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//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : jobqueue.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
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#ifndef __jobqueue__
#define __jobqueue__
#include <wx/thread.h>
#include <deque>
#include <vector>
class Job;
/**
* @class JobQueueWorker
* @author Eran
* @date 05/09/08
* @file jobqueue.h
* @brief a thread class used internally by JobQueue
* @sa JobQueue
*/
class JobQueueWorker : public wxThread
{
wxCriticalSection *m_cs;
std::deque<Job*> *m_queue;
public:
/// default ctor/dtor
JobQueueWorker(wxCriticalSection *cs, std::deque<Job*> *queue);
virtual ~JobQueueWorker();
private:
//declare this class as non copyable
JobQueueWorker(const JobQueueWorker& rhs);
JobQueueWorker& operator=(const JobQueueWorker& rhs);
public:
/**
* @brief stop the running thread. usually called before calling JobQueue::Release()
*/
void Stop();
/**
* @brief start the thread with given priority
* @param priority thread priority (defaulted to WXTHREAD_DEFAULT_PRIORITY)
*/
void Start(int priority = WXTHREAD_DEFAULT_PRIORITY);
/**
* @brief implementation of the wxThread pure virtual function Entry()
* @sa wxThread
*/
virtual void* Entry();
/**
* @brief return a job to process from the queue.
* @return Jon to process or NULL if queue is empty.
*/
Job *GetJob();
/**
* @brief the main code that processes the job
* @param job job to process
* @sa Job
*/
virtual void ProcessJob(Job *job);
};
/**
* @class JobQueue
* @author Eran
* @date 05/09/08
* @file jobqueue.h
* @brief this class provides a convenient way of handling background tasks using Job objects
*
* @code
* // somewhere in your application initialization
* // start the job queue with 5 workers and default thread prioritization
* m_jobQueue = new JobQueue();
* m_jobQueue->Start(5);
*
* // whenever you need to add new job to be processed
* // just add it
* m_jobQueue->PushJob( new MyJob() );
*
* // Shutdown code:
* m_jobQueue->Stop();
* // free the resources allocated by the JobQueue and empty the queue
* delete m_jobQueue;
* @endcode
*
*/
class JobQueue
{
wxCriticalSection m_cs;
std::deque<Job*> m_queue;
std::vector<JobQueueWorker*> m_threads;
public:
JobQueue();
virtual ~JobQueue();
/**
* @brief add job to the queue. all jobs must be constructed on the heap.
* note that the job will be freed when processing is done by the job queue
* @param job job to process allocated on the heap
*/
virtual void PushJob(Job *job);
/**
* @brief
* @param poolSize
* @param priority
*/
virtual void Start(size_t poolSize = 1, int priority = WXTHREAD_DEFAULT_PRIORITY);
/**
* @brief stop all workers threads
*/
virtual void Stop();
};
/**
* @class JobQueueSingleton
* @author Eran
* @date 05/09/08
* @file jobqueue.h
* @brief a wrapper around the JobQueue class that provides the functionality of singleton
*/
class JobQueueSingleton
{
private:
static JobQueue *ms_instance;
private:
JobQueueSingleton();
virtual ~JobQueueSingleton();
public:
/**
* @brief
* @return
*/
static JobQueue *Instance();
/**
* @brief
*/
static void Release();
};
#endif // __jobqueue__