 'GUI' or 'UnitTest++' etc.
* @param internalType
*/
void SetProjectInternalType(const wxString &internalType);
/**
* @brief return the project internal type
* @return
*/
wxString GetProjectInternalType() const;
private:
void DoGetVirtualDirectories(wxXmlNode* parent, TreeNode<wxString, VisualWorkspaceNode>* tree);
wxXmlNode *FindFile(wxXmlNode* parent, const wxString &file);
// Recursive helper function
void RecursiveAdd(wxXmlNode *xmlNode, ProjectTreePtr &ptp, ProjectTreeNode *nodeParent);
// Return the node representing a virtual dir by name
// if no such virtual dir exist, create it.
wxXmlNode *GetVirtualDir(const wxString &vdFullPath);
// Create virtual dir and return its xml node
wxXmlNode *CreateVD(const wxString &vdFullPath, bool mkpath = false);
void GetFiles(wxXmlNode *parent, std::vector<wxFileName> &files, bool absPath = false);
void GetFiles(wxXmlNode *parent, std::vector<wxFileName>& files, std::vector<wxFileName>& absFiles);
/**
* Return list of projects that this projects depends on
*/
wxArrayString GetDependencies() const;
};
class ProjectData
{
public:
wxString m_name; //< project name
wxString m_path; //< project directoy
ProjectPtr m_srcProject;
wxString m_cmpType; //< Project compiler type
};
//-----------------------------------------------------------------
// This class is related to the visual representation of the class
// projects in the tree view
//-----------------------------------------------------------------
/**
* Class FilewViewTreeItemData, a user defined class which stores a node private information
*
* \date 12-04-2007
* \author Eran
*
*/
class FilewViewTreeItemData : public wxTreeItemData
{
ProjectItem m_item;
public:
FilewViewTreeItemData(const ProjectItem &item) : m_item(item) { }
const ProjectItem &GetData() const {
return m_item;
}
void SetDisplayName(const wxString &displayName) {
m_item.SetDisplayName(displayName);
}
void SetFile(const wxString &file) {
m_item.SetFile(file);
}
};
#endif // PROJECT_H
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