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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : build_settings_config.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef BUILD_CONFIG_SETTINGS_H
#define BUILD_CONFIG_SETTINGS_H
#include "wx/string.h"
#include "singleton.h"
#include "compiler.h"
#include "wx/xml/xml.h"
#include "wx/filename.h"
#include "build_system.h"
#ifdef WXMAKINGDLL_LE_SDK
# define WXDLLIMPEXP_LE_SDK WXEXPORT
#elif defined(WXUSINGDLL_LE_SDK)
# define WXDLLIMPEXP_LE_SDK WXIMPORT
#else /* not making nor using FNB as DLL */
# define WXDLLIMPEXP_LE_SDK
#endif // WXMAKINGDLL_LE_SDK
// Cookie class for the editor to provide reentrance operations
// on various methods (such as iteration)
class WXDLLIMPEXP_LE_SDK BuildSettingsConfigCookie {
public:
wxXmlNode *child;
wxXmlNode *parent;
public:
BuildSettingsConfigCookie() : child(NULL), parent(NULL) {}
~BuildSettingsConfigCookie() {}
};
/**
* \class BuildSettingsConfig the build system configuration
*/
class WXDLLIMPEXP_LE_SDK BuildSettingsConfig
{
wxXmlDocument *m_doc;
wxFileName m_fileName;
protected:
wxXmlNode* GetCompilerNode(const wxString& name) const;
public:
BuildSettingsConfig();
virtual ~BuildSettingsConfig();
/**
* Load the configuration file
*/
bool Load();
/**
* Set or update a given compiler using its name as the index
*/
void SetCompiler(CompilerPtr cmp);
/**
* Find and return compiler by name
*/
CompilerPtr GetCompiler(const wxString &name) const;
/**
* Returns the first compiler found.
* For this enumeration function you must pass in a 'cookie' parameter which is opaque for the application but is necessary for the library to make these functions reentrant
* (i.e. allow more than one enumeration on one and the same object simultaneously).
*/
CompilerPtr GetFirstCompiler(BuildSettingsConfigCookie &cookie);
/**
* Returns the next compiler.
* For this enumeration function you must pass in a 'cookie' parameter which is opaque for the application but is necessary for the library to make these functions reentrant
* (i.e. allow more than one enumeration on one and the same object simultaneously).
*/
CompilerPtr GetNextCompiler(BuildSettingsConfigCookie &cookie);
/**
* check whether a compiler with a given name already exist
*/
bool IsCompilerExist(const wxString &name) const;
/**
* delete compiler
*/
void DeleteCompiler(const wxString &name);
/**
* Add build system
*/
void SetBuildSystem(BuildSystemPtr bs);
/**
* get build system from configuration by name
*/
BuildSystemPtr GetBuildSystem(const wxString &name);
};
typedef Singleton<BuildSettingsConfig> BuildSettingsConfigST;
#endif //BUILD_CONFIG_SETTINGS_H
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