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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : jobqueue.cpp
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#include "jobqueue.h"
#include "job.h"
JobQueueWorker::JobQueueWorker(wxCriticalSection *cs, std::deque<Job*> *queue)
: wxThread(wxTHREAD_JOINABLE)
, m_cs(cs)
, m_queue(queue)
{
}
JobQueueWorker::~JobQueueWorker()
{
}
void JobQueueWorker::Stop()
{
// Notify the thread to stop
// and wait for its termination
if ( IsAlive() )
Delete();
while ( IsAlive() ) {
wxThread::Sleep( 5 );
}
}
void JobQueueWorker::Start(int priority)
{
Create();
SetPriority(priority);
Run();
}
Job *JobQueueWorker::GetJob()
{
wxCriticalSectionLocker locker(*m_cs);
Job *req(NULL);
if ( !m_queue->empty() ) {
req = m_queue->front();
m_queue->pop_front();
}
return req;
}
void* JobQueueWorker::Entry()
{
while ( true ) {
// Did we get a request to terminate?
if (TestDestroy())
break;
Job *job = GetJob();
if ( job ) {
// Call user's implementation for processing request
ProcessJob( job );
wxThread::Sleep(10); // Allow other threads to work as well
delete job;
job = NULL;
continue; // to avoid the sleep
}
// Sleep for 200ms , and then try again
wxThread::Sleep(200);
}
return NULL;
}
void JobQueueWorker::ProcessJob(Job *job)
{
if ( job ) {
job->Process(this);
}
}
//--------------------------------------------------------------
// JobQueue
//--------------------------------------------------------------
JobQueue::JobQueue()
{
}
JobQueue::~JobQueue()
{
if ( !m_queue.empty() ) {
std::deque<Job*>::iterator iter = m_queue.begin();
for (; iter != m_queue.end(); iter++) {
delete (*iter);
}
m_queue.clear();
}
}
void JobQueue::PushJob(Job *job)
{
wxCriticalSectionLocker locker(m_cs);
m_queue.push_front(job);
}
void JobQueue::Start(size_t poolSize, int priority)
{
size_t maxPoolSize = poolSize > 250 ? 250 : poolSize;
for(size_t i=0; i<maxPoolSize; i++) {
//create new thread
JobQueueWorker *worker = new JobQueueWorker(&m_cs, &m_queue);
worker->Start(priority);
m_threads.push_back(worker);
}
}
void JobQueue::Stop()
{
//first loop and stop all running threads
for(size_t i=0; i<m_threads.size(); i++){
JobQueueWorker *worker = m_threads.at(i);
//stop it
worker->Stop();
//delete it
delete worker;
}
m_threads.clear();
}
//-----------------------------------------------------
// Job queue singleton
//-----------------------------------------------------
JobQueue* JobQueueSingleton::ms_instance = new JobQueue();
JobQueueSingleton::JobQueueSingleton()
{
}
JobQueueSingleton::~JobQueueSingleton()
{
}
JobQueue* JobQueueSingleton::Instance()
{
return ms_instance;
}
void JobQueueSingleton::Release()
{
if (ms_instance) {
delete ms_instance;
}
ms_instance = 0;
}
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