Menu

[r7]: / Plugin / drawingutils.cpp  Maximize  Restore  History

Download this file

319 lines (267 with data), 10.0 kB

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : drawingutils.cpp
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#include "wx/settings.h"
#include "drawingutils.h"
#include "wx/dc.h"
//////////////////////////////////////////////////
// Colour methods to convert HSL <-> RGB
//////////////////////////////////////////////////
static float __min(float x, float y, float z)
{
float m = x < y ? x : y;
m = m < z ? m : z;
return m;
}
static float __max(float x, float y, float z)
{
float m = x > y ? x : y;
m = m > z ? m : z;
return m;
}
static void RGB_2_HSL(float r, float g, float b, float *h, float *s, float *l)
{
float var_R = ( r / 255.0 ); //RGB from 0 to 255
float var_G = ( g / 255.0 );
float var_B = ( b / 255.0 );
float var_Min = __min( var_R, var_G, var_B ); //Min. value of RGB
float var_Max = __max( var_R, var_G, var_B ); //Max. value of RGB
float del_Max = var_Max - var_Min; //Delta RGB value
*l = ( var_Max + var_Min ) / 2.0;
if ( del_Max == 0 ) { //This is a gray, no chroma...
*h = 0; //HSL results from 0 to 1
*s = 0;
} else { //Chromatic data...
if ( *l < 0.5 ) *s = del_Max / ( var_Max + var_Min );
else *s = del_Max / ( 2.0 - var_Max - var_Min );
float del_R = ( ( ( var_Max - var_R ) / 6.0 ) + ( del_Max / 2.0 ) ) / del_Max;
float del_G = ( ( ( var_Max - var_G ) / 6.0 ) + ( del_Max / 2.0 ) ) / del_Max;
float del_B = ( ( ( var_Max - var_B ) / 6.0 ) + ( del_Max / 2.0 ) ) / del_Max;
if ( var_R == var_Max ) *h = del_B - del_G;
else if ( var_G == var_Max ) *h = ( 1.0 / 3.0 ) + del_R - del_B;
else if ( var_B == var_Max ) *h = ( 2.0 / 3.0 ) + del_G - del_R;
if ( *h < 0 ) *h += 1;
if ( *h > 1 ) *h -= 1;
}
}
static float Hue_2_RGB( float v1, float v2, float vH ) //Function Hue_2_RGB
{
if ( vH < 0 ) vH += 1;
if ( vH > 1 ) vH -= 1;
if ( ( 6.0 * vH ) < 1 ) return ( v1 + ( v2 - v1 ) * 6.0 * vH );
if ( ( 2.0 * vH ) < 1 ) return ( v2 );
if ( ( 3.0 * vH ) < 2 ) return ( v1 + ( v2 - v1 ) * ( ( 2.0 / 3.0 ) - vH ) * 6.0 );
return ( v1 );
}
static void HSL_2_RGB(float h, float s, float l, float *r, float *g, float *b)
{
if ( s == 0 ) { //HSL from 0 to 1
*r = l * 255.0; //RGB results from 0 to 255
*g = l * 255.0;
*b = l * 255.0;
} else {
float var_2;
if ( l < 0.5 ) var_2 = l * ( 1.0 + s );
else var_2 = ( l + s ) - ( s * l );
float var_1 = 2.0 * l - var_2;
*r = 255.0 * Hue_2_RGB( var_1, var_2, h + ( 1.0 / 3.0 ) );
*g = 255.0 * Hue_2_RGB( var_1, var_2, h );
*b = 255.0 * Hue_2_RGB( var_1, var_2, h - ( 1.0 / 3.0 ) );
}
}
//-------------------------------------------------------------------------------------------------
// helper functions
//-------------------------------------------------------------------------------------------------
wxColor DrawingUtils::LightColour(const wxColour& color, float percent)
{
if(percent == 0){
return color;
}
float h, s, l, r, g, b;
RGB_2_HSL(color.Red(), color.Green(), color.Blue(), &h, &s, &l);
// reduce the Lum value
l += (float)((percent * 5.0)/100.0);
if (l > 1.0) l = 1.0;
HSL_2_RGB(h, s, l, &r, &g, &b);
return wxColour((unsigned char)r, (unsigned char)g, (unsigned char)b);
}
void DrawingUtils::TruncateText(wxDC& dc, const wxString& text, const int &maxWidth, wxString& fixedText)
{
int textH, textW;
int rectSize = maxWidth + 4; //error size
int textLen = (int)text.Length();
wxString tempText = text;
fixedText = wxT("");
dc.GetTextExtent(text, &textW, &textH);
if (rectSize >= textW) {
fixedText = text;
return;
}
// The text does not fit in the designated area,
// so we need to truncate it a bit
wxString suffix = wxT("..");
int w, h;
dc.GetTextExtent(suffix, &w, &h);
rectSize -= w;
for (int i=textLen; i>=0; i--) {
dc.GetTextExtent(tempText, &textW, &textH);
if (rectSize > textW) {
fixedText = tempText;
fixedText += wxT("..");
return;
}
tempText = tempText.RemoveLast();
}
}
void DrawingUtils::PaintStraightGradientBox(wxDC& dc,
const wxRect& rect,
const wxColour& startColor,
const wxColour& endColor,
bool vertical)
{
int rd, gd, bd, high = 0;
rd = endColor.Red() - startColor.Red();
gd = endColor.Green() - startColor.Green();
bd = endColor.Blue() - startColor.Blue();
/// Save the current pen and brush
wxPen savedPen = dc.GetPen();
wxBrush savedBrush = dc.GetBrush();
if ( vertical )
high = rect.GetHeight()-1;
else
high = rect.GetWidth()-1;
if ( high < 1 )
return;
for (int i = 0; i <= high; ++i) {
int r = startColor.Red() + ((i*rd*100)/high)/100;
int g = startColor.Green() + ((i*gd*100)/high)/100;
int b = startColor.Blue() + ((i*bd*100)/high)/100;
wxPen p(wxColor(r, g, b));
dc.SetPen(p);
if ( vertical )
dc.DrawLine(rect.x, rect.y+i, rect.x+rect.width, rect.y+i);
else
dc.DrawLine(rect.x+i, rect.y, rect.x+i, rect.y+rect.height);
}
/// Restore the pen and brush
dc.SetPen( savedPen );
dc.SetBrush( savedBrush );
}
void DrawingUtils::DrawVerticalButton(wxDC& dc,
const wxRect& rect,
const bool &focus,
const bool &leftTabs,
bool vertical,
bool hover )
{
wxColour lightGray = GetGradient();
// Define the rounded rectangle base on the given rect
// we need an array of 9 points for it
wxColour topStartColor(wxT("WHITE"));
wxColour topEndColor(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
// Define the middle points
if ( focus ) {
PaintStraightGradientBox(dc, rect, topStartColor, topEndColor, vertical);
} else {
wxRect r1;
wxRect r2;
topStartColor = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
topEndColor = lightGray;
if (leftTabs) {
r1 = wxRect(rect.x, rect.y, rect.width, rect.height/4);
r2 = wxRect(rect.x, rect.y+rect.height/4, rect.width, (rect.height*3)/4);
PaintStraightGradientBox(dc, r1, topEndColor, topStartColor, vertical);
PaintStraightGradientBox(dc, r2, topStartColor, topStartColor, vertical);
} else {
r1 = wxRect(rect.x, rect.y, rect.width, (rect.height*3)/4);
r2 = wxRect(rect.x, rect.y+(rect.height*3)/4, rect.width, rect.height/4);
PaintStraightGradientBox(dc, r1, topStartColor, topStartColor, vertical);
PaintStraightGradientBox(dc, r2, topStartColor, topEndColor, vertical);
}
}
dc.SetBrush( *wxTRANSPARENT_BRUSH );
}
void DrawingUtils::DrawHorizontalButton(wxDC& dc, const wxRect& rect, const bool &focus, const bool &upperTabs, bool vertical, bool hover)
{
wxColour lightGray = GetGradient();
wxColour topStartColor(wxT("WHITE"));
wxColour topEndColor(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
// Define the middle points
if ( focus ) {
if (upperTabs) {
PaintStraightGradientBox(dc, rect, topStartColor, topEndColor, vertical);
} else {
PaintStraightGradientBox(dc, rect, topEndColor, topStartColor, vertical);
}
} else {
topStartColor = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
topEndColor = lightGray;
wxRect r1;
wxRect r2;
if (upperTabs) {
r1 = wxRect(rect.x, rect.y, rect.width, rect.height/4);
r2 = wxRect(rect.x, rect.y+rect.height/4, rect.width, (rect.height*3)/4);
PaintStraightGradientBox(dc, r1, topEndColor, topStartColor, vertical);
PaintStraightGradientBox(dc, r2, topStartColor, topStartColor, vertical);
} else {
r1 = wxRect(rect.x, rect.y, rect.width, (rect.height*3)/4);
r2 = wxRect(rect.x, rect.y+(rect.height*3)/4, rect.width, rect.height/4);
PaintStraightGradientBox(dc, r1, topStartColor, topStartColor, vertical);
PaintStraightGradientBox(dc, r2, topStartColor, topEndColor, vertical);
}
}
dc.SetBrush( *wxTRANSPARENT_BRUSH );
}
bool DrawingUtils::IsDark(const wxColour& color)
{
int evg = (color.Red() + color.Green() + color.Blue())/3;
if (evg < 127)
return true;
return false;
}
float DrawingUtils::GetDdkShadowLightFactor()
{
#if defined (__WXGTK__)
return 12.0;
#else
return 8.0;
#endif
}
float DrawingUtils::GetDdkShadowLightFactor2()
{
#if defined (__WXGTK__)
return 9.0;
#else
return 3.0;
#endif
}
wxColour DrawingUtils::GetGradient()
{
//#if defined (__WXGTK__)
return LightColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW), 4.0);
// return wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
//#else
// return LightColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW), GetDdkShadowLightFactor());
//#endif
}
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.